Showing posts with label Artemis. Show all posts
Showing posts with label Artemis. Show all posts

Tuesday, October 30, 2012

NaNoWriMo Is Approaching

This post originally appeared on my website at http://rbdavidson.com/

National Novel Writing Month is about to start up again, and I plan to participate just as I have for the last two years. 

For those unfamiliar with NaNoWriMo, the goal is pretty simple: write 50,000 words (approximately 200 pages) during the month of November. This works out to be about 1,667 words a day. A challenging goal, but one that I am capable of meeting, as my wins in 2010 and 2011 prove.

This year will be a bit different for me than the previous years.  In 2010 I wrote an initial draft of the second novel in my Gods Among Men series, …Demiurge, Unbound,…. In 2011 I focused on creating a draft of the backstory surrounding my most dynamic character, Artemis Arrowsmith.  In both cases I focused on a narrative that flowed from one scene to the next.

This year my plans are more scattered and random. I have some specific scenes in the first book, At The Lady’s Behest Comes…, that need a rewrite, such the opening paragraphs. Also I have decided to alter the opening few chapters of …Demiurge, Unbound,…. And there are a variety of scenes I have yet to create which I need in the second, third, and fourth books of my series. 

NaNWriMo provides an excellent opportunity to jot down quick first drafts of these scenes that I can later rework into useable material.  At the very least, the exercise of writing these scenes will help flesh out details that fill gaps in my rough outline.

In addition, I plan on writing down a lot of mythology that currently exists only in my head.  For example, I can specify:

  • Details about how magic works
  • The true history about Demiurge and the Lady
  • Delve into the wars Demiurge and the Lady fought against the Daemons and the False Gods
  • Explore details about the religions that have grown up around Demiurge and the Lady
  • Flesh out the cultures of the Gogs and Magogs

And so forth.  This material I will clean up and include on my new and improved website under the World menu. 

And I also hope to use NaNoWriMo as an opportunity to create a series of musings I can later turn into blog posts. I have a variety of subjects in mind, but will let the whim of the day determine what I focus on.

These are my rough plans for the 2012 NaNoWriMo challenge.  I think I have plenty to write about, but the lack of a strict narrative I think will create new difficulties for me, as will the additional demands on my time. Check back in December to see how well I managed. Hopefully I’ll have a new winner’s certificate to post on my site.

Tuesday, November 29, 2011

Crossing the Finish Line

2011_Winner_Certificate_filled_out

Above is the certificate I won for finishing NaNoWriMo.  I crossed the line a day early with 50,0042 words.  Considering how many thousands of words I was behind a week in, I’m justifiably pleased with having finished early.  

Below is another picture I can also proudly display.

Winner_180_180_white

I spent almost all of this NaNoWriMo writing down the backstory of perhaps my most dynamic character, Artemis Arrowsmith.  This material will appear in flashback scenes in the second and third books. 

Last year I wrote much of the second book for NaNoWriMo.  All told, between what I wrote last year and this year, I have over 300 pages of material for the first-draft of that novel.  I plan to spend the next year turning that into a completed work.  I’ll keep you informed of my progress.

That’s all for now.  Have fun everyone.

Monday, November 8, 2010

Brant on NaNoWriMo Day 8

Before I get into my post today, I want to give a shout out to Kathryn.  Most of the posts out of the this blog have come from her lately.   Kathryn’s informative posts about what music inspires her and where she has been focusing her writing on a day-to-day basis have provided me insights of my own, as well as links to some beautiful music.  Great work Kathryn.

My Current NaNoWriMo  Status

  • Suggested Daily Word Count: 1,667  (Works out to 50,000 words in 30 days.)
  • Words Written Today: 1,800
  • Suggested Cumulative Word Count by Day 8:  13,336
  • My Actual Cumulative Word Count: 17,807
  • Average Words per Day: 2,226
  • At This Rate I Will Finish On: Nov 23
  • Days Remaining in November: 22
  • Total Words Remaining for NaNoWriMo: 32,193
  • Words per Day to Finish on Time 1,464
  • Current Page Count of (Mostly) New Material: 64 

The short hand of these statistics is that I am well ahead of schedule.   I have a comfortable buffer that I can build on to make certain I actually do 50,000 words in 30 days.

A Song That Inspires Me

Song of the Seahorse by Miriam Stockley is a song which I listen to often.  Its sweeping melody and melancholy lyrics makes me think of many different things, but with regards to my story I feel it captures something essential about my character, Artemis Arrowsmith. 

Song of the Seahorse, by Miriam Stockley

The lyrics dwell on the death of a lover and the how the person feels because of their loss.   This is central to Artemis’ character and the subplots that revolve around her.    The music also captures a sense of beauty and even wonder, other elements central to her character.

A Lesson Learned From NaNoWriMo: JUST KEEP TYPING!

Seriously, don’t dwell on anything.  Just keep typing.

“What am I wanting to accomplish in this chapter/with this character?”  Don’t worry about it, just keep typing.

“Wait…isn’t this character supposed to be dead already?”  Don’t worry about it, just keep typing.

“What color did I say her eyes were a few pages back?”  Don’t worry about it, just keep typing.

“Wasn’t this character a different sex in and earlier chapter?”  Don’t worry about it, just keep typing.

The Result Is An Interesting Mishmash.

On scenes I have reasonably well mapped out in my mind, I blend descriptions and actions and dialogue together in reasonable proportions.   Not great, but workable text.

Then there are areas where I know I want or need a conversation on a subject, but I don’t have the details well thought out. 

This writing tends to be various people talking in an undefined area with characters appearing out of nowhere.  Where are they? Who knows?  What led up to the scenes?  Who knows?  All I know for certain is that there are elements in those scenes that I definitely want to keep somewhere in the overall story.

A Funny Thing Happened While Trying to Write A Story

Along the way, I was forced to deal with the motivations for the character of Demiurge in a more concrete way.  Given that the title of the second book is …Demiurge, Unbound,…, this was unavoidable.

But his origins are located behind a shroud of the distant past, which meant I needed to think about that past in the way he would.  I.e. Discovering the voice of Demiurge required thinking about my story’s mythology as he remembered it.

This led to a multipage “tell” that turned into a surprisingly clean summary of events explaining how the world ended up in its present state.  

Details became clear to me that I had glossed over in my mind, and with those details I realized I needed additional information about the world’s geography that I had never considered before.

The downside:  The new geographic details affect what I have already written in the first book.  On the bright side, what I need to add, while major, can be done by placing a few key sentences in a handful of  areas.  One particularly vivid description in chapter seven in the first book could be the foundation for significant reveals in the second book.

Rather than add those elements to the first book, I noted what I needed as part of my NaNoWriMo efforts.  i.e. I just wrote it in a a major, ugly, info dump.

And while I was doing that, I had a second major insight to the working of my world. 

How magic works and what its limitations are is a subject I have wrestled with often.  Now many of those details are clear to me, and I see how it has affected the path of Artemis and Damon both. 

These insights led me to know how the second book will end, and what scenes will comprise much of the third book of the series, …And Damon Roth,…. 

In particular, I now know why Damon first became interested in Artemis, and what he had to go through to find her.  Once again, I decided to jot down these thoughts as part of my NaNoWriMo efforts.

After these insights, I was able to return to a more linear narrative focused on scenes I had long thought of but had written little about.  Once again, I am writing less mythology and info dumps and more of a blend descriptions and actions and dialogue together in reasonable proportions

Insights Learned During NaNoWriMo.

The pace of writing has forced me to abandon quality for quantity.  To pour words onto the page as fast as they appear in my head.  Misspellings abound.  I use the same word in sentence after sentence, creating a repetitive feel that is, frankly, boring to read.  Grammar, the bane of my existence, is sacrificed for rambling sentences that often make little sense even to me.

Fast and furious writing forces you to make decisions that ripple through your overall work.  Earlier text that you think has settled and needs nothing more must be modified.  Plot strands for the future become clearer and more defined.  

Good ideas also end up on the page as details I hadn’t considered until now become facts of the world.  The story evolves and becomes substantially better.

I must admit to a temptation that this style of writing has inspired in me.  Namely to write my whole seven volume story in one gigantic effort as fast as possible. 

Yes, the final product would be craptacular, but it would also be a complete first draft.  After that I could focus on the long slow editing process where turgid text is replace by compelling prose. 

I’m not certain this would be a better approach that my normal style of write-edit-edit-edit-edit-edit-edit-edit-edit-write some more.  But my experiments with NaNoWriMo makes me wonder if writing the whole story at once wouldn’t yield rewards I can’t fathom at this time.

Saturday, January 30, 2010

Music To Write By

I like to listen to music when I write, sometimes at decibels that can cause hearing loss.  I have even created playlists that I associate with certain characters; that expresses, for me, something about their nature, or inspires some scene involving them. 

I find that, after a while, the song itself becomes an odd mixture of background noise and inspiration.   I end up not listening to the words or individual notes, but my imagination still becomes hyperactive. 

An All-Round Favorite

A short list of my favorite pieces would have to include  All The Strange Strange Creatures , the trailer music from the new Doctor Who series.   This is a terrific piece of music that just never gets old.   It practically screams, “write an epic while listening to me”.  I can listen to it and write almost anything.

Other songs are more tied to particular scenes, often ones that I have long planned. 

The Ecstasy Of Music

Such is the case with another favorite of mine, The Ecstasy Of Gold by Ennio Morricone from the movie The Good, The Bad, And The Ugly.  Not the version on the “official” soundtrack; that version just lays there and puts itself to sleep.  No, to hear the version worth listening to you must rip it from the actual movie itself.  (Or, click on the link I’ve provided above.  It takes about 40 seconds before the song starts.  It’s worth the wait.)

To me, The Ecstasy of Gold is synonymous with a scene where Tara Rihtwis is pursued closely by a pack of Gogs, led by Widukind, who in turn are being tracked by Artemis Arrowsmith.  

When the music plays I can see this scene as if it were being played in a movie theater.  I can describe it in perfect detail, probably better than I will ever be able to write it.

Moody Music

I find almost anything by The Moody Blues great to write by, but Gypsy (Of a Strange and Distant Time), from their album To Our Children's Children's Children, holds a special place for me.   Listening to it inspired a scene that struck me as so powerful, a plot twist so unexpected, I altered my story to include it. 

The opening moments of the song made me think, completely unbidden, of someone hearing something that alarms them. For no good reason I decided it was Tara who was alarmed.  

Then the drummer hitting cymbals in the background made me think she was hearing the muffled sounds a sword fight, perhaps on the other side of a door. 

Then the music swells into a strong guitar rhythm, and in my mind’s eye she opened the door to see a room on fire.  In the center of the room are two people locked in mortal combat.  One, her beloved father, Morel Rihtwis; the other her closest friend and oft times protector, Artemis Arrowsmith. 

I had never thought about having those two characters fight until I listened to Gypsy (Of a Strange and Distant Time).  Afterwards, I realized that their diametrically opposite worldviews made their conflict inevitable, and the result of that conflict equally inevitable.  I came to see their final clash as the pivot point from which to start bringing various plot threads to satisfying finales.

Other Music

The list goes on, and on.  So many pieces of music that have shaped my thoughts, and in so doing shaped my story.  The point is not which music inspired what moment, but that music itself forms such unexpected connections within each of us.

What music do you listen to as you write?  What scenes are synonymous with certain songs for you?  What songs have inspired elements of your own stories? 

Monday, January 11, 2010

Reverse Engineering An Outline

I have long had a good idea about the plot of my story, Gods Among Men, and a high-level outline for the first half of the story.  Lately, as I have been working on my new website and planning to forge ahead with writing new material, I have come to realize that it would be useful to have a brief chapter-by-chapter outline of the whole story. 

This goes back to my natural inclination as a plotter, as opposed to a pantzer (someone who write “by the seat of their pants”).  My plot is convoluted enough to easily get lost in, so I need a road map to guide me. 

Having made that decision I was now faced with the prospect of actually writing the outline.

The Insights of A Child

As a child I loved to solve mazes, to trace a line from beginning to end through a convoluted collection of passages.  And as a child I discovered something that shaped my thoughts to this day: Most mazes are easier to solve if you start at the end and work backwards.

All mazes have a plethora of choices at their beginning, false paths and dead-ends design to confuse and confound those trying to solve them. 

But almost all mazes have only one route open to the end, a predefined choice essential to completing the puzzle.  And while the path back may be littered with choices, it is often easy to spot which ones dead end and which lead back to the beginning.

And so in life I have often found that if you want an end result, it is easier to plot your way back from that end result than to decipher how to move forward from where you are.

And This Relates To Outlining How Exactly?

As I tried to wrap my mind around the effort of creating a chapter-by-chapter outline, I came to think about the insights into my story I had some months ago.   Those insights focused upon my realization of what the ending must include, and what was required to get there. 

And that I discovered is the key to the outline I shall create. 

Starting at the beginning and going forward to the end is hard and treacherous.  It is easy to get lost in the details, to pursue sub-plots and minor character arcs that go nowhere. 

Starting at the end, however, and working backwards is much easier.

The finale is about Damon and Artemis, the end of their character arcs and the conclusion of the plot.  A known point I must reach. 

So what must happen immediately before to set up that scene?  I can answer that question, and in doing so write down the outline for the preceding chapter.

That preceding chapter will also include the ending of plot threads and arcs for lesser characters.  Those endings must be setup by chapters that come earlier in the story.  Now I know what to write down for those even earlier chapters. 

And so on and so forth, until I reach the parts of the story I have already written.  Back-tracing through my maze of a plot to my known beginning.

It may seem an odd technique, but it is one I have used often to solve difficult problems.  And when faced with a thorny plot is a useful way to sort out the wheat from the chaff.

Friday, September 18, 2009

The Unreliable Narrator

Most of the time, the reader can safely assume that the writer tells the truth.  That what appears on the page is an accurate version of events in a story.  This is not meant to suggest that characters do not tell lies to each other, or that the events themselves are plausible, merely that what is written on the page did in fact happen in the story. 

There are, however, exceptions to this rule.  The author can deliberately lie to the reader by relating events on the page, only to reveal that those events never actually happened in the story.  The narrator of the story becomes unreliable.

As an example, consider the movie, A Beautiful Mind, in which the principle character suffers from paranoid schizophrenia and has constant delusional episodes.  His delusions are presented to the viewer as if they are really happening.  It is not until much later in the movie that we discover that much of what we have witnessed on the screen never happened.  We are required to search our memories and decipher what was real and what was false.  What actually happened during those delusional moments is left to our imaginations.  The narrator of the story, in this case the director, has lied to us and is therefore unreliable.

This technique of storytelling dates back over a thousand years and is used for many different effects.  In A Beautiful Mind it is used to both explain the nature of paranoid schizophrenia and to make the central character more sympathetic than he would be without that understanding. In other works it is used to set up a surprise ending, or to make the reader/viewer think about something in a new or different way.

I make use of the unreliable narrator technique in my epic fantasy, Gods Among Men, as a means to:

  • Describe a major event
  • Build a mystery around that event
  • Lay out the social order
  • Explain the military structure
  • Establish the limits on the powers of normal wizards
  • Show how the protagonist, Damon Roth, exceeds those limits. 

In an earlier post, I wrote about how my late wife, Ellen inspired me to change three places where characters describe a major event and make those tales into flashbacks told from their point of view. 

Making this change was problematic  because the tale the characters were telling was not entirely true.  Their minds had been altered and parts of what they related were fictions placed in their consciousness.   They were unreliable witnesses to the event, which is not quite the same thing as being an unreliable narrator.   They believed what they said was true, and clues that their recollections were false were given to the reader even as they spoke.

Once I wrote those scenes as flashbacks, and turned their delusions into events that would appear to be true to the reader, I became the unreliable narrator.  I started lying to the reader by describing events that did not happen the way I wrote them on the page.

This opened up possibilities and gave me great advantages as a storyteller. The flashbacks became exciting, action filled scenes, each one building on the last.  In each telling I added details--private thoughts, worries, desires, and observations--that the character wouldn’t include when telling their version of events to others, but which gave important information and insights to the reader.  The downside was the reader was forced to think about what was real and what was imaginary.  To sort through the clues and decipher what really happened, and what were parts of a magically induced delusion.  These were problems I could live with.

Since then, I have thought much about the unreliable narrator technique.  Were I to use it too much, then the story would become unreadable.  If nothing can be believed then the essential suspension of disbelief  is forfeited and the reader loses interest. 

Therefore I decided upon a simple rule: I will only use the unreliable narrator in flashback scenes, and those scenes will only be told from one point of view.   In non-flashback scenes, what the reader sees on the page will be true and reliable.

For example, I have an extended flashback where Artemis Arrowsmith relates the events that led to the death of her lover Marcus.   This scene will be told solely from her point of view, albeit in third person fashion.  Her actions, thoughts, feelings, and memories will be told to the reader directly.  For other characters the reader will only be told what Artemis sees them do or hears them say or has related to her by another character.  Artemis might misremember certain details, or lie, or misinterpret events because of her own biases or preconceptions.  Thus she becomes an unreliable narrator of her own tale. 

But what she and others say and do both before her flashback starts and after it ends will be accurate and factual descriptions to the best of my abilities.  The reader can rely upon the scenes set in the present as containing only the truth.

The unreliable narrator is a powerful technique that allows authors to explore ideas, emotions, and experiences in ways that would be impossible otherwise.   In some cases, such as mine, it provides easy routes for including details that would otherwise be awkward or impossible to introduce.  It is an approach that puts unique demands upon the writer’s skill, and challenges the reader to think about what they read in new ways.  It is not the right choice for most works of fiction, but it is an option that should never be dismissed lightly.

Friday, August 28, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 3

This post is part of an ongoing series about the central characters in my epic fantasy, Gods Among Men. Here are links to the earlier posts in this series.

Protagonist, Antagonist, Hero, Villain, Antihero, and AntiVillain
Protagonist: A Closer Look at Damon Roth
Antagonist: A Closer Look At Demiurge
The Nature of the Hero
Hero, Part 1: A Closer Look At Morel Rihtwis
Hero, Part 2: A Closer Look At Morel Rihtwis, Part 2
Hero, Part 3: A Closer Look At Tara Rihtwis
Hero, Part 4: A Closer Look At Tara Rihtwis
Antihero: A Closer Look At Artemis Arrowsmith
Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I continue with reviewing the character of Artemis Arrowsmith, the woman who fills the role of antihero in Gods Among Men .

In my previous two posts on Artemis I established the journey she took from being a stock, male, character with no well defined role to a female character central to the story. Last time I focused upon the elements that would become seeds for her back story, about how on the surface she would appear to be completely different from the story's protagonist, Damon Roth, but underneath would have a history and personality that made her his natural ally. I described how Artemis became the lens through which the reader sees Damon Roth.

Within that framework were details that had to be filled in. Details that took years for me to determine and which were inspired and influenced by a motley collection of sources including, but not limited to, Greek mythology, Dungeons & Dragons, Dances With Wolves, Babylon 5, cheesy science fiction heroines, and the seven deadly sins.

First came Dungeons & Dragons, which is where Artemis first began. She was inspired originally by the ranger character class. Rangers in D&D are fighters with specialized knowledge of certain types of creatures that heps them become experts at fighting and killing those creatures. I incorporated this feature of rangers into Artemis's personality by making her exceptionally knowledgeable of, and focused upon killing, Gogs; humanoid creatures that have a wolf-like appearance along with some characteristics of wolves.

I couldn't have Artemis intent upon killing Gogs unless she had a good reason for hating them. Killing for no reason is the act of a villain, and I was determined that Artemis would not be a villainous character. Finding a reason for her to hate Gogs drove me to flesh out these creatures as something more than big nasty wolf-like monster. At the same time, I also needed a way for Artemis to gain her special knowledge about them.

Around this time I watched the movie Dances With Wolves, in which Mary McDonnell plays the character Stands With A Fist. Her parents were killed by Indians when she was a young girl, and then she was raised by a different tribe of Indians.

There on the screen were answers for why Artemis hated Gogs and where her expertise of them came from. Artemis hates Gogs because they were responsible for someone she loved dying, and her knowledge came from a period where she was taken captive and lived among a Gog tribe.

This solution raised other problems. I had already decided that Artemis was an orphan raised by the Guild, a world-spanning empire. This part of her history was important because it paralleled Damon's own childhood and was integral to using Artemis as a way to explain Damon to the reader. i.e. Artemis could not be raised by the Gogs, nor could it be her parents that were killed by the Gogs.

The solution to this quandary came from a merging of ideas from the science-fiction television series Babylon 5 and the story from Greek mythology of Artemis and Actaeon.

In an episode of Babylon 5 there was a tender, romantic moment in which the character Marcus Cole sacrifices his life to save the life of the woman he loves, military officer Susan Ivanova. This prompted me to add a love interest for Artemis, someone she grew up knowing and fell in love with. I named him Marcus, a homage to the character who inspired him. I decided that Marcus and Artemis would have served in the military together and that he died fighting Gogs.

In Greek mythology, the goddess of the hunt, Artemis, catches the mortal Actaeon spying upon her. As punishment she has him torn apart by his own hounds. I already thought of the Gogs as related to wolves, which in turn are related to hounds. Once I thought of Actaeon being torn apart by hounds because of Artemis, it was easy to conceive of Marcus being killed by Gogs because of something Artemis did.

I combined these ideas and decided that Marcus and Artemis were, at some point in the past, sent to a remote fort. Because of something Artemis did, Gogs overran the fort, Marcus died, and Artemis was taken prisoner. There she would learn about Gogs in great detail before she managed to escape and make her way back to civilization. As a plot twist, I decided the Gog who captures her and holds her prisoner would be Widukind, the Gog I created based on the work I did while developing Morel Rihtwis's character arc. In developing his relationship with Artemis, Widukind in turn became an antivillain.

Over time, Artemis's grief over what happened to Marcus became transformed into bitterness, which in turn became a wrathful need for vengeance against those she believes have wronged her. In particular Gogs suffer her wrath, but as Gods Among Men unfolds others become the focus of her burning rage.

Wrath, of course, is one of the seven deadly sins. Rage became the character flaw that made Artemis violent, even bloodthirsty where Gogs are concerned. Her excessively violent nature makes her cross the line between hero and antihero. It also means that at some point she must pay a heavy personal price for committing the sin of wrath.

There were other influences that drove Artemis towards the character she is now. Germanic and Celtic mythology offered ways to resolve problems with the timeline of events in her life. Movies such The Deer Hunter made me ponder the psychological effects the violent events in Artemis's life would have upon her, which led me to consider the affects upon her relationships with those closest to her. Songs such as the Moody Blue's Gypsy (Of a Strange and Distant Time) and Bill Whelan's Highstep inspired particular scenes that, in turn, made me tweak her character so I could eventually include those scenes.

In many respects, Artemis Arrowsmith has become my favorite character. Her flaws become entangled with her strengths, her failings color her successes. Her importance in Gods Among Men and her ever growing complexity as a character made me alter other characters, facts about the world, and even plot elements so that they better fit what I needed and wanted from her character. Without her I couldn't begin to tell the story that I have worked on for so many years now.

Monday, August 24, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I shall continue reviewing the development of Artemis Arrowsmith, the character who has developed to fill the role of antihero in my epic fantasy, Gods Among Men. This is part of a larger series of posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, and includes posts about the nature of the hero, protagonists and antagonists, and multiple posts about the more heroic characters Morel and Tara Rihtwiz. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Last time I covered how I first included a male ranger-type character drawn from my Dungeons & Dragons (D&D) role-playing experiences, then evolved the character into being a female archer/hunter called Artemis Arrowsmith. Although I did discuss how the character underwent a sex-change and was renamed, I did not discuss the changes that occurred with her back story. That is because at this point in her evolution she had no back story to speak of.

To call Gods Among Men a large, complex tale is an understatement. It took a long time for me to understand what the story was, which made actually writing any of it rather difficult. For many years I was plagued by more problems than solutions and few of my vague thoughts made their way to written word.

Artemis was one of many characters included because I felt instinctively a need for certain archetypes common in fantasy and mythology. Over time, my thoughts on the plot began to coalesce and the real needs of the story became more clear. As that happened, some of the characters I first included were removed while others were altered, some quite dramatically.

The central character in Gods Among Men has always been Damon Roth. Part of my growth as a writer was understanding how making Damon Roth central to the story influences the development of other characters. To state this revelation in simple terms: all the other characters become defined by how they react and interact with Damon.

As originally conceived, Artemis was to be Damon's ally. For many years I kept her personality defined based upon stereotypical notions of what she should be like, and that made her impossible to write effectively. Once I realized Artemis needed a personality and history that made her a natural ally of Damon then she came into focus.

Thus began a slow mixing and matching of traits so that, upon first glance, Artemis would appear to be the exact opposite of Damon. He was a wizard, she was almost immune to magic. Damon was wealthy and lived in a grand manor, Artemis carried all her belonging in a backpack and had no permanent home. Damon was subtle, while Artemis was blunt. Damon planned everything he did with infinite care, while Artemis lived entirely in the moment, reacting instinctively to all that happened.

Underneath all these surface differences were the similarities that would bind them together. Both were exceptionally skilled, unusually intelligent, individuals who loved leading dangerous lives. Both were orphans, raised by the Guild, and inducted into service at a young age. Both had hurt those who cared for them, and both suffered guilt and regret over their actions. They each want redemption for their past sins. They want to be heroes, but both are willing to cross the moral lines that a true hero never would.

Then came the insight that firmly moved Artemis from merely an ally to a central character once and for all: Artemis is the lens through which the reader sees Damon Roth.

Damon needed to be mysterious; the reader must wonder about his motives and history and plans. Ergo, Artemis must ponder those questions. The reader should not trust Damon right away, therefore Artemis must not trust him right away. The reader should come to understand Damon overtime, so Artemis must come to understand him. Every question, every concern, every reaction I wanted the reader to have concerning Damon became the theme that ran through all of the scenes involving Artemis.

It was in this process that Artemis transitioned from a traditional heroic model of character to an antihero. As I explained in my post about Damon as the protagonist :
Damon Roth cannot be the hero because he does not embody heroic ideals. In his past he committed horrible acts for his own benefit. Acts which harmed many,including people he cared deeply about, though he was unable at that time to acknowledge those feelings even to himself. The important point of his character is that he is still doing this. He will again commit and cause atrocities that will harm many including those he cares for. ... The acts he commits in Gods Among Men, as terrible as they will be, are intended to save mankind, to save the world and everything on it. To avoid the death of every living thing on the planet he believes, truly believes, that he must follow a ruthless plan that leaves a path of death and destruction in his wake. Some must suffer so all may be saved.

If Damon is going to commit atrocities, and if Artemis is going to accept those acts as being required to achieve a greater good, then Artemis cannot be heroic in the classical sense. She must, on some level, be capable of rationalizing that certain amoral acts are required, and that is something a classical hero would never do. She is not a villain, because her acts do not spring from selfish desires, and she performs heroic deeds without thought of reward. She is flawed, and those flaws make her an antihero.

Friday, August 21, 2009

Antihero: A Closer Look At Artemis Arrowsmith

This is a continuation of earlier posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, as well as my exploration on the nature of the hero. I have previously talked about Damon Roth, the protagonist in Gods Among Men, and Demiurge, the antagonist, and why both fail to be either a hero or villain. I have multiple posts about Morel and Tara Rihtwiz, who fill the roles of classical and modern heroes respectively. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Today I will focus upon Artemis Arrowsmith, a woman who has evolved into the role of the antihero. I begin by reviewing how I came to conceive of her character and the various twist and turns that led to her current incarnation.

In a previous post I described how I first conceived of the story that would become Gods Among Men. To recap, I was a teenage geek who loved playing Dungeons & Dragons (a.k.a D&D), and so my initial musing on the story revolved around stock characters drawn from my experiences with role-playing games.

A character-type central to D&D is the Ranger. A Ranger in D&D is a hunter, a tracker, a woodsman, a fighter who has special expertise fighting certain enemies. Back when I was teenager it was clear that the creators of D&D were basing their Ranger upon the character of Aragorn from The Lord Of The Rings, who himself was based upon archetypal hunter-heroes.

Initially, I added a ranger-type character to Gods Among Men without much thought. The story I was conceiving revolved around the wizard that became Damon Roth. When I was sketching out my original ideas, a common theme in D&D adventures were background details like, "A long time ago there was a wizard so-and-so and his ranger ally such-and-such that fought the great evil etc..." Another concept that could be directly traced back to The Lord Of The Rings and the relationship between Aragorn and Gandalf.

And so, once I began thinking of a wizard as the central character, I naturally decided he must have a ranger ally. Having no better idea than that, I created a male ranger, named him Smith (nickname Smitty), and tried to figure out where he fit into the story. I thought of him as a tough, experienced, deadly fighter who could dispatch enemies without a second thought.

I also thought of the ranger as the character that would balance the group of heroes. In my mind, the wizard would be in constant conflict with the knight figure (who became Morel) and with other characters I was starting to introduce into the story. My first draft of the ranger had him as a peacemaker that pulled each person's extremes back toward the center so they could complete their quest.

It took me a while to realize the contradiction inherent in this concept of the character: the killer that makes everyone want to be peaceful and happy together. I found the contradiction impossible to fully reconcile, and so began changing the character more and more.

Perhaps the first major change came when a former girlfriend read my early drafts and noted, "You don't have any female characters." This prompted me to look at my major characters and consider which ones would benefit from a sex-change. The ranger named Smith was the first to undergo the procedure. In the process, I dropped the horrible nickname Smitty and the non-descriptive name Smith and began looking for a better name.

Being a fan of all things mythological, when I began thinking of a female hunter I immediately thought of the Greek goddess, Artemis. I liked the symbolism, so I gave my huntress a bow and changed her name to Artemis.

Later I stumbled across the name Arrowsmith; it was the name of the central character in Sinclair Lewis's Pulitzer Prize winning novel, Arrowsmith. I immediately liked the name Arrowsmith because it underscored the archery aspect of the character and created a nice alliteration: Artemis Arrowsmith.

After a bit or research, I discovered the character in the Sinclair Lewis novel was a doctor torn between the demands of society and his own desires. I liked the symbolism there as well, so Artemis Arrowsmith became my new and improved ranger character.

In my next post I shall continue reviewing Artemis's development as a character and the various influences that affected my choices with her.

Friday, July 24, 2009

Hero, Part 3: A Closer Look At Tara Rihtwis

This is part of my continuing exploration on the nature of heroism in literature, and of the role of the hero in my epic fantasy, Gods Among Men. Here are links to parts one and two, and a link to the post that started this overall series about the various roles characters play in literature.

Today I am going into more detail on Tara Rihtwis, daughter of More Rihtwis. Tara's history is unique in my story in that She is the one major character who did not exist in my mind even as a concept when I first started writing Gods Among Men.

In the beginning I knew I wanted a wizard, who rather quickly became my protagonist Damon Roth; a knight/prince, who became one of my heroes, Morel; an archer/tracker/ranger, who became the antihero, Artemis Arrowsmith; an undead wizard, who became my antagonist, Demiurge; the evil warrior, who became my villain, Maelgar; and so on. I had defined roles that needed to be filled, and developed characters that met that need.

Tara was developed in a series of fits and starts. First I realized I needed someone innocent and inexperienced, someone who needed things explained to them. All of my initial major characters were worldly with many experiences involving dangerous and magical situations. As I wrote their scenes I often had times when something happened that would be obvious to them, but not to the reader. I needed someone the experienced characters had to explain things to so I, the writer, would have a reason to explain what was happening to the reader.

With that thought in mind, I created Morel's son, Tomas, and began developing his character. This brought my story to a screeching halt. Try as I might, I could not make Tomas into a character that worked as Morel's son. He was pedantic, two-dimensional, and wholly unbelievable. Worse yet, his interactions with Morel and others was boring to write and worse to read.

As I was struggling with this, and many other issues, I asked my girlfriend at the time to read over what I had written. After doing so, she had various good comments including, "You don't have any female characters."

This is an example of the blindness that can afflict a writer. I had thought of the characters before then just as what role they filled in the plot, not as to how their gender might affect their development. I had made all the characters male because I was a man and it made them easier for me to relate to.

Armed now with the knowledge that I was being stupid and sexist, I began looking for which major characters I could change from male to female.

I first changed Artemis Arrowsmith, my archer/tracker/ranger character, into a woman. She immediately became much more interesting and a slew of story lines opened up for her. I will detail those changes in a later post.

Casting about for another character to change, I spied dull, boring Tomas. I tried switching his sex like I had on Artemis. This did not work. The personal qualities I had given him were too deeply flawed for a gender change alone to salvage the situation. Tomas had to go.

Feeling sorry for Tomas, as writers will do for characters they have put a fair amount of time and effort into, I gave him some minor ability with magic and shuttled him off to become one of Damon's assistants. There, much to my surprise, surrounded by magic and books and all things arcana, he blossomed. The poor kid was never cut out to be a hero, he was a nerd. Who'd have thunk.

I was still stuck with needing an inexperienced character, and having one as a child of Morel still made sense, so I began crafting a daughter for him from scratch. I called her Tara as a shorthand note to myself.

Tara was the name of Scarlett O'Hara's plantation in Gone With The Wind. Scarlett was a willful, spoiled, debutante. The daughter of a rich, powerful, landowner who will do anything to keep her land and get what she wants. Whenever I read the name Tara I thought of Scarlett, which kept reminding me of some of the characteristics I wanted my new character to have when the reader first meets her.

Tara's impact on the other characters was felt almost at once. Morel developed a sense of humor and loved to tease her. Artemis became Tara's surrogate big sister, protector, and trainer. Maelgar, when he discovers who she is, see her as a way to trap or hurt Morel. Damon sees her as the hope of the future and tries to guide her toward the knowledge and experience she will need to succeed.

Tara became a character unlike the others in that she is not prepared for what is about to happen, but thinks she is. She boldly charges into dangerous situations that are far above her abilities to handle. Situations where she should die, but somehow survives through luck and skill and the intervention of those more powerful than herself. She discovers what it means to feel fear, and how to control it. She suffers, but does not falter. She learns the difference between being foolhardy and courageous.

In short, Tara starts out as an innocent and becomes a hero, though of a different mold than her father. Morel is a classical hero, but Tara is a more modern style of hero. As such she represents the changes that are happening in the world around her better than Morel, or anyone else, does.

In a later post I will delve more into the differences between her heroic model and Morel's. Until then, have fun.

Friday, June 12, 2009

Continuity and Where it Forces You to Go

Last time I wrote about Pantzing Versus Plotting as contrasting styles of writing. Despite their multiple differences, both styles share one point: A need for continuity.

Pantzers often don't worry much about continuity during their first draft. For example, I heard one pantzer tell how they began a story with their central character as man who by the end had become a woman. Not as a plot twist, the author just forgot they were man and began writing the character as a woman. Obviously, a fixed choice of gender must be made during the editing process.

As a point where pantzers and plotters agree, the both must maintain continuity from sentence to sentence.

For example, another pantzer told of when he wrote about his hero being hit over the head with a mace. He followed the logical train of events from that point and ended with his hero dead on the floor. This, in turn, fundamentally changed the direction of his story from that point forward.

For myself, I have written many sentences that had unintended consequences within my story, though none so serious as killing off a central character. As an example, in ...Awakens the Outer Circle,..., the second chapter in my epic Gods Among Men, I wrote a sentence off the top of my head that went places I never expected. The sentence I wrote was:

"Artemis Arrowsmith woke from the dream reaching for her bow."

Seems innocent enough, doesn't it? But consider all the things implied by the sentence. I establish the character I want to write about, Artemis Arrowsmith. Then comes a key word: woke. She was asleep, unaware of what was happening around her, and something made her wake up. What was it that happened? I didn't know for sure at that moment, but it fit with the word "Awakens" in the chapter title; and I knew it involved Damon Roth's appearance in Guildtown, the event running through the next few chapters. I.e. Her waking up was related to the central plot.

Then comes the phase, "from the dream." What dream? I had no idea when I wrote that sentence what the dream was. It just sounded like a cool way to open the paragraph. Plus it fit with waking up from a slumber. But now that I had mentioned a dream I had to come back to it in some meaningful manner. This need for continuity spawned a major, unplanned, subplot which I had to weave into my central plot.

The phrase "reaching for her bow" was originally a throw away line. I meant it only to identify her as an archer. Now however, it was linked to her waking up and the dream. The dream made her feel threatened, so she reached for her weapon. Why did she feel threatened? The content of the dream had to supply that emotion, so the throw away line became a driving force for the subject matter of an unplanned dream sequence that was mucking with my central plot.

I began to understand the appeal of pantzing: don't worry, fix it in the edit. The problem with this: I had a plot I needed to get back to.

Also in this innocuous opening are a host of simple questions: If Artemis is waking up, where is she? Why is she there? Is she in a bed, or on the floor, or on the ground outside? Is she in jail, or at an inn, or in her own home, or in a forest? Is it morning or night time? Are lights, noises, or smells associated with what just woke her up?

Each of these questions deserves an answer, and each answer drove the story in one direction or another. Each question carried infinite possibilities, and each choice limited the possibilities available to answer the next question. The need for continuity with random sentences drove plot changes in my story, both major and minor.

I'm sure a pantzer would understand and have accepted it as a matter of course. For a plotter like me it was damn frustrating. It is part of what took me so long to get the story started properly. The beginning of the story shapes the middle which determines the end. Small changes magnify as they go along until they whole story changes in ways that are hard to predict or control. Fortunately, I had characters and events in my story powerful enough to bend the subplots back to main plot. The additional subplots added muscle, but the plot, for me, is the bones that provide structure.

Tuesday, May 5, 2009

Protagonist, Antagonist, Hero, Villian, Antihero, and AntiVillian

Protagonist, antagonist, hero, villain, antihero, and antivillain are crucial elements of storytelling. At least some of these roles must be filled by one or more central characters or there is no story to tell. One character may fulfill several of these roles, or one role may be filled by several characters. For example, it is common for the protagonist to also be either the hero or the villain, and the antagonist to fill the opposite role.

Identifying which role particular characters play is crucial to how you define them, how you write them. When a character approaches a crucial decision, what they do is largely defined by the role they play. In Gods Among Men, I found it useful to deconstruct these elements into separate individuals.

My protagonist, Damon Roth, drives the plot, but is neither hero nor villain. He is opposed by the antagonist, Demiurge, who also is neither hero nor villain. They both are larger than life and pursue goals that cannot be labeled as good or evil. They will not hesitate to do good when it does not affect their plans, and they hesitate to do evil even when their plans demand it of them. People are pawns in a game they play, and the world’s fate depends on which one wins.

The hero role is filled first by Morel Rihtwis, a prince whose name literally means moral, right, and wise. Morel embodies nobility, and struggles with every decision to always make the morally right choice. Later his daughter Tara grows into the hero role.

My villain is Maelgar Tregadie, also called the Y’fel. He is filled with hate and a desire to see the world burn. His desire for power is inextricably tied to his lust to harm others, especially his father, Integras Tregadie. He believes Demiurge is the key to his success.

Artemis Arrowsmith is my antihero. She has been raised to be a soldier, a killer, and she is very good at it. She is driven by desires for vengeance, a bloodlust that leads her to commit atrocities against those who wronged her. But she is willing to sacrifice herself and those desires to save others. She is ruthless when she must be, but tries to walk away when she can. She aligns her fortune to Damon Roth.

The antivillain is Widukind. He is driven by honor above all else. He will not lie, nor cheat, nor steal, nor shy from danger. His word is sacrosanct and he would rather die than break it. He is deeply religious, and remains true to his faith throughout the story. He has no problem with sacking villages, killing the helpless, and committing atrocities for no reason other than he is following orders. His conscience bothers him, but not enough to make him stop. He follows Maelgar, believing him to be a prophet of his god, Demiurge.

There are many more characters in this large, complex tale, but this collection of people form a crucial core to Gods Among Men. Without them, there is no story to tell.

Thursday, April 30, 2009

Naming in a Created World: Brant's Version.

A little while back Kathryn posted Naming in a Created World, in which she discussed the ways she has for coming up with names in her world. I found this article interesting in and of itself, but also because of the differences between her approach and mine.

I developed my story in fits and starts over a very long time. Sometimes years would go by with no actual writing taking place, just random ruminations. I am a spotty note taker, and I realized after a few years I was in danger of forgetting key elements of my story. What role did certain characters play? How did they fit into the plot? Who were they in opposition to? What was their story arc? What is this place? Why is it important? What does this doo-dad actually do?

I decided to address these issues in two ways: 1) The language used when I wrote scenes for the first time, and 2) The names I choose.

With regards to the names of characters, I tried to choose names that crystallized the character for me personally. I named one central character after Artemis, the Greek goddess of hunting, forests and hills, child birth, virginity, fertility. A huntress carrying a bow and arrows. With the name Artemis I captured the image of my character and defined much of her personality.

Another character I named Morel Rihtwis. This is a joining of the medieval words for moral, right, and wise. Again, when I read the name I know this character instantly. There is no doubt about how I should write his scenes.

My biggest exception to this scheme for naming characters is my protagonist, Damon Roth. I named him because I like the sound of the name as it rolled off my tongue. It was only later that I discovered it derived from the Greek story of Damon and Pythias, a story symbolizing trust, loyalty, and true friendship. Damon as a name means constant one. I fell in love with the symbolism, at how well it dovetailed with my thoughts about the character. I began using the ideas to frame much of Damon's character arc.

For me, names of people, places, and things became placeholders. Post-it notes within the story to remind me what I was thinking when I jotted down a quick thought. It is a technique which has served me well.