Showing posts with label Demiurge. Show all posts
Showing posts with label Demiurge. Show all posts

Tuesday, October 30, 2012

NaNoWriMo Is Approaching

This post originally appeared on my website at http://rbdavidson.com/

National Novel Writing Month is about to start up again, and I plan to participate just as I have for the last two years. 

For those unfamiliar with NaNoWriMo, the goal is pretty simple: write 50,000 words (approximately 200 pages) during the month of November. This works out to be about 1,667 words a day. A challenging goal, but one that I am capable of meeting, as my wins in 2010 and 2011 prove.

This year will be a bit different for me than the previous years.  In 2010 I wrote an initial draft of the second novel in my Gods Among Men series, …Demiurge, Unbound,…. In 2011 I focused on creating a draft of the backstory surrounding my most dynamic character, Artemis Arrowsmith.  In both cases I focused on a narrative that flowed from one scene to the next.

This year my plans are more scattered and random. I have some specific scenes in the first book, At The Lady’s Behest Comes…, that need a rewrite, such the opening paragraphs. Also I have decided to alter the opening few chapters of …Demiurge, Unbound,…. And there are a variety of scenes I have yet to create which I need in the second, third, and fourth books of my series. 

NaNWriMo provides an excellent opportunity to jot down quick first drafts of these scenes that I can later rework into useable material.  At the very least, the exercise of writing these scenes will help flesh out details that fill gaps in my rough outline.

In addition, I plan on writing down a lot of mythology that currently exists only in my head.  For example, I can specify:

  • Details about how magic works
  • The true history about Demiurge and the Lady
  • Delve into the wars Demiurge and the Lady fought against the Daemons and the False Gods
  • Explore details about the religions that have grown up around Demiurge and the Lady
  • Flesh out the cultures of the Gogs and Magogs

And so forth.  This material I will clean up and include on my new and improved website under the World menu. 

And I also hope to use NaNoWriMo as an opportunity to create a series of musings I can later turn into blog posts. I have a variety of subjects in mind, but will let the whim of the day determine what I focus on.

These are my rough plans for the 2012 NaNoWriMo challenge.  I think I have plenty to write about, but the lack of a strict narrative I think will create new difficulties for me, as will the additional demands on my time. Check back in December to see how well I managed. Hopefully I’ll have a new winner’s certificate to post on my site.

Monday, November 8, 2010

Brant on NaNoWriMo Day 8

Before I get into my post today, I want to give a shout out to Kathryn.  Most of the posts out of the this blog have come from her lately.   Kathryn’s informative posts about what music inspires her and where she has been focusing her writing on a day-to-day basis have provided me insights of my own, as well as links to some beautiful music.  Great work Kathryn.

My Current NaNoWriMo  Status

  • Suggested Daily Word Count: 1,667  (Works out to 50,000 words in 30 days.)
  • Words Written Today: 1,800
  • Suggested Cumulative Word Count by Day 8:  13,336
  • My Actual Cumulative Word Count: 17,807
  • Average Words per Day: 2,226
  • At This Rate I Will Finish On: Nov 23
  • Days Remaining in November: 22
  • Total Words Remaining for NaNoWriMo: 32,193
  • Words per Day to Finish on Time 1,464
  • Current Page Count of (Mostly) New Material: 64 

The short hand of these statistics is that I am well ahead of schedule.   I have a comfortable buffer that I can build on to make certain I actually do 50,000 words in 30 days.

A Song That Inspires Me

Song of the Seahorse by Miriam Stockley is a song which I listen to often.  Its sweeping melody and melancholy lyrics makes me think of many different things, but with regards to my story I feel it captures something essential about my character, Artemis Arrowsmith. 

Song of the Seahorse, by Miriam Stockley

The lyrics dwell on the death of a lover and the how the person feels because of their loss.   This is central to Artemis’ character and the subplots that revolve around her.    The music also captures a sense of beauty and even wonder, other elements central to her character.

A Lesson Learned From NaNoWriMo: JUST KEEP TYPING!

Seriously, don’t dwell on anything.  Just keep typing.

“What am I wanting to accomplish in this chapter/with this character?”  Don’t worry about it, just keep typing.

“Wait…isn’t this character supposed to be dead already?”  Don’t worry about it, just keep typing.

“What color did I say her eyes were a few pages back?”  Don’t worry about it, just keep typing.

“Wasn’t this character a different sex in and earlier chapter?”  Don’t worry about it, just keep typing.

The Result Is An Interesting Mishmash.

On scenes I have reasonably well mapped out in my mind, I blend descriptions and actions and dialogue together in reasonable proportions.   Not great, but workable text.

Then there are areas where I know I want or need a conversation on a subject, but I don’t have the details well thought out. 

This writing tends to be various people talking in an undefined area with characters appearing out of nowhere.  Where are they? Who knows?  What led up to the scenes?  Who knows?  All I know for certain is that there are elements in those scenes that I definitely want to keep somewhere in the overall story.

A Funny Thing Happened While Trying to Write A Story

Along the way, I was forced to deal with the motivations for the character of Demiurge in a more concrete way.  Given that the title of the second book is …Demiurge, Unbound,…, this was unavoidable.

But his origins are located behind a shroud of the distant past, which meant I needed to think about that past in the way he would.  I.e. Discovering the voice of Demiurge required thinking about my story’s mythology as he remembered it.

This led to a multipage “tell” that turned into a surprisingly clean summary of events explaining how the world ended up in its present state.  

Details became clear to me that I had glossed over in my mind, and with those details I realized I needed additional information about the world’s geography that I had never considered before.

The downside:  The new geographic details affect what I have already written in the first book.  On the bright side, what I need to add, while major, can be done by placing a few key sentences in a handful of  areas.  One particularly vivid description in chapter seven in the first book could be the foundation for significant reveals in the second book.

Rather than add those elements to the first book, I noted what I needed as part of my NaNoWriMo efforts.  i.e. I just wrote it in a a major, ugly, info dump.

And while I was doing that, I had a second major insight to the working of my world. 

How magic works and what its limitations are is a subject I have wrestled with often.  Now many of those details are clear to me, and I see how it has affected the path of Artemis and Damon both. 

These insights led me to know how the second book will end, and what scenes will comprise much of the third book of the series, …And Damon Roth,…. 

In particular, I now know why Damon first became interested in Artemis, and what he had to go through to find her.  Once again, I decided to jot down these thoughts as part of my NaNoWriMo efforts.

After these insights, I was able to return to a more linear narrative focused on scenes I had long thought of but had written little about.  Once again, I am writing less mythology and info dumps and more of a blend descriptions and actions and dialogue together in reasonable proportions

Insights Learned During NaNoWriMo.

The pace of writing has forced me to abandon quality for quantity.  To pour words onto the page as fast as they appear in my head.  Misspellings abound.  I use the same word in sentence after sentence, creating a repetitive feel that is, frankly, boring to read.  Grammar, the bane of my existence, is sacrificed for rambling sentences that often make little sense even to me.

Fast and furious writing forces you to make decisions that ripple through your overall work.  Earlier text that you think has settled and needs nothing more must be modified.  Plot strands for the future become clearer and more defined.  

Good ideas also end up on the page as details I hadn’t considered until now become facts of the world.  The story evolves and becomes substantially better.

I must admit to a temptation that this style of writing has inspired in me.  Namely to write my whole seven volume story in one gigantic effort as fast as possible. 

Yes, the final product would be craptacular, but it would also be a complete first draft.  After that I could focus on the long slow editing process where turgid text is replace by compelling prose. 

I’m not certain this would be a better approach that my normal style of write-edit-edit-edit-edit-edit-edit-edit-edit-write some more.  But my experiments with NaNoWriMo makes me wonder if writing the whole story at once wouldn’t yield rewards I can’t fathom at this time.

Wednesday, October 14, 2009

The Big Picture, Part 4: The World of Tomorrow

Foreword:

This post is part of an ongoing series laying out essential elements for understanding both the complex plot of my epic fantasy, Gods Among Men, and the byzantine plans of its protagonist, the wizard Damon Roth.

Here are links to earlier posts in this series.

The World of Today

As I mentioned in an earlier post, I see Gods Among Men as being set on earth in the very distant future.  At some point where Arthur C. Clarke's adage, “Any sufficiently advanced technology is indistinguishable from magic” has finally come true.  

In my last post, I explained how in my mythology the faerie world exists, but broke off most contact with humans in our early pre-history.

Adopting this mythology lets me both claim that supernatural entities—and hence supernatural or magical powers—exist, and explain why mankind at our current moment in history would be largely unaware of that fact.

It also, however, begs the following question: From this point, meaning our present, how does our modern society twist and turn to become my fantasy world of the future?  A world that draws heavily on Medieval and Renaissance imagery with Gothic overtones.  A place where Greek mythology and Shakespearean tragedies are plot elements in a battle of wills between the protagonist, Damon Roth, and the antagonist Demiurge.  The kind of world where spacecraft coexist with spellcraft.

Where Do We Go From Here

It is my belief that certain trends in mankind’s past will continue into the future.  First and foremost, there will be scientific and technological progress.  Mankind will learn more about biology, genetics, physics, and a host of other subjects.  Computer technology will advance, as will space travel, engineering, and the like.

Take these assumptions forward an indefinite period of time; a thousand years or more, tens of thousands if need be.  What might be possible at the furthest reaches of these broad trends?

In my mythology, in the far future there will be practical space travel within the solar system.  There will be many colonies on asteroids, moons, and planets that are functionally self-sustaining. 

Nanotechnology is perfected and able to operate down at the atomic and possibly sub-atomic level. 

Genetic engineering has reached the point where building custom life forms from scratch is possible if one has the right tools. 

The differences between quantum mechanics and relativity theory have been resolved, and we have discovered how to draw vast amounts of energy from the universe itself.  (Or from alternate universes or parallel dimensions or the space between universes or some other techno-babble explanation.  The details here are not important. What matters is that there is nearly unlimited energy that can be tapped and converted to a myriad of uses.)

The Daemons in these Details

But I do not have a utopian view of the future.  There are now, and will continue to be, those who oppose progress of the nature I describe.  We have terrorist and dictators now who seek to disrupt the stability and peace of our world.  Who, if given a chance, would cast us into a dark age. 

I doubt the current batch of thugs have much chance of success, but suppose that desire continues to burn in one form or another for generation after generation.  Suppose evil itself has a form, perhaps intangible, that will return over and over, searching for a way to break the foundations of civilization. 

In my mythology, at the very height of our technological prowess, those who would do great harm found a way to do so.  A way beyond their imaginations or ability to control.  These evil men and women destroyed themselves, and unleashed forces that sent earth spiraling into a new dark age. One which isolates people on earth from their brethren in the space colonies. 

In the process, the destroyers of civilization unleashed Daemons on the world of tomorrow.

Daemons are hybrid humans whose descendants will be called Wizards because of the powers they command which appear to be magical.  Powers rooted in the merger of quantum mechanics, relativity theory, computer science, nanotechnology, biology, and genetic engineering.

I shall go into further details about daemons in a later post.  One point worth noting is that my antagonist, Demiurge, is the last and most powerful of the original daemons.  At the height of his power his name became synonymous with the honorific people hailed him by: God Among Men.

What Is Important To Damon Roth?

The events leading up to the fall of the scientific and technological civilization give rise to the magic that permeates my story.  In a later post I will detail the scientific nature of magic in my mythology, and how its creation resulted in the new dark age.  The key point right now is that Damon Roth and Demiurge are the only characters who have knowledge about the true nature of magic.  This knowledge allows both of them to control people and events in ways impossible for anyone else.

Damon also has detailed information about how the societies on earth and in the space colonies developed.  He knows the strengths and weaknesses in both, understands their history and goals, and is prepared to bend both to his will.

Damon’s plan to confront the future threat he knows of requires those on earth and those in space to unite with elves and other races.  Both humans on earth and those in space must agree to abandon their existing governments and social structures and adopt new ones of his creation.  Damon gives each side the chance to do so willingly, knowing their leaders will refuse.  After their refusal, Damon violently destroys those who oppose him, saving those who are more amendable to his plans.

The details of what happened to those on earth and those in space are important, and beyond the scope of this post.  Later posts in this series will explain what happened to each and how their respective experiences are needed for the survival of humanity and the rest of life on earth.

And On Another Note…

I am approaching the complex hub of my mythology.  The events that foreshadow the tale I am trying to tell in Gods Among Men. Many times in this article I have had to use a phrase like, “In a later post I will explain…”  This is because there is much information that I developed in fits and starts over many long years.  Details which I have never formally expressed in spoken or written words. 

I hope I am clear in my explanations, and the world I describe understandable.  I believe this exercise helps me order my thoughts and answers my own questions about my own work. 

It does take a long time to write these posts, however.  Much longer than it took to write most of my earlier posts.  The amount of time I spend actually writing and editing on Gods Among Men has decreased dramatically in recent weeks. 

I may need to intersperse some smaller, less complicated topics amidst this exploration of my mythology.  But I don’t want to stop writing on this subject out of fear that the clarity I have been blessed with recently will fade if I do.  I am uncertain how to resolve this quandary, so I will have to wait and see where inspiration leads me next.

Until next time, have fun.

Thursday, September 24, 2009

The Moment Of Epiphany

I am late with the posts this week  for two reasons.  First because of issues with my back, but more importantly I had and epiphany about my story, Gods Among Men.

It was strange for a plotter like me to admit this, but I had until recently put precious little thought into the machinations at the end of the story.   Which is not to say I did not know the ending, merely I hadn’t figured out how to get there.  The distinction is important.  Knowing the endpoint is a matter of plot, getting there is a matter of character and story.

I had all the characters, I knew I needed all of them, but I was uncertain why I needed all of them.  I knew many things I needed Damon to do, but it was all tactical maneuvers; I was missing a strategy to  tie the details together.

When insight strikes, you notice.   It is like when a puzzle makes sense, or a math proof becomes obvious.  Archimedes may well have yelled, “Eureka” at such a moment.  I, on the other hand, whispered something a trace more vulgar and gaped at mid-air.

I now know why Damon is doing certain things.  And I can explain, simply, the importance of each action to his plan. I understand the twisted plot now in a way I could not before.

And so, for perhaps the first time, I shall jot down what my story is about in a way anyone can understand.

This story is about Damon Roth. 

Its tag line is: One man’s quest to change himself starts with his attempts to change the world. 

The plot is about the fall of one empire and the founding of the greater empire that shall follow it. 

Damon Roth sees a threat so far in the future that for him to even talk of it makes people think him insane.  He takes it upon himself to save the world, even if it means destroying whole civilizations to do so.   The price of failure is his soul.

Damon will destroy the old empire and create a new one dedicated to confronting the future threat.  He will not rest, nor falter, nor turn aside in his quest to become the god of a new age.  To become known as Demiurge, God Among Men. 

But first he must  defeat the old Demiurge and steal his power.   Then he must identify the enemies and traitors who might move against him or  Tara Rihtwis, the woman he has chosen to rule the new empire.  He will empower these enemies until he is ready to destroy them, and in the process slay the old empire.

Damon is the hero of the story.  And he may well be a power-hungry madman.

Friday, July 24, 2009

Hero, Part 3: A Closer Look At Tara Rihtwis

This is part of my continuing exploration on the nature of heroism in literature, and of the role of the hero in my epic fantasy, Gods Among Men. Here are links to parts one and two, and a link to the post that started this overall series about the various roles characters play in literature.

Today I am going into more detail on Tara Rihtwis, daughter of More Rihtwis. Tara's history is unique in my story in that She is the one major character who did not exist in my mind even as a concept when I first started writing Gods Among Men.

In the beginning I knew I wanted a wizard, who rather quickly became my protagonist Damon Roth; a knight/prince, who became one of my heroes, Morel; an archer/tracker/ranger, who became the antihero, Artemis Arrowsmith; an undead wizard, who became my antagonist, Demiurge; the evil warrior, who became my villain, Maelgar; and so on. I had defined roles that needed to be filled, and developed characters that met that need.

Tara was developed in a series of fits and starts. First I realized I needed someone innocent and inexperienced, someone who needed things explained to them. All of my initial major characters were worldly with many experiences involving dangerous and magical situations. As I wrote their scenes I often had times when something happened that would be obvious to them, but not to the reader. I needed someone the experienced characters had to explain things to so I, the writer, would have a reason to explain what was happening to the reader.

With that thought in mind, I created Morel's son, Tomas, and began developing his character. This brought my story to a screeching halt. Try as I might, I could not make Tomas into a character that worked as Morel's son. He was pedantic, two-dimensional, and wholly unbelievable. Worse yet, his interactions with Morel and others was boring to write and worse to read.

As I was struggling with this, and many other issues, I asked my girlfriend at the time to read over what I had written. After doing so, she had various good comments including, "You don't have any female characters."

This is an example of the blindness that can afflict a writer. I had thought of the characters before then just as what role they filled in the plot, not as to how their gender might affect their development. I had made all the characters male because I was a man and it made them easier for me to relate to.

Armed now with the knowledge that I was being stupid and sexist, I began looking for which major characters I could change from male to female.

I first changed Artemis Arrowsmith, my archer/tracker/ranger character, into a woman. She immediately became much more interesting and a slew of story lines opened up for her. I will detail those changes in a later post.

Casting about for another character to change, I spied dull, boring Tomas. I tried switching his sex like I had on Artemis. This did not work. The personal qualities I had given him were too deeply flawed for a gender change alone to salvage the situation. Tomas had to go.

Feeling sorry for Tomas, as writers will do for characters they have put a fair amount of time and effort into, I gave him some minor ability with magic and shuttled him off to become one of Damon's assistants. There, much to my surprise, surrounded by magic and books and all things arcana, he blossomed. The poor kid was never cut out to be a hero, he was a nerd. Who'd have thunk.

I was still stuck with needing an inexperienced character, and having one as a child of Morel still made sense, so I began crafting a daughter for him from scratch. I called her Tara as a shorthand note to myself.

Tara was the name of Scarlett O'Hara's plantation in Gone With The Wind. Scarlett was a willful, spoiled, debutante. The daughter of a rich, powerful, landowner who will do anything to keep her land and get what she wants. Whenever I read the name Tara I thought of Scarlett, which kept reminding me of some of the characteristics I wanted my new character to have when the reader first meets her.

Tara's impact on the other characters was felt almost at once. Morel developed a sense of humor and loved to tease her. Artemis became Tara's surrogate big sister, protector, and trainer. Maelgar, when he discovers who she is, see her as a way to trap or hurt Morel. Damon sees her as the hope of the future and tries to guide her toward the knowledge and experience she will need to succeed.

Tara became a character unlike the others in that she is not prepared for what is about to happen, but thinks she is. She boldly charges into dangerous situations that are far above her abilities to handle. Situations where she should die, but somehow survives through luck and skill and the intervention of those more powerful than herself. She discovers what it means to feel fear, and how to control it. She suffers, but does not falter. She learns the difference between being foolhardy and courageous.

In short, Tara starts out as an innocent and becomes a hero, though of a different mold than her father. Morel is a classical hero, but Tara is a more modern style of hero. As such she represents the changes that are happening in the world around her better than Morel, or anyone else, does.

In a later post I will delve more into the differences between her heroic model and Morel's. Until then, have fun.

Tuesday, July 21, 2009

Hero, Part 2: A Closer Look At Morel Rihtwis, Part 2

This is both a continuation of my last post, and of a series of posts about the roles of the protagonist, antagonist, hero, villain, antihero, and antivillain in a story, as well as my exploration on the nature of the hero. I have previously talked about the protagonist in Gods Among Men, Damon Roth, and the antagonist, Demiurge, and why both fail to be either a hero or villain. Today I will focus again upon Morel Rihtwis, an archetypal hero patterned upon classical mythological heroes.

When I started writing Gods Among Men I was heavily influenced by medieval imagery. This grew out of my love of the game Dungeons & Dragons, which itself was influences by medieval stories such as Le Morte d'Arthur, Beowulf, tales of Robin Hood, faerie tales, and even more modern works with a medieval flavor such as The Lord of The Rings.

Given this bias, I decided early that my hero would be a knight. I was young at the time, in college, and sought for a literary or historical figure I could pattern my knight upon. I considered Arthur, Lancelot, Gawain and other knights of the Round Table, but those thoughts led nowhere interesting. They worked against the emerging plot, and made the character hackneyed.

Then I thought of Charlemagne, Charles the Great, King of the Franks. He helped bring about the Carolingian Renaissance, a revival of art, religion, and culture. Through foreign conquests and internal reforms, Charlemagne helped define both Western Europe and the Middle Ages. He is counted as of the Nine Worthies; nine historical, scriptural, mythological or semi-legendary figures who came to personify the ideals of chivalry.

In Charlemagne I had a foundation for a character with a history as broad and deep as any of the Arthurian knights, and was as symbolically important as Arthur himself. In fact, Charlemagne formed a group of paladins who were analogous to the knights of the Round Table and form the basis for the French chansons de geste, "songs of heroic deeds". Charlemagne as a historical or literary character is directly associated with spiritual and cultural rebirth and renewal.

Charlemagne gave me a touchstone for the character that would eventually become Morel Rihtwis. Whenever I felt the need to give Morel more depth or expand his character, I could search though information about Charlemagne and find something useful.

Charlemagne had a brother, Carloman, who died, so I gave Morel a brother name Carloman who died.

Charlemagne had a group of loyal paladins, so Morel now had a group of loyal paladins. One of Charlemagne's paladins was Roland, who the Song of Roland is based upon. This inspired a subplot centered around Morel's battle with a dragon.

One of Charlemagne 's chief opponents was the Saxon leader Widukind, who Charlemagne converted to Christianity. This inspired a character of my own creation called Widukind, with whom Morel will argue morality and religion in order to convince Widukind to break his allegiance to the villain, Maelgar.

Morel is not Charlemagne. I made Morel into his own character with a unique history and story to tell. But Charlemagne is the point from which I began creating Morel; it is Charlemagne that I return to for inspiration on how I should further develop Morel's character. The history and legends surrounding Charlemagne helped me build Morel into a character that will be associated with spiritual and cultural rebirth and renewal.

Friday, July 17, 2009

Hero, Part 1: A Closer Look At Morel Rihtwis

This post is a continuation of my earlier posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, as well as my exploration on the nature of the hero. I have previously talked about the protagonist in Gods Among Men, Damon Roth, and the antagonist, Demiurge, and why both fail to be either a hero or villain. Today I will focus upon Morel Rihtwis, a man whose very name translates as moral, right, and wise.

Morel is an archetypal hero. Some of the characteristics that identify archetypal heroes are:
  1. Unusual circumstances of his birth
  2. Leaves family and lives with others.
  3. Traumatic event leads to quest.
  4. Special Weapon
  5. Supernatural help.
  6. Proves self on quest
  7. A journey that leads to an unhealable wound
  8. Atonement with father
  9. Spiritual apotheosis

Unusual circumstances of his birth
Morel is born into royalty, into one of the richest and most powerful families in the world. He begins life in the highest reaches of society with all of its advantages and disadvantages.

Leaves family and lives with others.
Morel's mother died before he was ten years old. His father was king of Zephyr and gone for most of Morel's childhood. Morel had a brother, Carloman, who was almost a decade his senior. Morel's earliest clear memory of Carloman is him leaving to join the military. Morel spent most of his childhood surrounded by tutors, trainers, and staff. When he was in his teens he joined the military as a prerequisite for one day inheriting Zephyr.

Traumatic event leads to quest.
Before Gods Among Men begins, Carloman, Morel's brother, dies in a senseless accident. Carloman was the heir apparent to the kingdom of Zephyr and the Rihtwis fortune. With his death, Morel becomes the heir apparent. Also, Morel arrives in the city of Guildtown, capital of the empire that Zephyr belongs to, shortly after the city has been attacked and its military defeated. These twin events, along with the responsibilities Morel feels as heir to a kingdom, forces him to follow Damon Roth. This sets Morel on a path to save his daughter, the kingdom of Zephyr, and the world as a whole.

Special Weapon
Morel wears armor forged from the hide of a dragon. This armor grants him superhuman strength and renders him almost impervious to magic. He also carries a sword forged by Damon Roth and Morel's distant ancestor, Gideon Rihtwis. This sword is unbreakable, never requires care or sharpening, and is capable of cleaving a person in two. Later, Morel will come into possession of a lance specially made to kill dragons.

Supernatural help.
Both the wizard Damon Roth and the False God referred to as the Lady aid Morel. In addition he will receive help from Elves. Damon saves Morels life and gives him the magical satchel that Morel will need as the story progresses. The Lady advises and protects his daughter, Tara, when he cannot. I have not yet decided how the Elves will aid him.

Proves self on quest
Remember when I mentioned that Morel will come into a possession of a lance specially made to kill dragons? He doesn't use it against a Komodo dragon. He fights a very large, very deadly, dragon in the prime of its life. In addition, Morel must also show his commitment to honor and duty despite personal costs. He risks his life on many occasions and dies, twice.

A journey that leads to an unhealable wound
Speaking of dying, Morel dies in the first book of the series. Fortunately, this is an epic fantasy in which death is not a career-ending injury. Damon restores Morel to life, but the wound Morel receives gives him problems for the rest of his life. Later, he battles Artemis Arrowsmith, is struck in the same place, and dies again.

Atonement with father
Morel is not close with his father, though he isn't estranged from him either. His father was absent for most of Morel's life, so the two really know each other through what they have heard from other people. Unknown to Morel, his father was involved in a dark deed that gave rise to the villain, Maelgar Tregadie. At some point this fact will be revealed to Morel, and there will be a reckoning.

Spiritual apotheosis
During his life Morel reaches a mythic stature that makes him almost universally admired. Even his foes hate him primarily for his virtues. He becomes the example others aspire to emulate, including his daughter, Tara. After Morel's death he is revered and mourned and cited as the person who embodied the best qualities of mankind.

Most of these qualities are shared by Damon Roth. What Damon is missing is what I believe is key to labeling someone as a hero: the moral center that guides and limits them. The limits placed upon a hero by themselves are, to me, a crucial element in their heroism. It is that moment when when the hero thinks, "I need to kill/hurt/steal/etc..., but I won't because its wrong."

This is the crucial distinction between Damon and Morel. Damon will do anything he believes is required to accomplish his goal. Morel will not. Morel is willing to accept failure as a consequence of doing what is moral and right, which makes him wise.

This subject is too big for a single post. I will continue with Morel for at least one more post, detailing some of the inspirations for his character. Later I will delve into his daughter, Tara, and explore other types of heroes and how they are represented in Gods Among Men.

Tuesday, July 14, 2009

The Nature of the Hero

Over the last few months I have come to realize that my story, Gods Among Men, has a subtext I did not originally intend. Implicit in the characters and their interactions is the question of what it means to be a hero or a villain. Given the parts of the story I have focused upon so far, I have written mostly about the characters I think of as heroes in one way or another.

I have always thought that some of my characters where "more pure" in their heroism than others. I am familiar with various mythic traditions and did weave ideas that appealed to me into various characters. Before now, however, I never tried to formally define the various types of heroism and how they applied to specific characters.

The formal concept of the hero can be traced to Greek mythology. The word hero originally meant the person was a demigod; the offspring of a mortal and a deity. At this point the word does not imply any moral virtue, merely parentage.

Looking back, I realize now that this idea influenced the development of my protagonist, Damon Roth, and his relationship to my antagonist, Demiurge.

An important step in Damon's true quest is to become the God Among Men. To achieve this goal, Damon must form a bond with Demiurge, a god-like being. The relationship Damon seeks with Demiurge is not dissimilar to that of a grown child with an aged, ailing, parent. Symbolically, Damon becomes Demiurge's child and in so doing become a demigod and hence a hero; at least by the criteria of classic Greek mythology. By becoming a hero, Damon steps closer to his true goal: redemption for his past sins and the salvation of his soul.

In later mythology, the concept of the hero became associated with other characteristics. Courage, self-sacrifice for the greater good, the willingness the face danger and almost certain death, and various moral qualities. The moral qualities become especially important. A hero in later works is often defined by the lines they will not cross, the acts they will not commit, even when everyone else says the acts are necessary or even required. A hero in later mythology is the person who risks all, including the safety of those closest to them, because their moral center demands it of them.

By this standard for heroism, Damon fails to become a modern hero. Yes, he has courage and will face danger and certain death. But he is also the ultimate pragmatist. If the surest way for him to achieve a goal is a dark deed, then he will cross that line with little hesitation. And, while he will ultimately sacrifice himself, it is not so much for the greater good but to complete his redemption. Mankind as a whole will benefit, but Damon's reason is a selfish one designed to benefit himself. To be a modern hero the end result is not sufficient; the means you use and the reasons behind your actions matter.

Damon wants to be a hero, but never can be. He can become a demigod, he can be a protagonist that provides the story with a direction and a plot, but his own moral failings keep him from being more.

In Gods Among Men the role of classical hero falls upon Morel Rihtwis, a man willing to sacrifice the world rather than let innocents suffer. A man of destiny who wants power solely so he can help others. He actively pursues greatness and seizes his destiny. He regrets the personal sacrifices he must make, but never seriously considers not making those sacrifices.

A more modern version of the hero is embodied by his daughter, Tara. She wants to follow in her father's footsteps, until she sees the cost she must bear to do so. At this point she would turn aside, except she comes to realize how many would suffer if she did so. She accepts her personal sacrifices for the betterment of all. Greatness is thrust upon her, her destiny is set by forces out of her control.

I will revisit this exploration of the concepts surrounding heroes and heroism in later posts. I plan on focusing more upon Morel and Tara and delving deeper into my motivations for how I have developed their characters. After that I will look also at other variants of heroes including Byronic heroes and antiheroes. After that I will turn my attention to the villains and antivillains in Gods Among Men and the mythic roots behind their characters.

Friday, June 12, 2009

Continuity and Where it Forces You to Go

Last time I wrote about Pantzing Versus Plotting as contrasting styles of writing. Despite their multiple differences, both styles share one point: A need for continuity.

Pantzers often don't worry much about continuity during their first draft. For example, I heard one pantzer tell how they began a story with their central character as man who by the end had become a woman. Not as a plot twist, the author just forgot they were man and began writing the character as a woman. Obviously, a fixed choice of gender must be made during the editing process.

As a point where pantzers and plotters agree, the both must maintain continuity from sentence to sentence.

For example, another pantzer told of when he wrote about his hero being hit over the head with a mace. He followed the logical train of events from that point and ended with his hero dead on the floor. This, in turn, fundamentally changed the direction of his story from that point forward.

For myself, I have written many sentences that had unintended consequences within my story, though none so serious as killing off a central character. As an example, in ...Awakens the Outer Circle,..., the second chapter in my epic Gods Among Men, I wrote a sentence off the top of my head that went places I never expected. The sentence I wrote was:

"Artemis Arrowsmith woke from the dream reaching for her bow."

Seems innocent enough, doesn't it? But consider all the things implied by the sentence. I establish the character I want to write about, Artemis Arrowsmith. Then comes a key word: woke. She was asleep, unaware of what was happening around her, and something made her wake up. What was it that happened? I didn't know for sure at that moment, but it fit with the word "Awakens" in the chapter title; and I knew it involved Damon Roth's appearance in Guildtown, the event running through the next few chapters. I.e. Her waking up was related to the central plot.

Then comes the phase, "from the dream." What dream? I had no idea when I wrote that sentence what the dream was. It just sounded like a cool way to open the paragraph. Plus it fit with waking up from a slumber. But now that I had mentioned a dream I had to come back to it in some meaningful manner. This need for continuity spawned a major, unplanned, subplot which I had to weave into my central plot.

The phrase "reaching for her bow" was originally a throw away line. I meant it only to identify her as an archer. Now however, it was linked to her waking up and the dream. The dream made her feel threatened, so she reached for her weapon. Why did she feel threatened? The content of the dream had to supply that emotion, so the throw away line became a driving force for the subject matter of an unplanned dream sequence that was mucking with my central plot.

I began to understand the appeal of pantzing: don't worry, fix it in the edit. The problem with this: I had a plot I needed to get back to.

Also in this innocuous opening are a host of simple questions: If Artemis is waking up, where is she? Why is she there? Is she in a bed, or on the floor, or on the ground outside? Is she in jail, or at an inn, or in her own home, or in a forest? Is it morning or night time? Are lights, noises, or smells associated with what just woke her up?

Each of these questions deserves an answer, and each answer drove the story in one direction or another. Each question carried infinite possibilities, and each choice limited the possibilities available to answer the next question. The need for continuity with random sentences drove plot changes in my story, both major and minor.

I'm sure a pantzer would understand and have accepted it as a matter of course. For a plotter like me it was damn frustrating. It is part of what took me so long to get the story started properly. The beginning of the story shapes the middle which determines the end. Small changes magnify as they go along until they whole story changes in ways that are hard to predict or control. Fortunately, I had characters and events in my story powerful enough to bend the subplots back to main plot. The additional subplots added muscle, but the plot, for me, is the bones that provide structure.

Thursday, May 21, 2009

Antagonist: A Closer Look At Demiurge

A while back I wrote abut the roles of protagonist, antagonist, hero, villain, antihero, and antivillain in my story, Gods Among Men. Today I will delve deeper into the role of antagonist and how my character, Demiurge, fills that role.

The antagonist is fundamentally a reactive character. It is the protagonist that initiates the action and drives the plot. The antagonist reacts to what the protagonist does. It is common for the antagonist to either be the hero or villain of the story, but Demiurge is neither.

Once, a very long time ago, Demiurge was a great hero. That was before he was killed in his war with The False Gods. In the final battle he was utterly destroyed, yet continued to exist. He is now a grotesque aberration, neither dead nor alive. He has no choice in this. The one thing he fundamentally cannot change is himself.

Demiurge's current relationship to most people is similar to our relationship with insects. If an insect annoys us we either make it go away or kill it. If an insect is doing something interesting we might watch it for awhile, but likely not interfere. Otherwise, we ignore insects. Few insects occupy our thoughts for more than a moment and all are soon forgotten.

It is this attitude that keep Demiurge from being hero or villain, antihero or antivillain. The mundane world means too little for him to either save or destroy it. He has no interest in causing harm, and makes no effort to stop tragedy.

Damon Roth, my protagonist, is another matter. Damon Roth at one point has something Demiurge does care about, and proceeds to play a shell game with it so Demiurge can't find it. What is it that Damon has that Demiurge wants? My MacGuffin, the satchel I wrote about in a previous post.

Damon Roth puts Demiurge in a unique position. Demiurge wants the satchel more than anything else in the whole of creation. He cannot ignore Damon like he does others. Nor can Demiurge kill him. Damon has arranged that if he dies Demiurge will never find the satchel. This allows Damon Roth to lure Demiurge into a battle of wits and wills, subtle manipulations and opaque strategies. A game of chess with everyone else as pawns to be used or discarded as the situation demands. A contest both know can only end in the destruction of one of them.

What does Damon Roth want from Demiurge? Demiurge is the God Among Men, and that is what Damon Roth needs to become if he is to save all life on the planet. The only way Damon can do this is to destroy Demiurge and steal his immense power, knowledge, and memories.

What Damon needs to accomplish this goal is in the satchel. He must have the satchel and be near a distracted Demiurge in order to succeed. He dare not let Demiurge near the satchel until he can guarantee these conditions.

The other character's in the story revolve around these two figures and their cosmic conflict. They follow one or the other for a variety of reasons. Their individual fates depend on which one is ultimately triumphant.

Tuesday, May 5, 2009

Protagonist, Antagonist, Hero, Villian, Antihero, and AntiVillian

Protagonist, antagonist, hero, villain, antihero, and antivillain are crucial elements of storytelling. At least some of these roles must be filled by one or more central characters or there is no story to tell. One character may fulfill several of these roles, or one role may be filled by several characters. For example, it is common for the protagonist to also be either the hero or the villain, and the antagonist to fill the opposite role.

Identifying which role particular characters play is crucial to how you define them, how you write them. When a character approaches a crucial decision, what they do is largely defined by the role they play. In Gods Among Men, I found it useful to deconstruct these elements into separate individuals.

My protagonist, Damon Roth, drives the plot, but is neither hero nor villain. He is opposed by the antagonist, Demiurge, who also is neither hero nor villain. They both are larger than life and pursue goals that cannot be labeled as good or evil. They will not hesitate to do good when it does not affect their plans, and they hesitate to do evil even when their plans demand it of them. People are pawns in a game they play, and the world’s fate depends on which one wins.

The hero role is filled first by Morel Rihtwis, a prince whose name literally means moral, right, and wise. Morel embodies nobility, and struggles with every decision to always make the morally right choice. Later his daughter Tara grows into the hero role.

My villain is Maelgar Tregadie, also called the Y’fel. He is filled with hate and a desire to see the world burn. His desire for power is inextricably tied to his lust to harm others, especially his father, Integras Tregadie. He believes Demiurge is the key to his success.

Artemis Arrowsmith is my antihero. She has been raised to be a soldier, a killer, and she is very good at it. She is driven by desires for vengeance, a bloodlust that leads her to commit atrocities against those who wronged her. But she is willing to sacrifice herself and those desires to save others. She is ruthless when she must be, but tries to walk away when she can. She aligns her fortune to Damon Roth.

The antivillain is Widukind. He is driven by honor above all else. He will not lie, nor cheat, nor steal, nor shy from danger. His word is sacrosanct and he would rather die than break it. He is deeply religious, and remains true to his faith throughout the story. He has no problem with sacking villages, killing the helpless, and committing atrocities for no reason other than he is following orders. His conscience bothers him, but not enough to make him stop. He follows Maelgar, believing him to be a prophet of his god, Demiurge.

There are many more characters in this large, complex tale, but this collection of people form a crucial core to Gods Among Men. Without them, there is no story to tell.