Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Thursday, October 8, 2009

The Big Picture, Part 3: The World That Never Was

Foreword:

This post is part of an ongoing series laying out essential elements for understanding both the complex plot of my epic fantasy, Gods Among Men, and the byzantine plans of its protagonist, the wizard Damon Roth.

Here are links to earlier posts in this series.

Starting With the Threat and Working Backwards

In a previous post, I summarized the major plot of Gods Among Men as follows:

Damon Roth sees a threat so far in the future that for him to even talk of it makes people think him insane.  He takes it upon himself to save the world, even if it means destroying a civilization to do so.   The price of failure is his soul.

I will explain the threat Damon perceives in a later post.  For now, accept that the threat is real and that his solution to it will work.  Implementing his solution, however, requires a concerted effort that must be maintained for eons. 

This fact exposes the fundamental problem I faced in Gods Among Men.  I don’t believe any short-lived species (such as humanity) could implement, on their own, a complex plan requiring constant effort for perhaps millions of years. 

It is unreasonable to expect a reader to suspend more disbelief than the writer can.  For me to “believe” that Damon could create a society capable of confronting an eons long task, I had to include an immortal race, or one so long lived they can be considered immortal.  One whose fate is tied to that of the earth’s. 

A Choice of Races

In fantasy and science fiction literature there are numerous ways to create immortal or nearly immortal races.  For a while I toyed with the idea of using robots or some other kind of automated machines to address my story’s needs.  I opted against this approach because it felt hokey, I disliked the symbolism, and because it led to a dénouement that felt false and boring to me.

I decided I wanted an immortal race that has existed since the earliest periods in earth’s history.  A race that once interacted with man frequently, but then retreated behind some mystic veil.   A race which we today either know nothing of, or believe to be the product of fairy tales.

And thus J.R.R. Tolkien inspired a simple solution: Elves, though Faerie Folk might be a better description. 

In The Lord of The Rings, and Tolkien’s other tales, elves were immortal, powerful creatures that left middle-earth at the dawn of the age of man.  The elves he described, and the manner in which they retreated from the world of men, were not perfect for my situation.  But my thoughts on Tolkien’s ideas combined with my knowledge of other mythological concepts surrounding elves and faerie folk until I arrived at my eventual solution.

The Unrecorded Past

In my mythology, elves (and other faerie folk) exist on more dimensions than we can perceive.   They interact with us by “projecting” part of their essence into the dimensions we inhabit, à la Flatland.  This lets them appear to change shape, sometimes appearing much like beautiful humans, and other times looking like animals such as white stags or black cats. 

It is possible for humans to “crossover” into the elven dimensions and interact with them in their native environment.  But the limitations of human perceptions hamper our ability to understand or clearly remember what happened.  And time does not flow at the same rate in these other dimensions as it does in ours.  A person who spends a few weeks living among the elves may return to our world only to discover decades have passed, while they have not aged.

In our pre-history, men interacted with elves regularly.  The graceful--and at times terrible--elves, with knowledge and powers no human possessed, inspired stories that in later generations became the foundations for mythologies and religions. 

Elves are immortal, but are highly susceptible to metal, especially iron and steel.  Weaker elves can die by touching something made of iron or steel. As mankind learned to make items out of metal, elves retreated from the dimensions they shared with us to protect themselves.  Near the dawn of our written history, elves cut off almost all contact with humanity and became just legendary creatures inhabiting fairy tales

How Elves Fit Into Damon Roth’s Plans

There are other faerie creatures, such as unicorns and the like.  But Elves are the ones important to what Damon Roth is planning.   Being immortal they can provide the stable core for the new society he plans to build.  Elves can guarantee that efforts to thwart the long term threat to the planet do not falter. 

But Elves will not ally themselves to a society dominated by wizards, for reasons I will explain in a later post.  At the start of Gods Among Men, wizards control the upper reaches of a world spanning empire called The Guild.  These wizards do not believe elves exist.  They think elves are just  products of Damon’s madness.  Thus the wizards refuse his demands that they relinquish power.  This results in Damon’s decision to destroy The Guild and create a new society that elves will ally themselves with.

Tolkien wrote about a crisis that ends with elves retreating from the world.  I write about a crisis that ends with elves returning to the world in order to ally themselves with mankind.  This is not the totality of Gods Among Men, or even the primary plot thread, but it is a crucial fact that drives much of Damon’s motivations and machinations.

Summary

The following is a list of key points explaining the founding logic of my world, the importance of elves to Damon Roth’s plans, their relationship to mankind at the beginning of Gods Among Men, and how this relationship must change by the end of the story.

  1. The world is our earth in the distant future
  2. Elves have existed since before humanity evolved.
  3. Elves are effectively immortal.
  4. Elves have a well-developed, highly stable, culture and society.
  5. Elves and other faerie creatures cannot tolerate metal, especially iron and steel.
  6. Elves and other fairy creatures retreated from the “human” dimensions when mankind began using iron and steel.
  7. By the start of Gods Among Men, most people have forgotten even the tales and legends of the faerie folk.
  8. Damon Roth is one of the few who know that elves exist.  (I shall explain how he came by this knowledge in a later post.)
  9. The future threat that Damon is aware of is real.
  10. Elves are aware of this threat, and it endangers them as well.
  11. Damon’s solution to the threat will work, but requires a sustained effort for perhaps millions of years.
  12. Elves are aware of Damon’s proposed solution, and accept that it is the best answer to the future threat.
  13. Elves are incapable of addressing the threat by themselves.
  14. Damon believes, with cause, that the world’s only hope is for mankind and elves to form an alliance dedicated to enacting his solution to the threat.
  15. Elves, for good reasons, will not ally themselves with any society dominated by wizards.
  16. The Guild, the dominate power in the future is largely controlled by wizards who do not believe that elves exist.
  17. These wizards refuse to relinquish power and turn control of the government over to non-wizards.
  18. Damon decides to destroy the current society and create one where wizards play a lesser role in world affairs.
  19. Elves will neither interfere with nor aid Damon.  They shall wait to see the outcome of his actions and, if he succeeds, form an alliance with the society that forms after the fall of The Guild.

The final point is crucial.  The elves in my story feel they must remain neutral.  They want Damon to succeed, but they are afraid of interfering lest some factions of mankind come to see them as enemies and not allies.  In fact, part of Damon’s plan is to identify and eliminate any who might react violently to an alliance with elves.  Therefore, while elves are crucial to the finale of Gods Among Men, and are essential to Damon’s motivations, they are little more than spectators to the major events of the story. 

I would not go so far as to call the elves in Gods Among Men some type of MacGuffin.  Some of the elf characters are very important to the scope of the story.  But none of these characters are the primary focus of any central story arcs.  Rather the elves in my story are structural elements, secondary characters that provide depth and meaning to the main characters.  They fill this role because, to me, elves have much better symbolic value than robots, and the dénouement they provide is far more satisfying. 

Wednesday, September 30, 2009

The Big Picture, Part 1: The Point and Purpose

As I have mentioned previously, writing these posts helps me refine the ideas behind my epic fantasy, Gods Among Men.   They force me to express my nebulous thoughts in concrete sentences.    To take the vague and make it specific.

The protagonist of Gods Among Men is Damon Roth. Recently I had an epiphany where I saw behind Damon’s tactics, which I had instinctively settled on long ago, and grasped his strategy in a clear manner.  I glimpsed into the devious mind of a character I had created and truly understood him for perhaps the first time.  I saw how he treated the world as a chessboard, and people as pieces moving on that board.   The reasons behind his actions became clear to me, and I appreciated the elegant brutality of his solutions to problems. 

This knowledge allowed me to write a clear, concise summary of the fundamental story.  I tried to write down Damon’s strategy and tactics in a similar manner, but found myself balked by my mythology.  I discovered that to understand “why” Damon acts as he does requires understanding:
  1. The world he lives in
  2. The nature of the threat he is responding to
  3. His ideas for addressing that threat
  4. The reasons some oppose him and others support him.
  5. How he plans to eliminate those who oppose him
  6. How he plans to reward those who support him
  7. Why he sees himself as a threat to his own plans, and his solution to that problem.
That is a tall order.  A single post, or even a single day’s work, is insufficient to write something that covers all of that.  To explain Damon’s strategy and tactics I must first explain the big picture in a way I have never done before.  It requires spelling out information that hitherto resides solely in my mind.  Plot points which I intend to incorporate into my story as needed. 

The finished story is the ultimate, and definitive, explanation for all of this.  But a summary of what I intend the story to contain, written so it is clear to the average person, is a reasonable goal.  In fact, such a summary is necessary if I hope to someday be published. 

Which brings us to the point and purpose of this series of posts, which I am calling The Big Picture.  In this series I will explore the history and mythology that forms the setting for Gods Among Men. I shall explain how the world transitioned from the way it once was to how it is now; and why that is important.  I will reveal enough of the back-story of central characters, along with their motivations, so that their goals are put into context.  I will explain the threat that Damon is responding to, along with his solution to the threat. Finally I will reveal Damon’s byzantine plot and what he hopes to achieve.   I shall reveal the cost he must pay for his plans succeed.

This is not to suggest I am going to post on this subject exclusively.  Merely that I will return to it regularly for some time to come.  It is, after all, a subject dear to my heart.  Plus, I don’t want the vagaries of memory and the demon of time to steal my current clarity of thought. 

Thursday, September 24, 2009

The Moment Of Epiphany

I am late with the posts this week  for two reasons.  First because of issues with my back, but more importantly I had and epiphany about my story, Gods Among Men.

It was strange for a plotter like me to admit this, but I had until recently put precious little thought into the machinations at the end of the story.   Which is not to say I did not know the ending, merely I hadn’t figured out how to get there.  The distinction is important.  Knowing the endpoint is a matter of plot, getting there is a matter of character and story.

I had all the characters, I knew I needed all of them, but I was uncertain why I needed all of them.  I knew many things I needed Damon to do, but it was all tactical maneuvers; I was missing a strategy to  tie the details together.

When insight strikes, you notice.   It is like when a puzzle makes sense, or a math proof becomes obvious.  Archimedes may well have yelled, “Eureka” at such a moment.  I, on the other hand, whispered something a trace more vulgar and gaped at mid-air.

I now know why Damon is doing certain things.  And I can explain, simply, the importance of each action to his plan. I understand the twisted plot now in a way I could not before.

And so, for perhaps the first time, I shall jot down what my story is about in a way anyone can understand.

This story is about Damon Roth. 

Its tag line is: One man’s quest to change himself starts with his attempts to change the world. 

The plot is about the fall of one empire and the founding of the greater empire that shall follow it. 

Damon Roth sees a threat so far in the future that for him to even talk of it makes people think him insane.  He takes it upon himself to save the world, even if it means destroying whole civilizations to do so.   The price of failure is his soul.

Damon will destroy the old empire and create a new one dedicated to confronting the future threat.  He will not rest, nor falter, nor turn aside in his quest to become the god of a new age.  To become known as Demiurge, God Among Men. 

But first he must  defeat the old Demiurge and steal his power.   Then he must identify the enemies and traitors who might move against him or  Tara Rihtwis, the woman he has chosen to rule the new empire.  He will empower these enemies until he is ready to destroy them, and in the process slay the old empire.

Damon is the hero of the story.  And he may well be a power-hungry madman.

Monday, September 14, 2009

The Nature of the Villain

This post is part of an ongoing series about the central characters in my epic fantasy, Gods Among Men, and the role each character fills.  Here are links to the earlier posts in this series.

Protagonist, Antagonist, Hero, Villain, Antihero, and AntiVillain
Protagonist: A Closer Look at Damon Roth
Antagonist: A Closer Look At Demiurge
The Nature of the Hero
Hero, Part 1: A Closer Look At Morel Rihtwis
Hero, Part 2: A Closer Look At Morel Rihtwis, Part 2
Hero, Part 3: A Closer Look At Tara Rihtwis
Hero, Part 4: A Closer Look At Tara Rihtwis, Part 2
Antihero: A Closer Look At Artemis Arrowsmith
Antihero: A Closer Look At Artemis Arrowsmith, Part 2
Antihero: A Closer Look At Artemis Arrowsmith, Part 3

Today I will discuss the nature of villainy in general terms, much the same way I wrote about heroism in The Nature of the Hero.  In later posts I will go into specific examples using characters from my epic fantasy, Gods Among Men.


The word villain can be traced back through the Anglo-French and Old French vilein.  This word traces back to the  Latin word villanus, which means "farmhand." Specifically someone who works the soil at a villa.  Thus it became associated with those of less than knightly status and, over time, came to represent someone who is not chivalrous. Unchivalrous acts, such as treachery, murder, rape, theft and so froth; became associated with being a vilein, and over time evolved into the modern sense of the word villain.


Ergo, to understand the root of villainy, you must first understand its defining opposite, chivalry.  A full exploration of chivalry is beyond the scope of this post, so I shall consign myself to the most common themes associated with the word, namely knightly virtues and honor.  Had I more space I would also delve into courtly love, another central element of chivalry.


The knightly virtues focus upon the cardinal virtues: Prudence, Temperance, Justice and Fortitude; and the beatitudes: Humility, Compassion, Courtesy, Devotion, Mercy, Purity, Peace and Endurance.  A chivalrous hero would strive to uphold all of these ideals and never break from them on purpose.  Ergo an unchivalrous villain would actively, willingly, violate one or more of these ideals.  


I had these ideas in mind when I created the villain of Gods Among Men, Maelgar Tregadie, also called The Y'Fel. I saw him from the beginning as the moral opposite of my heroic knight, Morel Rihtwis.  I created Morel to be the example of chivalry, the embodiment of honor and the knightly virtues.  Maelgar, as his opposite, became the worst sort of villain; the type that violates the concepts of chivalry not because they are inconvenient, but because that is what he wants to do.


There is danger in this choice for a character.  It is easy for them to slide into a mustache twirling caricature.  Normal people do not seek to do evil just to do evil.  For Maelgar to be this type of villain meant he had to be abnormal, someone damaged mentally and/or emotionally that believes his heinous acts are justified.  I will explore Maelgar's motives in more detail in a post focusing upon him specifically.  For now, I will summarize by saying that he is unconsciously seeking revenge, and that his shameful acts are ways of emotionally hurting his father, Integras Tregadie. 


When discussing the concept of heroism in The Nature of the Hero I wrote.
A hero in later works is often defined by the lines they will not cross, the acts they will not commit, even when everyone else says the acts are necessary or even required. A hero in later mythology is the person who risks all, including the safety of those closest to them, because their moral center demands it of them.
By this measure a villain first  needs to be the type of person capable of crossing those moral lines the hero won't.  This is not sufficient in itself to establish someone as a villain, but it is a necessary condition.  An antihero, for example, might well have villainous characteristics, but will still "save the day" at the crucial moment.  The crucial element that defines a villain is this: The hero acts for others, the villain acts for themselves.


The hero and antihero commonly face a moment of decision when they can turn aside from their quest and still save themselves or those they love.  But because they are heroes they instead choose to persevere through the hardships in the hope of a broader victory that benefits more people.  The hero runs the risk of sacrifice to help the larger community.


The villain can always turn aside, but refuses to do so because they have not gotten what they wanted, have not achieved the goal that benefits them personally.  The villain is fundamentally selfish and feels their needs trumps all other concerns.  Their goal is more important than the welfare of those around them.


The antivillain is distinct from the villain in that they have some redeeming characteristic.  The antivillain, like the hero and antihero, have moral lines they will not cross, but they differ on the reasons why.  The hero and antihero don't cross the moral lines because it is wrong, the antivillain refuses because of a personal code of behavior.  It is again an act of selfishness, only now rather than a goal it is their code that is of primary importance.  As long as this code is not violated, the antivillain is quite comfortable with committing the most heinous of acts.


In Gods Among Men  I created the character Widukind as an antivillain.  His personal honor is of paramount importance to him.  He will not lie, nor break his word, and his religious beliefs are deep and sincere.  He is courageous, and prefers to face opponents in fair combat.  Outside those restraints, he is cold-blooded and quite willing to commit terrible atrocities for many different reasons.  Heinous acts do not trouble his conscience, unless they touch upon his personal honor.  I will go into more detail upon Widukind in a later post.


Villains (and antivillains) are, in may respects, stock characters that can often border on being cliché.   In most works, they are sketchily drawn, given a few nasty characteristics, and then pitted against the hero in an ad hoc manner.  The conclusion is known before the story starts: the villain will try to destroy the hero for some reason, the hero will suffer, and in the end will defeat (i.e. kill) the villain.  


I do no intend to give away my full story, but I do wish to make it clear that I intend to break from that mold.   I do not like sketchily drawn characters, especially ones important to the plot, and so my villains have rich histories in their own right.  I do not like struggles where the outcome is predictable, and so I am trying to weave in twists that are, I believe, unique to my story.  I do not like heroes that kill with the same lack of conscience that a villain would, so I address that point in my own way.


These attempts on my part may well fail.  In the end it is the quality of the writing that will determine if the characters are memorable or forgettable, whether they seem real or more like melodramatic caricatures.   The best I can do is try to write the villains well, and assure people I did put a lot of thought into their creation.

Monday, September 7, 2009

When Last We Met...

Yesterday, September 6, 2009, the Magic City Writers met and reviewed the latest version of the first chapter of Nicole’s story, Broken Shadows. But before we delve into that, lets talk about food.

One of the great advantages of holding the meetings at Nicole’s apartment is that she does the cooking.  In addition to being an excellent writer and an exceptional editor, Nicole completes her trifecta of skills by being an outstanding cook.  As an appetizer she served an Irish white cheddar cheese called Kilaree, toasted pita bread, and a tasty humus dip.  The main course featured chicken and shrimp Pad Thai.  For desert we had pumpkin apple tea bread, which had a texture and taste that was closer to pumpkin cake.  In a word, YUM!

Now back to Broken Shadows. As a disclaimer, I must admit to being biased with regards to Nicole’s chapter because I worked so closely with her on it.

Back in July Nicole wrote about how she was trying a new approach with her writing.  The idea was that she would send me something everyday, which I would then quickly edit and send back to her.  She would address the concerns I raised, add some more to the chapter, and then send the updated document back to me for more edits.  Thus creating a cycle where, ideally, she would be aware of problems early enough that she could correct them, as opposed to becoming overwhelmed and starting over from scratch.

Let me be clear: the actual writing was Nicole’s.  For the most part I merely made sure she was aware of possible issues and offered suggestions for ways to address them.   Sometimes I would suggest a word or a way to rewrite a sentence or restructure a paragraph.  In a handful of cases I pointed out content she might want to include or exclude.  All the final decisions were made by Nicole, all the hard work was done by her.

We continued with this process throughout the month of July and into the middle of August.  Right up to when she submitted the chapter to the group for review.  As Nicole indicated in a later post, right from the beginning this new approach seemed to help her.  I plan to write a post sometime soon about how the exercise in turn helped me.

After reading Nicole’s chapter many times and significantly influencing her final version, I could not be objective during the group review. I have written often about how hard it is to edit your own writing, to see the problems you introduce yourself.  Doing a group edit for Nicole’s chapter was not as difficult for me as editing my own work, but nor was it as easy as editing something I had not seen before or helped create. The result was that I had relatively few comments to make, most of which revolved around rewording some sentences to avoid repeating character names too often.

Of note was that the others in the group also found only a few problem areas.  Everyone agreed that this chapter was good enough that she could, once she finishes writing the rest of the book, confidently submit it to a publisher or agent as is. This is a milestone for the group. I believe it is the first time one of us has reached that level of completeness with a chapter.

Again, I admit to being biased, but I think Nicole’s latest version of her opening chapter is not just the best version of the chapter that she has written so far. I think it is the best chapter to be submitted to the group to date. Her writing is crisp, fresh, and clear. She moves the plot and characters along at steady pace right from the opening paragraph. The flow of events draws you in and makes you want to turn the page to find out what happens next.

This is not meant to indicate there were no problems. Merely that the problems Nicole has left to address are minor compared to the problems in works she and others (including myself) have submitted before.  What she presented to the group is remarkably good, and I must admit to feeling a certain pride for my small role in helping her create it.

Lindy submitted a new work for review next time.  We plan on meeting at my house in three weeks.  I will, of course, keep everyone posted about what happens then as well. Till next time, have fun.

Monday, August 24, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I shall continue reviewing the development of Artemis Arrowsmith, the character who has developed to fill the role of antihero in my epic fantasy, Gods Among Men. This is part of a larger series of posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, and includes posts about the nature of the hero, protagonists and antagonists, and multiple posts about the more heroic characters Morel and Tara Rihtwiz. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Last time I covered how I first included a male ranger-type character drawn from my Dungeons & Dragons (D&D) role-playing experiences, then evolved the character into being a female archer/hunter called Artemis Arrowsmith. Although I did discuss how the character underwent a sex-change and was renamed, I did not discuss the changes that occurred with her back story. That is because at this point in her evolution she had no back story to speak of.

To call Gods Among Men a large, complex tale is an understatement. It took a long time for me to understand what the story was, which made actually writing any of it rather difficult. For many years I was plagued by more problems than solutions and few of my vague thoughts made their way to written word.

Artemis was one of many characters included because I felt instinctively a need for certain archetypes common in fantasy and mythology. Over time, my thoughts on the plot began to coalesce and the real needs of the story became more clear. As that happened, some of the characters I first included were removed while others were altered, some quite dramatically.

The central character in Gods Among Men has always been Damon Roth. Part of my growth as a writer was understanding how making Damon Roth central to the story influences the development of other characters. To state this revelation in simple terms: all the other characters become defined by how they react and interact with Damon.

As originally conceived, Artemis was to be Damon's ally. For many years I kept her personality defined based upon stereotypical notions of what she should be like, and that made her impossible to write effectively. Once I realized Artemis needed a personality and history that made her a natural ally of Damon then she came into focus.

Thus began a slow mixing and matching of traits so that, upon first glance, Artemis would appear to be the exact opposite of Damon. He was a wizard, she was almost immune to magic. Damon was wealthy and lived in a grand manor, Artemis carried all her belonging in a backpack and had no permanent home. Damon was subtle, while Artemis was blunt. Damon planned everything he did with infinite care, while Artemis lived entirely in the moment, reacting instinctively to all that happened.

Underneath all these surface differences were the similarities that would bind them together. Both were exceptionally skilled, unusually intelligent, individuals who loved leading dangerous lives. Both were orphans, raised by the Guild, and inducted into service at a young age. Both had hurt those who cared for them, and both suffered guilt and regret over their actions. They each want redemption for their past sins. They want to be heroes, but both are willing to cross the moral lines that a true hero never would.

Then came the insight that firmly moved Artemis from merely an ally to a central character once and for all: Artemis is the lens through which the reader sees Damon Roth.

Damon needed to be mysterious; the reader must wonder about his motives and history and plans. Ergo, Artemis must ponder those questions. The reader should not trust Damon right away, therefore Artemis must not trust him right away. The reader should come to understand Damon overtime, so Artemis must come to understand him. Every question, every concern, every reaction I wanted the reader to have concerning Damon became the theme that ran through all of the scenes involving Artemis.

It was in this process that Artemis transitioned from a traditional heroic model of character to an antihero. As I explained in my post about Damon as the protagonist :
Damon Roth cannot be the hero because he does not embody heroic ideals. In his past he committed horrible acts for his own benefit. Acts which harmed many,including people he cared deeply about, though he was unable at that time to acknowledge those feelings even to himself. The important point of his character is that he is still doing this. He will again commit and cause atrocities that will harm many including those he cares for. ... The acts he commits in Gods Among Men, as terrible as they will be, are intended to save mankind, to save the world and everything on it. To avoid the death of every living thing on the planet he believes, truly believes, that he must follow a ruthless plan that leaves a path of death and destruction in his wake. Some must suffer so all may be saved.

If Damon is going to commit atrocities, and if Artemis is going to accept those acts as being required to achieve a greater good, then Artemis cannot be heroic in the classical sense. She must, on some level, be capable of rationalizing that certain amoral acts are required, and that is something a classical hero would never do. She is not a villain, because her acts do not spring from selfish desires, and she performs heroic deeds without thought of reward. She is flawed, and those flaws make her an antihero.

Friday, August 21, 2009

Antihero: A Closer Look At Artemis Arrowsmith

This is a continuation of earlier posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, as well as my exploration on the nature of the hero. I have previously talked about Damon Roth, the protagonist in Gods Among Men, and Demiurge, the antagonist, and why both fail to be either a hero or villain. I have multiple posts about Morel and Tara Rihtwiz, who fill the roles of classical and modern heroes respectively. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Today I will focus upon Artemis Arrowsmith, a woman who has evolved into the role of the antihero. I begin by reviewing how I came to conceive of her character and the various twist and turns that led to her current incarnation.

In a previous post I described how I first conceived of the story that would become Gods Among Men. To recap, I was a teenage geek who loved playing Dungeons & Dragons (a.k.a D&D), and so my initial musing on the story revolved around stock characters drawn from my experiences with role-playing games.

A character-type central to D&D is the Ranger. A Ranger in D&D is a hunter, a tracker, a woodsman, a fighter who has special expertise fighting certain enemies. Back when I was teenager it was clear that the creators of D&D were basing their Ranger upon the character of Aragorn from The Lord Of The Rings, who himself was based upon archetypal hunter-heroes.

Initially, I added a ranger-type character to Gods Among Men without much thought. The story I was conceiving revolved around the wizard that became Damon Roth. When I was sketching out my original ideas, a common theme in D&D adventures were background details like, "A long time ago there was a wizard so-and-so and his ranger ally such-and-such that fought the great evil etc..." Another concept that could be directly traced back to The Lord Of The Rings and the relationship between Aragorn and Gandalf.

And so, once I began thinking of a wizard as the central character, I naturally decided he must have a ranger ally. Having no better idea than that, I created a male ranger, named him Smith (nickname Smitty), and tried to figure out where he fit into the story. I thought of him as a tough, experienced, deadly fighter who could dispatch enemies without a second thought.

I also thought of the ranger as the character that would balance the group of heroes. In my mind, the wizard would be in constant conflict with the knight figure (who became Morel) and with other characters I was starting to introduce into the story. My first draft of the ranger had him as a peacemaker that pulled each person's extremes back toward the center so they could complete their quest.

It took me a while to realize the contradiction inherent in this concept of the character: the killer that makes everyone want to be peaceful and happy together. I found the contradiction impossible to fully reconcile, and so began changing the character more and more.

Perhaps the first major change came when a former girlfriend read my early drafts and noted, "You don't have any female characters." This prompted me to look at my major characters and consider which ones would benefit from a sex-change. The ranger named Smith was the first to undergo the procedure. In the process, I dropped the horrible nickname Smitty and the non-descriptive name Smith and began looking for a better name.

Being a fan of all things mythological, when I began thinking of a female hunter I immediately thought of the Greek goddess, Artemis. I liked the symbolism, so I gave my huntress a bow and changed her name to Artemis.

Later I stumbled across the name Arrowsmith; it was the name of the central character in Sinclair Lewis's Pulitzer Prize winning novel, Arrowsmith. I immediately liked the name Arrowsmith because it underscored the archery aspect of the character and created a nice alliteration: Artemis Arrowsmith.

After a bit or research, I discovered the character in the Sinclair Lewis novel was a doctor torn between the demands of society and his own desires. I liked the symbolism there as well, so Artemis Arrowsmith became my new and improved ranger character.

In my next post I shall continue reviewing Artemis's development as a character and the various influences that affected my choices with her.

Wednesday, July 15, 2009

The Nature of a Writer

As I read Brant's latest post, I couldn't help but think about my own writing. Brant's story has so many layers, it is like a big, tasty parfait. Knowing Brant as well as I do, I think that is a comment on him as well. He is a very complex but interesting person, and it shows clearly in his writing. The nature of the writer lends itself to the color of a story, no matter how hard that writer may try to keep it out. Think of the great satirical stories, like Gulliver's Travels. I highly doubt that could have been written by someone who loved the British. Or even V, which is a thinly veiled (at least to some people) look at Nationalist Socialism and how easily people are brainwashed by it.



I never thought my stories had that much subtext, but I did notice something about my own writing. Almost instictively, I like to attach some sort of moral to my stories. My first work in progress, Battle for Ondar, is a story about familial relationships, and how easily a country can collapse if its politicians don't keep it together. My current work-in-progress, Moonlit, shows how people with an infectious, incurable disease are still people, and what happens when society forgets that. I think these two examples say a lot about me as a writer and a person.



In reality, I like to think of myself as an environmentalist. I love nature, especially water-related nature, and keeping wild things wild. I also have - as my Dad calls it - a bleeding heart. I don't do very well in debates because I can see the other person's point-of-view. I almost always prefer the underdog or the sidekick in movies and television, not the main character. And I stand up for anyone who isn't there in an arguement. I love bad movies, romantic comedies, and sarcastic comedians. I have an impressive collection of shark movies alone, and every Mystery Science Theater 3000 episode I could get my hands on. I also am intensely interested in how people cope with major stress. A great example of this is how peasants in Europe coped during the Great Schism, when people actually thought that no one could get into heaven because there was no clear Pope (Catholics should know what I am referring to).



These things make up my character, and whether I like it or not, are going to show up in my work. I want to flesh out the characters to represent a single thought or ideal, and watch it play out in the plot of the story. So in Moonlit, I put a little of myself in Lyka, the heroine. She is a wildlife biologist who has lived a pretty sheltered life among her books and labwork and animals that don't talk. At the very beginning of the story, her life is thrown into the unknown. How will she deal with that? We don't know how she will deal with that yet, as I have only written about two chapters. I daresay that she will manage much the same way I might if I were thrown into a similar situation. Hopefully, that doesn't spell doom for too many of the book's characters...

Thursday, July 2, 2009

Blogging on Blogging

I have noticed a strange, positive, effect blogging has had upon me. When I began I wondered what I could write about once or twice a week. I decided to focus upon my epic, Gods Among Men, and the issues I deal with in trying to write, edit, and eventually publish it.

I discovered there was only so much I could say about editing before I began repeating myself. And since I haven't tried to publish Gods Among Men yet there is nothing to say on that subject.

This left writing itself for me to blog about. Yes, I did post tidbits about the group meetings and such, but most of my posts became about my story. My ideas, goals, characters, plot, how Gods Among Men fits into literary genres and so forth.

Writing the blog forced me to put concrete words to amorphous ideas. To take ill-formed concepts and express them in a clear, concise fashion. At least, as clear and concise as my talent and verbose tendencies will allow.

As one of many possible examples, consider my protagonist and antagonist. I knew in my head, more or less, what I wanted from them as characters, but I had never clearly expressed those ideas aloud even to myself. In my story I had to write about them in an indirect, literary, fashion. When I wrote about them in the blog, however, I was required to state directly who they are, what they want, how they fit into the plot, and so forth.

As I blogged about these important characters I would write a sentence, reread it, and say, "No that's not right." So I would re-write it and say, "closer, but still not right." And so on until I discovered the phrase that captured, for me, what I was doing and why. In this process the general, often non-specific, thoughts in my head gelled into strong central themes.

These themes were always in my work, but in an ad hoc, sometimes unintentional, fashion. Now I see them with better eyes and can craft the scenes to support and enhance those themes in a more rigorous way. Blogging about my writing made me a better writer.

I plan to continue this trend in future posts. To lay out more details about the characters, culture, and world in my story. It could be considered a huge writing exercise of sorts. The result may well be of interest to me alone, but since I am doing this primarily for my own benefit I can live with that. In any event, for those interested in improving their own writing I can recommend blogging about your writing. It certainly has helped me.

Monday, June 29, 2009

Analysis of My Opening Paragraph: Part 3

Today I am continuing my narcissistic and self-indulgent analysis of my opening paragraph. In Part 1 of this analysis I established the pattern of focusing upon the symmetrical relationship between the opening and closing lines. I continued this pattern in Part 2 where I focused upon the second line and its relationship to the next to last sentence. Today I will continue first by looking at the third sentence and the matching second-to-last sentence. Assuming I don't bloviate too much, I will conclude by looking at the fourth, and middle, sentence in the paragraph.

For ease of reference, here again is the paragraph in question:
Damon Roth built a grand house. An extensive foundation supported mighty oak limbs that reached skyward, unwavering in their duty, holding soaring gables aloft through the centuries. Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. Color-stained eyes framed the world in a kaleidoscope of possibilities. Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a resplendent thicket of trees that concealed the mansion from the world. Only the central tower, covered in a spider-web of vines, was tall enough to break the barricade of trees. From there Wizard Roth changed himself by changing the world.
And the sentences I will be focusing on first are:
Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. ... Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a
resplendent thicket of trees that concealed the mansion from the world.
In Part 1 of this analysis I established that the paragraph, and by implication the entire story, is about my protagonist, Damon Roth. I inform the reader that Gods Among Men is an epic fantasy whose central character is willing and capable of challenging the established order to achieve a personal goal.

In Part 2 I explained my use of personification to link to older literary genres, most notably Medieval, Renaissance, and Victorian. I established that everything said about the house as if it were a person is in fact a comment on Damon Roth.

With that thought in mind, consider the phrase, "Wide windows were the manor’s great eyes". The image of the manor's windows as eyes links to Damon's eyes. By implication this links to his vision of the world, both as he sees it now and how he thinks it should be.

This leads to "searching in all directions". On the surface it says the windows face in every direction from the house. Underneath, by personification, it implies Damon is searching for something. Saying he is searching in all directions carries hints of uncertainty. Does Damon really know what he is looking for? Would he recognize it if he found it? Does he have an idea where it might be, or is he flailing about hoping to stumble across what he wants?

In the sentence "from behind a gothic countenance" we again are given a visual image of the house as a European Gothic manor. This style of architecture begins in 12th-century and lasts into the 16th century, again pushing a Medieval and Renaissance image of the novel's culture. The sentence also continues the theme of linking to literary genres such as Victorian era Gothic novels.

Given that I am writing a fantasy novel, it is fair to assume that the Gothic reference links to Gothic horror. To be honest, I have always loved the imagery contained in well-written Gothic horror, so I will admit it does strongly influence the direction I am taking my story.

Gothic horror does not focus upon what I refer to as "horror porn", i.e. an excess of gore and violence. Rather it focuses upon psychological and physical terror, mystery, the supernatural, ghosts, haunted houses and Gothic architecture, castles, darkness, death, decay, madness, secrets, and hereditary curses. The characters of Gothic fiction tend toward being tyrants, villains, bandits, maniacs, Byronic heroes, persecuted maidens, femme fatales, madwomen, magicians, monsters, demons, angels, fallen angels, the beauty and the beast, revenants, ghosts, perambulating skeletons, the Wandering Jew, and the Devil himself.

All of these elements are ones I try, with varying degrees of success, to include in Gods Among Men. With the phrase "a gothic countenance" I am informing the reader of the types of characters and storylines that they may reasonably expect to see throughout the epic.

Moreover, and more specifically, this phrase is a comment upon Damon Roth. He is a Gothic character. In point of fact, he has many of the characteristics of a Byronic hero, though that will only become obvious as the story develops.

Moving on, the second to last sentence begins with "Clear eyes actualized only one". The eyes are the manor's windows, so clear eyes are the clear windows; i.e. those that are clear panes of glass. Symbolically they are Damon's eyes, his vision of the world as it is and should be.

With the word "actualized" a new dimension is added to the story. The word "actualize" literally means make something real and give it substance. Therefore "Clear eyes actualized only one" symbolically means "Damon's vision of how the world should be is clear and he will make that vision reality".

The first two parts of the remainder of the sentence are "a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away". This is an image of controlled beauty, of life, of an ordered world. Damon's plans are not to destroy, but to promote life. He is not seeking chaos, but to establish a new order.

The final portion of the sentence is "a resplendent thicket of trees that concealed the mansion from the world." As I said in Part 2 of this analysis:
Forests, particularly in Medieval and Renaissance literature, were often used as a metaphor for the world or mankind as a whole. Therefore this sentence establishes Damon's relationship to the world and the rest of humanity.
Ergo, since the mansion is concealed from the world so is Damon. He is alone, isolated, outside. He is separate from the world that surrounds him. He is unseen, and therefore unexpected.

I conclude now with the central sentence in the paragraph. The one with no symmetrical partner and which therefore stands alone. The sentence:
Color-stained eyes framed the world in a kaleidoscope of possibilities.
Once again I return to the image of the manor's windows as eyes. "Color stained eyes" literally means "windows stained with color" which in turn implies stained-glass windows. This is foreshadowing for later when Damon goes to his casting chamber and begins to cast as powerful spell. All the windows he passes before he gets to the casting chamber are clear glass, clear eyes. The casting chamber has stained-glass windows, eyes stained with color. This sentence becomes a comment upon Damon's use of magic to examine all the possibilities of what could be, of how the world might be. The word kaleidoscope carries special significance because it translates to mean "looking at beautiful forms". The sentence as a whole therefore means Damon uses his spells to examine all the possibilities for the way the world could be beautiful to him. From all these possibilities he chooses one, and forces the world to conform to that vision.

This brings us to the end of my analysis. There is more that I see in the paragraph, but I have already written far more about it that I originally intended to. Perhaps no one else will read this in its entirety, but this has been a useful exercise for me. Writing this analysis forced me to put into words the ideas I have never articulated well before. In any event, now when someone asks why I am reluctant to change this one paragraph I can point to this analysis and say, "Here are my reasons."

Friday, June 19, 2009

Analysis of My Opening Paragraph: Part 1

A few months ago I wrote about the purpose of the opening sentence, and mentioned the opening paragraph to my epic, Gods Among Men. In that post I said:

I wrote the opening over and over, trying one starting point after another, until I finally found a formulation that felt right.

My final choice for the opening sentence introduces my central character and established a starting scene. It leads naturally into a first paragraph crafted to inform the astute reader what to expect from the whole story. The first paragraph is mirrored by the last paragraph of the entire multi-volume epic. Thus Gods Among Men is framed by two paragraphs designed to fit together. They form the beginning and the end, the alpha and omega....

...it is the right starting point for the tale I want to tell. I have been told, on more than one occasion, that a different opening might be better. Perhaps, but replacing that paragraph, to me, undermines a structure important to the overall plot.

In this post I want to explore a little of what I see in this paragraph and why I think it is so important to the overall story. Here then is the opening to Gods Among Men.

Damon Roth built a grand house. An extensive foundation supported mighty oak limbs that reached skyward, unwavering in their duty, holding soaring gables aloft through the centuries. Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. Color-stained eyes framed the world in a kaleidoscope of possibilities. Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a resplendent thicket of trees that concealed the mansion from the world. Only the central tower, covered in a spider-web of vines, was tall enough to break the barricade of trees. From there Wizard Roth changed himself by changing the world.
The first two words identify the protagonist, Damon Roth. It tells the reader to watch this person. In addition, the name "Damon" carries symbolic connotations that I exploit throughout the story.

"Built" marks him as a person of action and accomplishment, someone who plans, implements those plans, and sees them through to completion. "a grand house" tells the reader Damon is capable of working on a large scale, of having a vision of a end result and successfully navigating the difficulties to see that vision fulfilled.

The first sentence is symmetrically linked to the last one.

From there Wizard Roth changed himself by changing the world.
"From there" implies the tower mentioned in the next to last sentence, but that tower is located at Damon's grand house, mentioned in the first sentence. "Wizard Roth" informs the reader that this is a fantasy story and that Damon Roth has magical powers.

"changed himself" is the pivot point of the paragraph and the story as a whole. In two words it tells you that everything that follows is because Damon Roth wants to change who he is. His motivations are not for power or riches, but to become a different person. Whatever else happens, no matter the appearance or people affected, everything in the end is about Damon Roth and his personal quest.

The two words "changed himself" define the emotional center of the story, and raise a series of questions. What is it Damon wants to change about himself? Why does he want to change? What does he want to change into? Does he want a physical, spiritual, and/or psychological change?

One additional question is raised: How does Damon plan on changing himself? That is answered by the closing phrase, "by changing the world." The scope is defined, the world as a whole is about to be reordered by Damon Roth.

With just the opening and closing sentences, the reader has been told this is an epic fantasy whose central character is willing and capable of challenging the established order to achieve a personal goal.

The opening and closing lines of this paragraph are symmetrical in that they focus upon a central theme. Who is Damon Roth? What is he planning? When is he going to act? Where is he at? Why is he doing the things he does? How far will he go to achieve his goals? The rest of a story is to answer these questions.

The other sentences in the opening paragraph have a similar symmetry, something I will discuss further in the second part of my analysis.

Friday, June 12, 2009

Continuity and Where it Forces You to Go

Last time I wrote about Pantzing Versus Plotting as contrasting styles of writing. Despite their multiple differences, both styles share one point: A need for continuity.

Pantzers often don't worry much about continuity during their first draft. For example, I heard one pantzer tell how they began a story with their central character as man who by the end had become a woman. Not as a plot twist, the author just forgot they were man and began writing the character as a woman. Obviously, a fixed choice of gender must be made during the editing process.

As a point where pantzers and plotters agree, the both must maintain continuity from sentence to sentence.

For example, another pantzer told of when he wrote about his hero being hit over the head with a mace. He followed the logical train of events from that point and ended with his hero dead on the floor. This, in turn, fundamentally changed the direction of his story from that point forward.

For myself, I have written many sentences that had unintended consequences within my story, though none so serious as killing off a central character. As an example, in ...Awakens the Outer Circle,..., the second chapter in my epic Gods Among Men, I wrote a sentence off the top of my head that went places I never expected. The sentence I wrote was:

"Artemis Arrowsmith woke from the dream reaching for her bow."

Seems innocent enough, doesn't it? But consider all the things implied by the sentence. I establish the character I want to write about, Artemis Arrowsmith. Then comes a key word: woke. She was asleep, unaware of what was happening around her, and something made her wake up. What was it that happened? I didn't know for sure at that moment, but it fit with the word "Awakens" in the chapter title; and I knew it involved Damon Roth's appearance in Guildtown, the event running through the next few chapters. I.e. Her waking up was related to the central plot.

Then comes the phase, "from the dream." What dream? I had no idea when I wrote that sentence what the dream was. It just sounded like a cool way to open the paragraph. Plus it fit with waking up from a slumber. But now that I had mentioned a dream I had to come back to it in some meaningful manner. This need for continuity spawned a major, unplanned, subplot which I had to weave into my central plot.

The phrase "reaching for her bow" was originally a throw away line. I meant it only to identify her as an archer. Now however, it was linked to her waking up and the dream. The dream made her feel threatened, so she reached for her weapon. Why did she feel threatened? The content of the dream had to supply that emotion, so the throw away line became a driving force for the subject matter of an unplanned dream sequence that was mucking with my central plot.

I began to understand the appeal of pantzing: don't worry, fix it in the edit. The problem with this: I had a plot I needed to get back to.

Also in this innocuous opening are a host of simple questions: If Artemis is waking up, where is she? Why is she there? Is she in a bed, or on the floor, or on the ground outside? Is she in jail, or at an inn, or in her own home, or in a forest? Is it morning or night time? Are lights, noises, or smells associated with what just woke her up?

Each of these questions deserves an answer, and each answer drove the story in one direction or another. Each question carried infinite possibilities, and each choice limited the possibilities available to answer the next question. The need for continuity with random sentences drove plot changes in my story, both major and minor.

I'm sure a pantzer would understand and have accepted it as a matter of course. For a plotter like me it was damn frustrating. It is part of what took me so long to get the story started properly. The beginning of the story shapes the middle which determines the end. Small changes magnify as they go along until they whole story changes in ways that are hard to predict or control. Fortunately, I had characters and events in my story powerful enough to bend the subplots back to main plot. The additional subplots added muscle, but the plot, for me, is the bones that provide structure.

Tuesday, June 9, 2009

Pantzer versus Plotter

There are two basic schools of writing: Pantzing and Plotting.

Most of the writers I've talked to have been pantzers, meaning they write from the seat of their pants. They have no idea where the story is going until they have written it. At best, they have a few general moments they know they want to work towards, often they know how they want begin and end the story, but little more than that.

Pantzer's don't know who is going to live or die in their story at the beginning, or even who the central characters are, until the words are on the page. They don't know who will live and who will die. They often don't know who the heroes or villains are, or what they are fighting over, or why they care. Pantzers write sentence after sentence to discover the story they want to tell, then edit what they wrote so it reads well.

This, to me, is a bizarre way to write.

I am a plotter. That is, I need an outline before I can write. I need to know who the central characters are, what their goals are, what they will do to achieve those goals, and what they won't do. I need to know who lives and who dies, how they die, and who would be better off dead. I need to know what the conflict is over, how the characters break down into sides over the conflict, why it is important for each side to win, and what the result of any particular side's victory means to them and others. I need all of this and much more information; not in a vaguely defined way, but hard specifics I can write towards.

Pantzers have the advantage of speed. A pantzer can crank out a good size story in a year or two. I spent decades fleshing out the story for my epic, Gods Among Men, before I felt like I could really write much of it. I wrote a lot in those decades, but whenever I ran into a question I didn't already know the answer too I had to stop and spend days, weeks, and even months finding answers that satisfied me and worked with my central plot.

I think the result is worth the extra time it took. I can give detailed answers to almost any question about the world or the characters or the plot. More importantly; I like, really like, my plot, my characters, the story arc, the settings, and so on. I love the world I have created in my mind, with all of its flaws and including the parts of it that run against my personal ideology.

Currently, I am editing At The Lady's Behest Comes..., the first book in Gods Among Men. I hope to have it up to submission quality by late this year, though I fear that is optimistic. Looking forward, I believe I can create first drafts for the remainder of the story as fast as any pantzer could, maybe faster. Editing each book to make them publishable will take longer, of course, but I know where I am going and I have an outline to get there. That's a nice place for a plotter to be.

Thursday, May 21, 2009

Antagonist: A Closer Look At Demiurge

A while back I wrote abut the roles of protagonist, antagonist, hero, villain, antihero, and antivillain in my story, Gods Among Men. Today I will delve deeper into the role of antagonist and how my character, Demiurge, fills that role.

The antagonist is fundamentally a reactive character. It is the protagonist that initiates the action and drives the plot. The antagonist reacts to what the protagonist does. It is common for the antagonist to either be the hero or villain of the story, but Demiurge is neither.

Once, a very long time ago, Demiurge was a great hero. That was before he was killed in his war with The False Gods. In the final battle he was utterly destroyed, yet continued to exist. He is now a grotesque aberration, neither dead nor alive. He has no choice in this. The one thing he fundamentally cannot change is himself.

Demiurge's current relationship to most people is similar to our relationship with insects. If an insect annoys us we either make it go away or kill it. If an insect is doing something interesting we might watch it for awhile, but likely not interfere. Otherwise, we ignore insects. Few insects occupy our thoughts for more than a moment and all are soon forgotten.

It is this attitude that keep Demiurge from being hero or villain, antihero or antivillain. The mundane world means too little for him to either save or destroy it. He has no interest in causing harm, and makes no effort to stop tragedy.

Damon Roth, my protagonist, is another matter. Damon Roth at one point has something Demiurge does care about, and proceeds to play a shell game with it so Demiurge can't find it. What is it that Damon has that Demiurge wants? My MacGuffin, the satchel I wrote about in a previous post.

Damon Roth puts Demiurge in a unique position. Demiurge wants the satchel more than anything else in the whole of creation. He cannot ignore Damon like he does others. Nor can Demiurge kill him. Damon has arranged that if he dies Demiurge will never find the satchel. This allows Damon Roth to lure Demiurge into a battle of wits and wills, subtle manipulations and opaque strategies. A game of chess with everyone else as pawns to be used or discarded as the situation demands. A contest both know can only end in the destruction of one of them.

What does Damon Roth want from Demiurge? Demiurge is the God Among Men, and that is what Damon Roth needs to become if he is to save all life on the planet. The only way Damon can do this is to destroy Demiurge and steal his immense power, knowledge, and memories.

What Damon needs to accomplish this goal is in the satchel. He must have the satchel and be near a distracted Demiurge in order to succeed. He dare not let Demiurge near the satchel until he can guarantee these conditions.

The other character's in the story revolve around these two figures and their cosmic conflict. They follow one or the other for a variety of reasons. Their individual fates depend on which one is ultimately triumphant.

Tuesday, May 5, 2009

Protagonist, Antagonist, Hero, Villian, Antihero, and AntiVillian

Protagonist, antagonist, hero, villain, antihero, and antivillain are crucial elements of storytelling. At least some of these roles must be filled by one or more central characters or there is no story to tell. One character may fulfill several of these roles, or one role may be filled by several characters. For example, it is common for the protagonist to also be either the hero or the villain, and the antagonist to fill the opposite role.

Identifying which role particular characters play is crucial to how you define them, how you write them. When a character approaches a crucial decision, what they do is largely defined by the role they play. In Gods Among Men, I found it useful to deconstruct these elements into separate individuals.

My protagonist, Damon Roth, drives the plot, but is neither hero nor villain. He is opposed by the antagonist, Demiurge, who also is neither hero nor villain. They both are larger than life and pursue goals that cannot be labeled as good or evil. They will not hesitate to do good when it does not affect their plans, and they hesitate to do evil even when their plans demand it of them. People are pawns in a game they play, and the world’s fate depends on which one wins.

The hero role is filled first by Morel Rihtwis, a prince whose name literally means moral, right, and wise. Morel embodies nobility, and struggles with every decision to always make the morally right choice. Later his daughter Tara grows into the hero role.

My villain is Maelgar Tregadie, also called the Y’fel. He is filled with hate and a desire to see the world burn. His desire for power is inextricably tied to his lust to harm others, especially his father, Integras Tregadie. He believes Demiurge is the key to his success.

Artemis Arrowsmith is my antihero. She has been raised to be a soldier, a killer, and she is very good at it. She is driven by desires for vengeance, a bloodlust that leads her to commit atrocities against those who wronged her. But she is willing to sacrifice herself and those desires to save others. She is ruthless when she must be, but tries to walk away when she can. She aligns her fortune to Damon Roth.

The antivillain is Widukind. He is driven by honor above all else. He will not lie, nor cheat, nor steal, nor shy from danger. His word is sacrosanct and he would rather die than break it. He is deeply religious, and remains true to his faith throughout the story. He has no problem with sacking villages, killing the helpless, and committing atrocities for no reason other than he is following orders. His conscience bothers him, but not enough to make him stop. He follows Maelgar, believing him to be a prophet of his god, Demiurge.

There are many more characters in this large, complex tale, but this collection of people form a crucial core to Gods Among Men. Without them, there is no story to tell.

Tuesday, April 21, 2009

Avoiding the Infinite Edit

I am currently editing The Wizard’s Spells..., the first chapter of Gods Among Men, again. I have edited it many times before, but I think it is very close to being truly "finished". Of course, I thought it was "finished" a while back.

I thought The Wizard’s Spells... was really good when I first submitted it to the writers group. Their comments made it clear the chapter wasn't bad, but it wasn't good either. Someone reading that version for the first time would likely get bored during certain sections and skim pages at a time. I took the group's comments to heart, focused on the weak or slow sections, and worked to make the chapter better.

I submitted The Wizard’s Spells... to the group again a couple of months ago. This time it was good, but not as good as it needs to be. Most of the problems were minor, mostly tightening sentences or reducing excessive descriptions. But the middle section was still mediocre at best. It was an info-dump. A long winded section that brought the momentum of the chapter to a slow crawl.

Again I took the group's suggestions to heart. I reworked the middle third of the chapter almost from the ground up. It was easier than I thought. Substantially easier than the nightmare that was rewrite of chapter three, ...Warns The Ruling Circle,....

The end result is a chapter that I believe is really, very, good. The Wizard’s Spells... has become a focused, well-paced, interesting introduction to a fantasy world and an epic story. Which is what I wanted all along.

Since the middle section required a major overhaul, I will likely submit the chapter one last time to the group. Just to make sure it is as improved as I think it is. I sure there will be more problems, and I will address them, but this should be the last time this chapter will be reviewed until I submit it to an agent or a publisher.

I say "last time" because I believe there are no more major problems with the chapter. It is possible to edit a chapter over and over and never "finish" it. I could reword sentences and rewrite the same scene over and over. Infinitely editing the same chapter, never moving on to the bigger story. At some point you have to draw a hard line and say, "Yes it could be better, but it is good enough as it is right now."

There is no perfect sentence, no perfect way to tell a scene. To try and achieve perfection is a fool's errand. A proper goal is to achieve a great moment. A turn of phrase that sticks in the reader's mind, an image that burns itself into their memory. An acceptable result is to not bore the reader, to keep them from deciding your story is not worth reading.

I may, just may, have a great moment or two in The Wizard’s Spells.... The major accomplishment, however, is that I have come very close to removing all the clutter that might drive readers away.

Sunday, April 12, 2009

I've Finished Editing Chapter Three, Again

I just finished one of the longest, hardest editing tasks I've ever undertaken.

Several months ago my writing group reviewed the third chapter of my epic, Gods Among Men, entitled …Warns the Ruling Circle,….

They weren't enamored. I received a long, long, list of recommended changes. I would like to have ignored their suggestions, but that would defeat the purpose of the group. Besides, they were right about the problems.

I spent a couple of months just staring at the list. Making the changes required to address the problems was a staggering challenge. It required snapping the chapter into pieces and reconstructing it almost from the ground up. Characters had to be reworked and scenes completely altered. Finally I bit the bullet and ripped the chapter into pieces and put it back together one word at a time.

For a minor chapter this would have been a tall order, and …Warns the Ruling Circle,…. is no minor chapter. It is the chapter where I introduce the characters who occupy the hero role in my story, and first reference the character who will be the principle villain. This chapter has to work.

(I know, "What was I doing in the first two chapters if not introducing the heros of villians?" I was introducing the protagonist and the anti-hero. That is a subject for another post.)

I must admit, the group, as usual, was right. The reworked chapter is far stronger. It will likely need another editing pass, but I doubt it will need another wholesale makeover. It still has the elements I need for later in the story, but now it reads like something close to a finished work. There are passages that make me feel proud as a writer, including some that wouldn't exist if I hadn't been pushed into making these changes.

Now I need to get to work on their suggestions for chapters 1, 2, and 4.

Wednesday, April 8, 2009

The Purpose of the Opening Line

I was at ImagiCon a few weeks ago and one of the authors raised a rhetorical question. "What is the purpose of the first sentence of your story?" he asked, then replied, "To get people to read your second sentence."

I am, at best, ambivalent about this sentiment. Certainly the first sentence should not make people drop the book in disgust, but should the opening be a snare for readers?

I did not choose first sentence in Gods Among Men for others. I wrote the opening over and over, trying one starting point after another, until I finally found a formulation that felt right.

My final choice for the opening sentence introduces my central character and established a starting scene. It leads naturally into a first paragraph crafted to inform the astute reader what to expect from the whole story. The first paragraph is mirrored by the last paragraph of the entire multi-volume epic. Thus Gods Among Men is framed by two paragraphs designed to fit together. They form the beginning and the end, the alpha and omega.

Does my first sentence make readers want to read the second? I don't know. I do know it is the right starting point for the tale I want to tell. I have been told, on more than one occasion, that a different opening might be better. Perhaps, but replacing that paragraph, to me, undermines a structure important to the overall plot.

I can easily replace almost every other sentence or paragraph in Gods Among Men, I can rewrite whole chapters. But the opening paragraph, the opening sentence, is hard to change without disrupting something fundamental to the story.

Monday, April 6, 2009

A MacGuffin Is Not Something On McDonald’s Menu.

Alfred Hitchcock described the MacGuffin as an object around which the plot revolves, something the characters care about but which the audience doesn’t. The characters fight for the MacGuffin, betray each other for it, steal for it, kill for it, die for it. It is the One Ring, the Maltese Falcon, the secret plans vital to defeating the Nazi’s, the valuable necklace someone risks prison to acquire.

In my previous post I told of how I first started thinking about my major story, Gods Among Men.

One day I was having a daydream in which I envisioned a dwarf, dressed in armor, carrying a war-axe, creeping through an overgrown forest. Any player of role-playing games can see where this goes. The dwarf is part of a diverse party, there are monsters nearby and a fierce battle ensues. The party’s wizard is isolated, trapped by an Orc warrior, with no hope of escaping. In desperation he reaches into his satchel and…pulls out a .44 Magnum Revolver and shoots the Orc.

Nothing now remains of that original daydream except for the wizard’s satchel. Not the dwarf, orc, wizard, or gun, just the satchel that the gun came from.

Why the satchel? Without going into details of my plot and mythology or the strange path I took in developing both, making the satchel magical made other problems easier to solve. Giving it special properties with well-defined behaviors made plot twists possible that would have been difficult otherwise. The more important and powerful I made the satchel the easier it became for me to write the story.

Of course, once the satchel became a powerful magical item, it became valuable to the characters. Who has it at any given moment becomes important. If the hero loses the satchel, or the wrong person seizes it, that event creates dramatic tension.

Over many years that satchel became the focus of much of the action in Gods Among Men, became the glue that tied the various plot threads together. It went from a minor detail of a daydream to the item characters fight for, betray each other for, steal for, kill for, and die for.

That satchel became my MacGuffin.