Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Thursday, October 8, 2009

The Big Picture, Part 3: The World That Never Was

Foreword:

This post is part of an ongoing series laying out essential elements for understanding both the complex plot of my epic fantasy, Gods Among Men, and the byzantine plans of its protagonist, the wizard Damon Roth.

Here are links to earlier posts in this series.

Starting With the Threat and Working Backwards

In a previous post, I summarized the major plot of Gods Among Men as follows:

Damon Roth sees a threat so far in the future that for him to even talk of it makes people think him insane.  He takes it upon himself to save the world, even if it means destroying a civilization to do so.   The price of failure is his soul.

I will explain the threat Damon perceives in a later post.  For now, accept that the threat is real and that his solution to it will work.  Implementing his solution, however, requires a concerted effort that must be maintained for eons. 

This fact exposes the fundamental problem I faced in Gods Among Men.  I don’t believe any short-lived species (such as humanity) could implement, on their own, a complex plan requiring constant effort for perhaps millions of years. 

It is unreasonable to expect a reader to suspend more disbelief than the writer can.  For me to “believe” that Damon could create a society capable of confronting an eons long task, I had to include an immortal race, or one so long lived they can be considered immortal.  One whose fate is tied to that of the earth’s. 

A Choice of Races

In fantasy and science fiction literature there are numerous ways to create immortal or nearly immortal races.  For a while I toyed with the idea of using robots or some other kind of automated machines to address my story’s needs.  I opted against this approach because it felt hokey, I disliked the symbolism, and because it led to a dénouement that felt false and boring to me.

I decided I wanted an immortal race that has existed since the earliest periods in earth’s history.  A race that once interacted with man frequently, but then retreated behind some mystic veil.   A race which we today either know nothing of, or believe to be the product of fairy tales.

And thus J.R.R. Tolkien inspired a simple solution: Elves, though Faerie Folk might be a better description. 

In The Lord of The Rings, and Tolkien’s other tales, elves were immortal, powerful creatures that left middle-earth at the dawn of the age of man.  The elves he described, and the manner in which they retreated from the world of men, were not perfect for my situation.  But my thoughts on Tolkien’s ideas combined with my knowledge of other mythological concepts surrounding elves and faerie folk until I arrived at my eventual solution.

The Unrecorded Past

In my mythology, elves (and other faerie folk) exist on more dimensions than we can perceive.   They interact with us by “projecting” part of their essence into the dimensions we inhabit, à la Flatland.  This lets them appear to change shape, sometimes appearing much like beautiful humans, and other times looking like animals such as white stags or black cats. 

It is possible for humans to “crossover” into the elven dimensions and interact with them in their native environment.  But the limitations of human perceptions hamper our ability to understand or clearly remember what happened.  And time does not flow at the same rate in these other dimensions as it does in ours.  A person who spends a few weeks living among the elves may return to our world only to discover decades have passed, while they have not aged.

In our pre-history, men interacted with elves regularly.  The graceful--and at times terrible--elves, with knowledge and powers no human possessed, inspired stories that in later generations became the foundations for mythologies and religions. 

Elves are immortal, but are highly susceptible to metal, especially iron and steel.  Weaker elves can die by touching something made of iron or steel. As mankind learned to make items out of metal, elves retreated from the dimensions they shared with us to protect themselves.  Near the dawn of our written history, elves cut off almost all contact with humanity and became just legendary creatures inhabiting fairy tales

How Elves Fit Into Damon Roth’s Plans

There are other faerie creatures, such as unicorns and the like.  But Elves are the ones important to what Damon Roth is planning.   Being immortal they can provide the stable core for the new society he plans to build.  Elves can guarantee that efforts to thwart the long term threat to the planet do not falter. 

But Elves will not ally themselves to a society dominated by wizards, for reasons I will explain in a later post.  At the start of Gods Among Men, wizards control the upper reaches of a world spanning empire called The Guild.  These wizards do not believe elves exist.  They think elves are just  products of Damon’s madness.  Thus the wizards refuse his demands that they relinquish power.  This results in Damon’s decision to destroy The Guild and create a new society that elves will ally themselves with.

Tolkien wrote about a crisis that ends with elves retreating from the world.  I write about a crisis that ends with elves returning to the world in order to ally themselves with mankind.  This is not the totality of Gods Among Men, or even the primary plot thread, but it is a crucial fact that drives much of Damon’s motivations and machinations.

Summary

The following is a list of key points explaining the founding logic of my world, the importance of elves to Damon Roth’s plans, their relationship to mankind at the beginning of Gods Among Men, and how this relationship must change by the end of the story.

  1. The world is our earth in the distant future
  2. Elves have existed since before humanity evolved.
  3. Elves are effectively immortal.
  4. Elves have a well-developed, highly stable, culture and society.
  5. Elves and other faerie creatures cannot tolerate metal, especially iron and steel.
  6. Elves and other fairy creatures retreated from the “human” dimensions when mankind began using iron and steel.
  7. By the start of Gods Among Men, most people have forgotten even the tales and legends of the faerie folk.
  8. Damon Roth is one of the few who know that elves exist.  (I shall explain how he came by this knowledge in a later post.)
  9. The future threat that Damon is aware of is real.
  10. Elves are aware of this threat, and it endangers them as well.
  11. Damon’s solution to the threat will work, but requires a sustained effort for perhaps millions of years.
  12. Elves are aware of Damon’s proposed solution, and accept that it is the best answer to the future threat.
  13. Elves are incapable of addressing the threat by themselves.
  14. Damon believes, with cause, that the world’s only hope is for mankind and elves to form an alliance dedicated to enacting his solution to the threat.
  15. Elves, for good reasons, will not ally themselves with any society dominated by wizards.
  16. The Guild, the dominate power in the future is largely controlled by wizards who do not believe that elves exist.
  17. These wizards refuse to relinquish power and turn control of the government over to non-wizards.
  18. Damon decides to destroy the current society and create one where wizards play a lesser role in world affairs.
  19. Elves will neither interfere with nor aid Damon.  They shall wait to see the outcome of his actions and, if he succeeds, form an alliance with the society that forms after the fall of The Guild.

The final point is crucial.  The elves in my story feel they must remain neutral.  They want Damon to succeed, but they are afraid of interfering lest some factions of mankind come to see them as enemies and not allies.  In fact, part of Damon’s plan is to identify and eliminate any who might react violently to an alliance with elves.  Therefore, while elves are crucial to the finale of Gods Among Men, and are essential to Damon’s motivations, they are little more than spectators to the major events of the story. 

I would not go so far as to call the elves in Gods Among Men some type of MacGuffin.  Some of the elf characters are very important to the scope of the story.  But none of these characters are the primary focus of any central story arcs.  Rather the elves in my story are structural elements, secondary characters that provide depth and meaning to the main characters.  They fill this role because, to me, elves have much better symbolic value than robots, and the dénouement they provide is far more satisfying. 

Monday, October 5, 2009

The Big Picture, Part 2: One Influence to Rule Them All

Foreword:

This post is part of an ongoing series laying out essential elements for understanding both the complex plot of my epic fantasy, Gods Among Men, and the byzantine plans of its protagonist, the wizard Damon Roth.

Here are links to earlier posts in this series.

The Tolkien Effect

In my opinion, it is all but impossible to discuss deeply modern epic fantasy literature without touching first upon J.R.R. Tolkien and his masterpiece, The Lord Of The Rings.

Tolkien is the father of modern epic fantasy and his work influences, directly and indirectly, every novel in the genre.  Almost any epic fantasy writer working today has read The Lord Of The Rings multiple times.  Ask them what they think of the work and they will recite a long list of what they admire and dislike about it. 

Then read those writers own works.  You will see what they liked in The Lord Of The Rings reflected in their stories, albeit in a distorted mirror of their own words.  What they disliked they either avoid or change.  Thus each writer’s visceral reaction to this seminal story influences how they write new ones. 

This is not to say that all novels in the epic fantasy genre are just retellings of The Lord Of The Rings, though I do know some people who have made that dubious claim.  Rather, it is more accurate to claim that many writers want to be the next Tolkien; the originator of a genre, movement, or trend.  To do so they, perhaps subconsciously, try to emulate Tolkien and distinguish themselves from him at the same time.

With regards to my own work. Gods Among Men, there is one quality of The Lord Of The Rings that I definitely want to (partially) emulate.  Tolkien made his world feel real, as if the events were taking place long ago in a forgotten age. 

For myself, I want my work to feel like it is taking place in the far distant future, on an earth where Arthur C. Clarke's adage “Any sufficiently advanced technology is indistinguishable from magic” has finally come true. 

Note that I specify the world, not the characters or the plot or other aspects of a story.  For now I am focusing strictly on the setting in which my tale unfolds.

The Quest for Realism

Tolkien proved it is possible have fantastic, utterly unrealistic worlds that nonetheless have a sense of realism about them.  The devil is in the logic of the world; in the consistency of the world as perceived by the reader, combined with how characters in that world react to what they perceive as fantastic or mundane. 

The way Tolkien addressed these intertwined criteria for a realistic world is by understanding, in great detail, the culture and history of the world and its inhabitants.  He developed an elaborate history containing events that are only hinted at in The Lord of the Rings.  Much of this history is never discussed in the story itself, only in his appendixes or in works finished by others and published after his death, such as The Silmarillion.

Tolkien detailed history answered questions he had about his own work.  The history he created told him how characters would react to events, and what they might know about places and things and people.  It gave him insight into his character’s worldview, which made it possible to write them in a consistent manner.  This in turn created a sense that his fantasy world was real.  He did not need to include the history directly because it indirectly permeates the entire finished story.

For example, in The Lord of the Rings, Tolkien has multiple scenes with the hobbits talking about “elven magic”, but the elves are confused by that description.  The elves in his world do not see the items they create as being magical and treat such “magic” items as being quite ordinary.  The hobbits see the same items as remarkable beyond description, and never fully understand how they work. 

Why did the hobbits see elven items as magical and fantastic?  Because of their history and culture.  Hobbits formed agrarian communities and had little contact with those outside their close circle of friends and family.  Their skills and knowledge were those of simple folk, and that shaped how they saw the world.

Why did the elves not see how special the items they created were?  Because of their history and culture.  Elves are immortal, curious, and creative.  They mastered sailing to travel the world and study everything they encountered.  The knowledge they acquired let them make items others found remarkable, but which to them were useful tools that served specific functions. 

To put it into more mundane terms: Imagine someone who grew up isolated from any knowledge of our modern world, then show them a television, or cell phone, or computer.  Assume they are  brilliant in terms of their culture, and learn to operate the devices.  Nonetheless, could they possibly think these items as anything less than magical? 

What Does a History Need to Cover?

I want the world in Gods Among Men to have a sense of realism.  I want the reader to see the magic, and believe there is a technology behind it.  And I want the reader to feel that in some ways they understand the world better than the character’s do.  To do this I must understand its history so that I can paint a consistent picture for the reader. In particular, I must know:

  1. What are the various races.
  2. Where does each race comes from.
  3. What do members of each race know about the other races.
  4. What attitudes might a member of one race have towards a member of another race and why.
  5. How do different societies develop and interact with each other.
  6. How does each society shape the behavior of its individual members.
  7. What are the different societies like at the beginning of Gods Among Men.

As I mentioned earlier, I think of this world as earth at some point in the very far future.  Therefore, our current world is part of the history of my fantasy world.  Any mythology I create must take into account what we know or believe now.

And, most importantly, I must craft a history that when woven into the story as backdrop, the reader believes is in fact a possible future, no matter how impossible it actually is.

I find this to be a daunting challenge.  Perhaps an impossible one, or more accurately perhaps it is a task impossible for me to accomplish.  I feel compelled to try, and so I shall.  Others may be the judge of whether I succeed or fail.

Monday, September 28, 2009

When Last We Met…

Yesterday, Sunday September 27, The Magic City Writers met to review the first chapter of Lindy’s new story, The Night Things.  We also gained a new member, Kyle Strickland, and for the first time ever Nicole missed a meeting.  (She felt under the weather and stayed home instead.)  I shall get into the details of the meeting itself right after our on going segment I like to call “Lets Torture Alex by Mentioning What We Ate”.  Granted, this is a long title, but it’s just so darn descriptive (and evil) I can’t resist it.

Kathryn made 'pork chalupas by putting uncooked pinto beans, a pork loin roast, chili powder, onions, stewed tomatoes, and cumin in a crock pot for 8 hours.  The pork was then pulled apart, and the pork and beans were served over a bed of bite-size Tostitos chips and topped with chopped tomatoes, sour cream, sliced avocados, cheese, and salsa.  As a snack she made pumpkin bread using a civil war recipe.  It was especially good when sprinkled with cinnamon.  I followed this up with a chaser of Neurontin, Flexeril, and a heating pad, but I digress.

Now back to the meeting. 

Literally, just seconds ago, it dawned upon me that I forgot to record the meeting.  Lindy, I am sorry.  I shall blame the Neurontin for making me a scatterbrain. 

Lindy’s new story starts off with an extremely well-written first draft of her first chapter.  In fact the group consensus was that she should break what she showed us into two good chapters.  It was not perfect, but I have seen published works that were worse than what she wrote.  Speaking for myself, I thought she had good descriptions, well-defined characters (though some need to get their meds balanced), an intriguing plot, and a foreboding style that created a wonderfully creepy atmosphere at times.   If she wrote an entire book at this level of quality I feel confident she could find a publisher willing to help her edit the rough parts.  Congratulations Lindy, you deserve it.

Lindy also introduced us to her friend, Kyle Strickland, who decided to join our group.  Kyle is a freelance writer who has had several short stories published and also writes for the site http://www.neverborncomic.com/.  Kyle’s view of the writing industry was quite different than the one we got from authors Bill Drinkard and Jeremy Lewis.  I think we all learned a lot talking with him.  With luck, we will even be able to entice him into positing some of his manifestos on this site.  Welcome to the group Kyle.

Kyle also has the dubious distinction of being the tenth person on our mailing list.  This is the limit for BlogSpot, unless I can find a way around it.  This means that those of you receiving these posts must now take it upon yourself to forward them to everyone you know.  I’m sure I can count on each of you to either do your part or ignore this not-so-subtle suggestion.

After the meeting, Lindy and Kathryn retired to watch Mystery Science Theater 3000, and I read an insightful e-mail upon...uh, I mean…on my own writing from a dear friend and former professor, Ada Long.   (Yes, there is a private joke in the middle of that sentence.  If you didn’t get it, it wasn’t aimed at you.  Which, I  suppose, is the whole meaning of the word private in the previous sentence.  Oh…dear…god.  I’ve started analyzing my post on analyzing writing while I’m writing it.  If I don’t move on, this whole post could get sucked into a metaphysical black hole formed by the weight of its own cyber-drivel. )

Ada and I recently exchanged writings in an informal way and she send me a very nice letter that contained both high praise and thoughtful criticism.  Ada admits to having no interest in fantasy, but nevertheless said she thought my first two chapters were, “terrific”.  Ada’s positive influence on my life has been considerable, and her knowledge of literature is quite deep.  Therefore, I think you can understand why I am feeling a little proud myself at the moment. 

With regards to her criticisms, some I immediately addressed, while others I must consider more carefully.   Especially since they touch upon…uh, I mean…on my long running war with grammar. I do not wish to elaborate in an already overlong post, so perhaps I shall ruminate about her advice later.

That covers it for this meeting.  It was a good day, and I think everyone enjoyed themselves immensely.  Y’all take care and have fun.

Friday, August 28, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 3

This post is part of an ongoing series about the central characters in my epic fantasy, Gods Among Men. Here are links to the earlier posts in this series.

Protagonist, Antagonist, Hero, Villain, Antihero, and AntiVillain
Protagonist: A Closer Look at Damon Roth
Antagonist: A Closer Look At Demiurge
The Nature of the Hero
Hero, Part 1: A Closer Look At Morel Rihtwis
Hero, Part 2: A Closer Look At Morel Rihtwis, Part 2
Hero, Part 3: A Closer Look At Tara Rihtwis
Hero, Part 4: A Closer Look At Tara Rihtwis
Antihero: A Closer Look At Artemis Arrowsmith
Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I continue with reviewing the character of Artemis Arrowsmith, the woman who fills the role of antihero in Gods Among Men .

In my previous two posts on Artemis I established the journey she took from being a stock, male, character with no well defined role to a female character central to the story. Last time I focused upon the elements that would become seeds for her back story, about how on the surface she would appear to be completely different from the story's protagonist, Damon Roth, but underneath would have a history and personality that made her his natural ally. I described how Artemis became the lens through which the reader sees Damon Roth.

Within that framework were details that had to be filled in. Details that took years for me to determine and which were inspired and influenced by a motley collection of sources including, but not limited to, Greek mythology, Dungeons & Dragons, Dances With Wolves, Babylon 5, cheesy science fiction heroines, and the seven deadly sins.

First came Dungeons & Dragons, which is where Artemis first began. She was inspired originally by the ranger character class. Rangers in D&D are fighters with specialized knowledge of certain types of creatures that heps them become experts at fighting and killing those creatures. I incorporated this feature of rangers into Artemis's personality by making her exceptionally knowledgeable of, and focused upon killing, Gogs; humanoid creatures that have a wolf-like appearance along with some characteristics of wolves.

I couldn't have Artemis intent upon killing Gogs unless she had a good reason for hating them. Killing for no reason is the act of a villain, and I was determined that Artemis would not be a villainous character. Finding a reason for her to hate Gogs drove me to flesh out these creatures as something more than big nasty wolf-like monster. At the same time, I also needed a way for Artemis to gain her special knowledge about them.

Around this time I watched the movie Dances With Wolves, in which Mary McDonnell plays the character Stands With A Fist. Her parents were killed by Indians when she was a young girl, and then she was raised by a different tribe of Indians.

There on the screen were answers for why Artemis hated Gogs and where her expertise of them came from. Artemis hates Gogs because they were responsible for someone she loved dying, and her knowledge came from a period where she was taken captive and lived among a Gog tribe.

This solution raised other problems. I had already decided that Artemis was an orphan raised by the Guild, a world-spanning empire. This part of her history was important because it paralleled Damon's own childhood and was integral to using Artemis as a way to explain Damon to the reader. i.e. Artemis could not be raised by the Gogs, nor could it be her parents that were killed by the Gogs.

The solution to this quandary came from a merging of ideas from the science-fiction television series Babylon 5 and the story from Greek mythology of Artemis and Actaeon.

In an episode of Babylon 5 there was a tender, romantic moment in which the character Marcus Cole sacrifices his life to save the life of the woman he loves, military officer Susan Ivanova. This prompted me to add a love interest for Artemis, someone she grew up knowing and fell in love with. I named him Marcus, a homage to the character who inspired him. I decided that Marcus and Artemis would have served in the military together and that he died fighting Gogs.

In Greek mythology, the goddess of the hunt, Artemis, catches the mortal Actaeon spying upon her. As punishment she has him torn apart by his own hounds. I already thought of the Gogs as related to wolves, which in turn are related to hounds. Once I thought of Actaeon being torn apart by hounds because of Artemis, it was easy to conceive of Marcus being killed by Gogs because of something Artemis did.

I combined these ideas and decided that Marcus and Artemis were, at some point in the past, sent to a remote fort. Because of something Artemis did, Gogs overran the fort, Marcus died, and Artemis was taken prisoner. There she would learn about Gogs in great detail before she managed to escape and make her way back to civilization. As a plot twist, I decided the Gog who captures her and holds her prisoner would be Widukind, the Gog I created based on the work I did while developing Morel Rihtwis's character arc. In developing his relationship with Artemis, Widukind in turn became an antivillain.

Over time, Artemis's grief over what happened to Marcus became transformed into bitterness, which in turn became a wrathful need for vengeance against those she believes have wronged her. In particular Gogs suffer her wrath, but as Gods Among Men unfolds others become the focus of her burning rage.

Wrath, of course, is one of the seven deadly sins. Rage became the character flaw that made Artemis violent, even bloodthirsty where Gogs are concerned. Her excessively violent nature makes her cross the line between hero and antihero. It also means that at some point she must pay a heavy personal price for committing the sin of wrath.

There were other influences that drove Artemis towards the character she is now. Germanic and Celtic mythology offered ways to resolve problems with the timeline of events in her life. Movies such The Deer Hunter made me ponder the psychological effects the violent events in Artemis's life would have upon her, which led me to consider the affects upon her relationships with those closest to her. Songs such as the Moody Blue's Gypsy (Of a Strange and Distant Time) and Bill Whelan's Highstep inspired particular scenes that, in turn, made me tweak her character so I could eventually include those scenes.

In many respects, Artemis Arrowsmith has become my favorite character. Her flaws become entangled with her strengths, her failings color her successes. Her importance in Gods Among Men and her ever growing complexity as a character made me alter other characters, facts about the world, and even plot elements so that they better fit what I needed and wanted from her character. Without her I couldn't begin to tell the story that I have worked on for so many years now.

Monday, August 24, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I shall continue reviewing the development of Artemis Arrowsmith, the character who has developed to fill the role of antihero in my epic fantasy, Gods Among Men. This is part of a larger series of posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, and includes posts about the nature of the hero, protagonists and antagonists, and multiple posts about the more heroic characters Morel and Tara Rihtwiz. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Last time I covered how I first included a male ranger-type character drawn from my Dungeons & Dragons (D&D) role-playing experiences, then evolved the character into being a female archer/hunter called Artemis Arrowsmith. Although I did discuss how the character underwent a sex-change and was renamed, I did not discuss the changes that occurred with her back story. That is because at this point in her evolution she had no back story to speak of.

To call Gods Among Men a large, complex tale is an understatement. It took a long time for me to understand what the story was, which made actually writing any of it rather difficult. For many years I was plagued by more problems than solutions and few of my vague thoughts made their way to written word.

Artemis was one of many characters included because I felt instinctively a need for certain archetypes common in fantasy and mythology. Over time, my thoughts on the plot began to coalesce and the real needs of the story became more clear. As that happened, some of the characters I first included were removed while others were altered, some quite dramatically.

The central character in Gods Among Men has always been Damon Roth. Part of my growth as a writer was understanding how making Damon Roth central to the story influences the development of other characters. To state this revelation in simple terms: all the other characters become defined by how they react and interact with Damon.

As originally conceived, Artemis was to be Damon's ally. For many years I kept her personality defined based upon stereotypical notions of what she should be like, and that made her impossible to write effectively. Once I realized Artemis needed a personality and history that made her a natural ally of Damon then she came into focus.

Thus began a slow mixing and matching of traits so that, upon first glance, Artemis would appear to be the exact opposite of Damon. He was a wizard, she was almost immune to magic. Damon was wealthy and lived in a grand manor, Artemis carried all her belonging in a backpack and had no permanent home. Damon was subtle, while Artemis was blunt. Damon planned everything he did with infinite care, while Artemis lived entirely in the moment, reacting instinctively to all that happened.

Underneath all these surface differences were the similarities that would bind them together. Both were exceptionally skilled, unusually intelligent, individuals who loved leading dangerous lives. Both were orphans, raised by the Guild, and inducted into service at a young age. Both had hurt those who cared for them, and both suffered guilt and regret over their actions. They each want redemption for their past sins. They want to be heroes, but both are willing to cross the moral lines that a true hero never would.

Then came the insight that firmly moved Artemis from merely an ally to a central character once and for all: Artemis is the lens through which the reader sees Damon Roth.

Damon needed to be mysterious; the reader must wonder about his motives and history and plans. Ergo, Artemis must ponder those questions. The reader should not trust Damon right away, therefore Artemis must not trust him right away. The reader should come to understand Damon overtime, so Artemis must come to understand him. Every question, every concern, every reaction I wanted the reader to have concerning Damon became the theme that ran through all of the scenes involving Artemis.

It was in this process that Artemis transitioned from a traditional heroic model of character to an antihero. As I explained in my post about Damon as the protagonist :
Damon Roth cannot be the hero because he does not embody heroic ideals. In his past he committed horrible acts for his own benefit. Acts which harmed many,including people he cared deeply about, though he was unable at that time to acknowledge those feelings even to himself. The important point of his character is that he is still doing this. He will again commit and cause atrocities that will harm many including those he cares for. ... The acts he commits in Gods Among Men, as terrible as they will be, are intended to save mankind, to save the world and everything on it. To avoid the death of every living thing on the planet he believes, truly believes, that he must follow a ruthless plan that leaves a path of death and destruction in his wake. Some must suffer so all may be saved.

If Damon is going to commit atrocities, and if Artemis is going to accept those acts as being required to achieve a greater good, then Artemis cannot be heroic in the classical sense. She must, on some level, be capable of rationalizing that certain amoral acts are required, and that is something a classical hero would never do. She is not a villain, because her acts do not spring from selfish desires, and she performs heroic deeds without thought of reward. She is flawed, and those flaws make her an antihero.

Friday, August 21, 2009

Antihero: A Closer Look At Artemis Arrowsmith

This is a continuation of earlier posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, as well as my exploration on the nature of the hero. I have previously talked about Damon Roth, the protagonist in Gods Among Men, and Demiurge, the antagonist, and why both fail to be either a hero or villain. I have multiple posts about Morel and Tara Rihtwiz, who fill the roles of classical and modern heroes respectively. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Today I will focus upon Artemis Arrowsmith, a woman who has evolved into the role of the antihero. I begin by reviewing how I came to conceive of her character and the various twist and turns that led to her current incarnation.

In a previous post I described how I first conceived of the story that would become Gods Among Men. To recap, I was a teenage geek who loved playing Dungeons & Dragons (a.k.a D&D), and so my initial musing on the story revolved around stock characters drawn from my experiences with role-playing games.

A character-type central to D&D is the Ranger. A Ranger in D&D is a hunter, a tracker, a woodsman, a fighter who has special expertise fighting certain enemies. Back when I was teenager it was clear that the creators of D&D were basing their Ranger upon the character of Aragorn from The Lord Of The Rings, who himself was based upon archetypal hunter-heroes.

Initially, I added a ranger-type character to Gods Among Men without much thought. The story I was conceiving revolved around the wizard that became Damon Roth. When I was sketching out my original ideas, a common theme in D&D adventures were background details like, "A long time ago there was a wizard so-and-so and his ranger ally such-and-such that fought the great evil etc..." Another concept that could be directly traced back to The Lord Of The Rings and the relationship between Aragorn and Gandalf.

And so, once I began thinking of a wizard as the central character, I naturally decided he must have a ranger ally. Having no better idea than that, I created a male ranger, named him Smith (nickname Smitty), and tried to figure out where he fit into the story. I thought of him as a tough, experienced, deadly fighter who could dispatch enemies without a second thought.

I also thought of the ranger as the character that would balance the group of heroes. In my mind, the wizard would be in constant conflict with the knight figure (who became Morel) and with other characters I was starting to introduce into the story. My first draft of the ranger had him as a peacemaker that pulled each person's extremes back toward the center so they could complete their quest.

It took me a while to realize the contradiction inherent in this concept of the character: the killer that makes everyone want to be peaceful and happy together. I found the contradiction impossible to fully reconcile, and so began changing the character more and more.

Perhaps the first major change came when a former girlfriend read my early drafts and noted, "You don't have any female characters." This prompted me to look at my major characters and consider which ones would benefit from a sex-change. The ranger named Smith was the first to undergo the procedure. In the process, I dropped the horrible nickname Smitty and the non-descriptive name Smith and began looking for a better name.

Being a fan of all things mythological, when I began thinking of a female hunter I immediately thought of the Greek goddess, Artemis. I liked the symbolism, so I gave my huntress a bow and changed her name to Artemis.

Later I stumbled across the name Arrowsmith; it was the name of the central character in Sinclair Lewis's Pulitzer Prize winning novel, Arrowsmith. I immediately liked the name Arrowsmith because it underscored the archery aspect of the character and created a nice alliteration: Artemis Arrowsmith.

After a bit or research, I discovered the character in the Sinclair Lewis novel was a doctor torn between the demands of society and his own desires. I liked the symbolism there as well, so Artemis Arrowsmith became my new and improved ranger character.

In my next post I shall continue reviewing Artemis's development as a character and the various influences that affected my choices with her.

Friday, June 26, 2009

Analysis of My Opening Paragraph: Part 2

This is a continuation of my personal analysis of my opening paragraph. The idea being to put into words what I see when I read it and explain why I am so reluctant to modify this one paragraph, despite advice to the contrary.

For ease of reference, here again is the paragraph in question:

Damon Roth built a grand house. An extensive foundation supported mighty oak limbs that reached skyward, unwavering in their duty, holding soaring gables aloft through the centuries. Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. Color-stained eyes framed the world in a kaleidoscope of possibilities. Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a resplendent thicket of trees that concealed the mansion from the world. Only the central tower, covered in a spider-web of vines, was tall enough to break the barricade of trees. From there Wizard Roth changed himself by changing the world.
In Part 1 of this analysis, I focused upon the symmetrical relationship between the opening and closing lines. i.e.

Damon Roth built a grand house. ... From there Wizard Roth changed himself by changing the world.
I summarized this relationship as follows:

With just the opening and closing sentences, the reader has been told this is an epic fantasy whose central character is willing and capable of challenging the established order to achieve a personal goal.

The opening and closing lines of this paragraph are symmetrical in that they focus upon a central theme. Who is Damon Roth? What is he planning? When is he going to act? Where is he at? Why is he doing the things he does? How far will he go to achieve his goals? The rest of a story is to answer these questions.

I will now focus on the second line and the next to last line. Here they are together.

An extensive foundation supported mighty oak limbs that reached skyward, unwavering in their duty, holding soaring gables aloft through the centuries. ... Only the central tower, covered in a spider-web of vines, was tall enough to break the barricade of trees.
In the paragraph's first sentence I introduced Damon Roth and his house and established the house as a statement about Damon's nature. In the second line I begin to flesh out the metaphor. I also start to establish a relationship to older literary genres. This connection to the other genres culminates in the next to last sentence.

In the paragraph's first sentence, I establish that Damon built the house. With the first words of the second sentence, "An extensive foundation", I establish, subtly I hope, that Damon works on a large scale. That his plans are "extensive" and have a strong "foundation".

The relationship to older literary genres begins with "supported mighty oak limbs". It was quite common in older genres to indulge in personification, i.e. an ontological metaphor where an inanimate object is presented as if it were a person. The object in the metaphor becomes a statement about the person.

"Mighty oak limbs" directly refers to the timbers Damon used to build his house, but indirectly indicate that Damon is a person of great strength, vitality, and power. "oak", in particular, is a symbol of strength, durability, protection, longevity, and re-birth. All characteristics I will associate with Damon throughout the story.

With "reach skyward" I imply several things, again with subtle intent, about Damon. Directly I and still talking about the beams and timbers used to build the house. Indirectly I am saying Damon is reaching for something, that he is looking up to some lofty goal. The word "skyward' itself carries several implications. His plans reach beyond the earth to encompass the whole of creation. Damon is reaching toward heaven, thus implying either a desire to be good, or to be God, or both. It carries the hint of his intent to become (partially) divine by becoming the God Among Men.

The phrase "unwavering in their duty" is simple. The house is still standing, and Damon will not falter in his quest, no matter the cost or burden he must bear.

The phrase "holding soaring gables" gives a physical image of the house. It implies a style of architecture that began in European countries and establishes cultural image of a Medieval/Renaissance/Victorian type of society. This is quite common in modern fantasy and gives the reader a touchstone of what to expect as more details of the society and culture are presented.

With "aloft through the centuries" I establish, for the first time, that this is not a new house. That it is very old and has withstood the test of time. It has successfully survived storms and resisted decay. Since the house is a metaphor for Damon, he too is centuries old and has survived adversity and resisted decay.

Skipping down to the next to last sentence, we begin by concluding the description of the house started in the second sentence. "Only the central tower," again underscores the image of a European style manor or castle, one with at least two wings, and a tall tower in the center. Since the metaphor, and the entire paragraph, is about Damon, the "central tower" must be "central" to Damon's personality and plans. The tower is a reflection of him in a fundamental way.

With that thought in mind, consider the phrase "covered in a spider-web of vines,". A spider-web symbolizes so much it is hard to list them all. Damon is the spider, at the center of the web, sensing the slightest tremor that effects his plans. He ensnares the unwary. In much of literature the spider carries an evil connotation, but it is the spider that traps and kills many of the insects that plague mankind and carry deadly diseases. The spider is cunning, patient, hardworking, skillful, and a lethal foe that poses no harm to those that it cannot consume and do not threaten it. All characteristics I want the reader to see in Damon.

I connect again to older genres with the phrase "was tall enough to break the barricade of trees." The "barricade of trees" refers to the forest surrounding Damon's house that was established in a previous sentence. Forests, particularly in Medieval and Renaissance literature, were often used as a metaphor for the world or mankind as a whole. Therefore this sentence establishes Damon's relationship to the world and the rest of humanity. This image is joined with the tower which is a reflection of Damon.

The tower is taller than everything around it, just as Damon is a larger character than all those who will surround him throughout the story. The image of the tower breaking the barricade of trees expresses his desire to be larger than humanity as a whole. To transcend his own humanity and become the God Among Men.

I spent a long time thinking about each word in this paragraph. I struggled with how it fit into literary traditions, and what it said about my world and my protagonist. Perhaps it is foppish arrogance to see all this in my own work, but I am trying to write something I hope touches on greatness. I do not claim to have achieved greatness, but it is the goal I set for myself. If I fall short it is because of a lack of talent, not a lack of desire or effort.

In my next post I will continue dissecting my personal views of the remainder of the paragraph. I will try to be briefer next time, but my own verbosity will no doubt assert itself as it did this time. Until next time, have fun.

Friday, June 19, 2009

Analysis of My Opening Paragraph: Part 1

A few months ago I wrote about the purpose of the opening sentence, and mentioned the opening paragraph to my epic, Gods Among Men. In that post I said:

I wrote the opening over and over, trying one starting point after another, until I finally found a formulation that felt right.

My final choice for the opening sentence introduces my central character and established a starting scene. It leads naturally into a first paragraph crafted to inform the astute reader what to expect from the whole story. The first paragraph is mirrored by the last paragraph of the entire multi-volume epic. Thus Gods Among Men is framed by two paragraphs designed to fit together. They form the beginning and the end, the alpha and omega....

...it is the right starting point for the tale I want to tell. I have been told, on more than one occasion, that a different opening might be better. Perhaps, but replacing that paragraph, to me, undermines a structure important to the overall plot.

In this post I want to explore a little of what I see in this paragraph and why I think it is so important to the overall story. Here then is the opening to Gods Among Men.

Damon Roth built a grand house. An extensive foundation supported mighty oak limbs that reached skyward, unwavering in their duty, holding soaring gables aloft through the centuries. Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. Color-stained eyes framed the world in a kaleidoscope of possibilities. Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a resplendent thicket of trees that concealed the mansion from the world. Only the central tower, covered in a spider-web of vines, was tall enough to break the barricade of trees. From there Wizard Roth changed himself by changing the world.
The first two words identify the protagonist, Damon Roth. It tells the reader to watch this person. In addition, the name "Damon" carries symbolic connotations that I exploit throughout the story.

"Built" marks him as a person of action and accomplishment, someone who plans, implements those plans, and sees them through to completion. "a grand house" tells the reader Damon is capable of working on a large scale, of having a vision of a end result and successfully navigating the difficulties to see that vision fulfilled.

The first sentence is symmetrically linked to the last one.

From there Wizard Roth changed himself by changing the world.
"From there" implies the tower mentioned in the next to last sentence, but that tower is located at Damon's grand house, mentioned in the first sentence. "Wizard Roth" informs the reader that this is a fantasy story and that Damon Roth has magical powers.

"changed himself" is the pivot point of the paragraph and the story as a whole. In two words it tells you that everything that follows is because Damon Roth wants to change who he is. His motivations are not for power or riches, but to become a different person. Whatever else happens, no matter the appearance or people affected, everything in the end is about Damon Roth and his personal quest.

The two words "changed himself" define the emotional center of the story, and raise a series of questions. What is it Damon wants to change about himself? Why does he want to change? What does he want to change into? Does he want a physical, spiritual, and/or psychological change?

One additional question is raised: How does Damon plan on changing himself? That is answered by the closing phrase, "by changing the world." The scope is defined, the world as a whole is about to be reordered by Damon Roth.

With just the opening and closing sentences, the reader has been told this is an epic fantasy whose central character is willing and capable of challenging the established order to achieve a personal goal.

The opening and closing lines of this paragraph are symmetrical in that they focus upon a central theme. Who is Damon Roth? What is he planning? When is he going to act? Where is he at? Why is he doing the things he does? How far will he go to achieve his goals? The rest of a story is to answer these questions.

The other sentences in the opening paragraph have a similar symmetry, something I will discuss further in the second part of my analysis.

Thursday, May 21, 2009

Antagonist: A Closer Look At Demiurge

A while back I wrote abut the roles of protagonist, antagonist, hero, villain, antihero, and antivillain in my story, Gods Among Men. Today I will delve deeper into the role of antagonist and how my character, Demiurge, fills that role.

The antagonist is fundamentally a reactive character. It is the protagonist that initiates the action and drives the plot. The antagonist reacts to what the protagonist does. It is common for the antagonist to either be the hero or villain of the story, but Demiurge is neither.

Once, a very long time ago, Demiurge was a great hero. That was before he was killed in his war with The False Gods. In the final battle he was utterly destroyed, yet continued to exist. He is now a grotesque aberration, neither dead nor alive. He has no choice in this. The one thing he fundamentally cannot change is himself.

Demiurge's current relationship to most people is similar to our relationship with insects. If an insect annoys us we either make it go away or kill it. If an insect is doing something interesting we might watch it for awhile, but likely not interfere. Otherwise, we ignore insects. Few insects occupy our thoughts for more than a moment and all are soon forgotten.

It is this attitude that keep Demiurge from being hero or villain, antihero or antivillain. The mundane world means too little for him to either save or destroy it. He has no interest in causing harm, and makes no effort to stop tragedy.

Damon Roth, my protagonist, is another matter. Damon Roth at one point has something Demiurge does care about, and proceeds to play a shell game with it so Demiurge can't find it. What is it that Damon has that Demiurge wants? My MacGuffin, the satchel I wrote about in a previous post.

Damon Roth puts Demiurge in a unique position. Demiurge wants the satchel more than anything else in the whole of creation. He cannot ignore Damon like he does others. Nor can Demiurge kill him. Damon has arranged that if he dies Demiurge will never find the satchel. This allows Damon Roth to lure Demiurge into a battle of wits and wills, subtle manipulations and opaque strategies. A game of chess with everyone else as pawns to be used or discarded as the situation demands. A contest both know can only end in the destruction of one of them.

What does Damon Roth want from Demiurge? Demiurge is the God Among Men, and that is what Damon Roth needs to become if he is to save all life on the planet. The only way Damon can do this is to destroy Demiurge and steal his immense power, knowledge, and memories.

What Damon needs to accomplish this goal is in the satchel. He must have the satchel and be near a distracted Demiurge in order to succeed. He dare not let Demiurge near the satchel until he can guarantee these conditions.

The other character's in the story revolve around these two figures and their cosmic conflict. They follow one or the other for a variety of reasons. Their individual fates depend on which one is ultimately triumphant.

Thursday, May 14, 2009

Protagonist: A Closer Look at Damon Roth

In an earlier post I spoke about the various roles of protagonist, antagonist, hero, villain, antihero, and antivillain. In that post I spoke in general terms about how those roles are filled in my story, Gods Among Men. Today I will delve deeper into the role of protagonist and how my central character, Damon Roth, fills that role.

The protagonist is the central character around which all action revolves. He is the driver of the plot, he creates the situation that everyone else responds to. Often the protagonist is either the hero or the villain, but not in my story.

Damon Roth cannot be the hero because he does not embody heroic ideals. In his past he committed horrible acts for his own benefit. Acts which harmed many, including people he cared deeply about, though he was unable at that time to acknowledge those feelings even to himself. The important point of his character is that he is still doing this. He will again commit and cause atrocities that will harm many including those he cares for.

This makes him seem like the villain. However Damon is not a villain either, at least not now. In his past he was a villain. He committed evil acts to promote himself; to advance his power, wealth, and ambition. Now he is searching for redemption. The acts he commits in Gods Among Men, as terrible as they will be, are intended to save mankind, to save the world and everything on it. To avoid the death of every living thing on the planet he believes, truly believes, that he must follow a ruthless plan that leaves a path of death and destruction in his wake. Some must suffer so all may be saved.

Important in this distinction is the word, "believes".

Just because Damon believes his actions are required does not make it true. His goals are clear, and the threat real. The path he chooses to address this threat and achieve his goals are dictated by the man he was as well as the man he wants to be. If he is successful then mankind and the planet have a hope for survival, not a guarantee. And his failure does not mean the death of hope. His solution is one possible answer out of many. It is the answer he believes in, the one he has the skills and personality to achieve. It is this ambiguity that also prevents him from being either antihero or antivillain.

If his plan were the only hope, with his failure resulting in the inevitable death of all life on earth, then he would be an antihero. A savior who lacks heroic qualities. If his plan were flawed, or the threat non-existent, then he would be an antivillain. A destroyer with at least some noble qualities. Since neither of these conditions are met, he cannot be either antihero or antivillain.

In the end, Damon must face the ultimate test. Successfully saving the planet is not enough for him to achieve the redemption he seeks. If it were, then his actions are tainted by the same self-serving motivations that made him a villain in his youth. To redeem himself Damon Roth must eventually sacrifice himself. His quest requires him to commit an act that harms himself terribly, but guarantees the world is safe.

Gods Among Men opens at the moment when Damon first realizes he must make such a sacrifice. Everything that happens from that point forward hangs on his acceptance of that fact.

Damon cannot be classified as either good or bad, hero or villain, antihero or antivillain. He is a flawed person of tremendous abilities dealing with an immense problem in the only way he knows how. In the end it is the reasons for his actions and how he adheres to those convictions that will determine his true worth.

Monday, May 11, 2009

When last we met...

Yesterday the group met to review chapter three, ...Warns the Ruling Circle..., of my epic Gods Among Men. They also looked over the latest version of chapter one, The Wizard's Spells..., to let me know if it still required formal editing by the group.

I had hoped, not vainly I believe, that The Wizard's Spells... would pass muster. That the group would say, "It's good enough, don't waste our time submitting it again." I was pretty certain that ...Warns the Ruling Circle... would require another major pass, but I was very hopeful for chapter one.

Alas, my hopes were dashed. The consensus was that while chapter one was much improved it still required one more editing effort by the group. But just one more. A final review to clean up the flotsam and jetsam still floating around in the text. We didn't discuss the details of what was wrong, just that it still has issues. I want to avoid infinitely editing this chapter, but I cannot ignore warnings from the group. I shall resubmit chapter one when my turn rolls around again.

Chapter three still has major problems in its first section, but surprisingly few problems in its other two sections. The first section will certainly require another significant reworking, and another editing pass, and possibly one more after that, but I think the crucial structure of that section is becoming much clearer. The problems are clear in any event, even if solutions are not. The direction I must take the chapter is known, it is the path from the start to the end that I must find.

Tuesday, May 5, 2009

Protagonist, Antagonist, Hero, Villian, Antihero, and AntiVillian

Protagonist, antagonist, hero, villain, antihero, and antivillain are crucial elements of storytelling. At least some of these roles must be filled by one or more central characters or there is no story to tell. One character may fulfill several of these roles, or one role may be filled by several characters. For example, it is common for the protagonist to also be either the hero or the villain, and the antagonist to fill the opposite role.

Identifying which role particular characters play is crucial to how you define them, how you write them. When a character approaches a crucial decision, what they do is largely defined by the role they play. In Gods Among Men, I found it useful to deconstruct these elements into separate individuals.

My protagonist, Damon Roth, drives the plot, but is neither hero nor villain. He is opposed by the antagonist, Demiurge, who also is neither hero nor villain. They both are larger than life and pursue goals that cannot be labeled as good or evil. They will not hesitate to do good when it does not affect their plans, and they hesitate to do evil even when their plans demand it of them. People are pawns in a game they play, and the world’s fate depends on which one wins.

The hero role is filled first by Morel Rihtwis, a prince whose name literally means moral, right, and wise. Morel embodies nobility, and struggles with every decision to always make the morally right choice. Later his daughter Tara grows into the hero role.

My villain is Maelgar Tregadie, also called the Y’fel. He is filled with hate and a desire to see the world burn. His desire for power is inextricably tied to his lust to harm others, especially his father, Integras Tregadie. He believes Demiurge is the key to his success.

Artemis Arrowsmith is my antihero. She has been raised to be a soldier, a killer, and she is very good at it. She is driven by desires for vengeance, a bloodlust that leads her to commit atrocities against those who wronged her. But she is willing to sacrifice herself and those desires to save others. She is ruthless when she must be, but tries to walk away when she can. She aligns her fortune to Damon Roth.

The antivillain is Widukind. He is driven by honor above all else. He will not lie, nor cheat, nor steal, nor shy from danger. His word is sacrosanct and he would rather die than break it. He is deeply religious, and remains true to his faith throughout the story. He has no problem with sacking villages, killing the helpless, and committing atrocities for no reason other than he is following orders. His conscience bothers him, but not enough to make him stop. He follows Maelgar, believing him to be a prophet of his god, Demiurge.

There are many more characters in this large, complex tale, but this collection of people form a crucial core to Gods Among Men. Without them, there is no story to tell.

Thursday, April 30, 2009

Naming in a Created World: Brant's Version.

A little while back Kathryn posted Naming in a Created World, in which she discussed the ways she has for coming up with names in her world. I found this article interesting in and of itself, but also because of the differences between her approach and mine.

I developed my story in fits and starts over a very long time. Sometimes years would go by with no actual writing taking place, just random ruminations. I am a spotty note taker, and I realized after a few years I was in danger of forgetting key elements of my story. What role did certain characters play? How did they fit into the plot? Who were they in opposition to? What was their story arc? What is this place? Why is it important? What does this doo-dad actually do?

I decided to address these issues in two ways: 1) The language used when I wrote scenes for the first time, and 2) The names I choose.

With regards to the names of characters, I tried to choose names that crystallized the character for me personally. I named one central character after Artemis, the Greek goddess of hunting, forests and hills, child birth, virginity, fertility. A huntress carrying a bow and arrows. With the name Artemis I captured the image of my character and defined much of her personality.

Another character I named Morel Rihtwis. This is a joining of the medieval words for moral, right, and wise. Again, when I read the name I know this character instantly. There is no doubt about how I should write his scenes.

My biggest exception to this scheme for naming characters is my protagonist, Damon Roth. I named him because I like the sound of the name as it rolled off my tongue. It was only later that I discovered it derived from the Greek story of Damon and Pythias, a story symbolizing trust, loyalty, and true friendship. Damon as a name means constant one. I fell in love with the symbolism, at how well it dovetailed with my thoughts about the character. I began using the ideas to frame much of Damon's character arc.

For me, names of people, places, and things became placeholders. Post-it notes within the story to remind me what I was thinking when I jotted down a quick thought. It is a technique which has served me well.

Tuesday, April 21, 2009

Avoiding the Infinite Edit

I am currently editing The Wizard’s Spells..., the first chapter of Gods Among Men, again. I have edited it many times before, but I think it is very close to being truly "finished". Of course, I thought it was "finished" a while back.

I thought The Wizard’s Spells... was really good when I first submitted it to the writers group. Their comments made it clear the chapter wasn't bad, but it wasn't good either. Someone reading that version for the first time would likely get bored during certain sections and skim pages at a time. I took the group's comments to heart, focused on the weak or slow sections, and worked to make the chapter better.

I submitted The Wizard’s Spells... to the group again a couple of months ago. This time it was good, but not as good as it needs to be. Most of the problems were minor, mostly tightening sentences or reducing excessive descriptions. But the middle section was still mediocre at best. It was an info-dump. A long winded section that brought the momentum of the chapter to a slow crawl.

Again I took the group's suggestions to heart. I reworked the middle third of the chapter almost from the ground up. It was easier than I thought. Substantially easier than the nightmare that was rewrite of chapter three, ...Warns The Ruling Circle,....

The end result is a chapter that I believe is really, very, good. The Wizard’s Spells... has become a focused, well-paced, interesting introduction to a fantasy world and an epic story. Which is what I wanted all along.

Since the middle section required a major overhaul, I will likely submit the chapter one last time to the group. Just to make sure it is as improved as I think it is. I sure there will be more problems, and I will address them, but this should be the last time this chapter will be reviewed until I submit it to an agent or a publisher.

I say "last time" because I believe there are no more major problems with the chapter. It is possible to edit a chapter over and over and never "finish" it. I could reword sentences and rewrite the same scene over and over. Infinitely editing the same chapter, never moving on to the bigger story. At some point you have to draw a hard line and say, "Yes it could be better, but it is good enough as it is right now."

There is no perfect sentence, no perfect way to tell a scene. To try and achieve perfection is a fool's errand. A proper goal is to achieve a great moment. A turn of phrase that sticks in the reader's mind, an image that burns itself into their memory. An acceptable result is to not bore the reader, to keep them from deciding your story is not worth reading.

I may, just may, have a great moment or two in The Wizard’s Spells.... The major accomplishment, however, is that I have come very close to removing all the clutter that might drive readers away.

Sunday, April 12, 2009

I've Finished Editing Chapter Three, Again

I just finished one of the longest, hardest editing tasks I've ever undertaken.

Several months ago my writing group reviewed the third chapter of my epic, Gods Among Men, entitled …Warns the Ruling Circle,….

They weren't enamored. I received a long, long, list of recommended changes. I would like to have ignored their suggestions, but that would defeat the purpose of the group. Besides, they were right about the problems.

I spent a couple of months just staring at the list. Making the changes required to address the problems was a staggering challenge. It required snapping the chapter into pieces and reconstructing it almost from the ground up. Characters had to be reworked and scenes completely altered. Finally I bit the bullet and ripped the chapter into pieces and put it back together one word at a time.

For a minor chapter this would have been a tall order, and …Warns the Ruling Circle,…. is no minor chapter. It is the chapter where I introduce the characters who occupy the hero role in my story, and first reference the character who will be the principle villain. This chapter has to work.

(I know, "What was I doing in the first two chapters if not introducing the heros of villians?" I was introducing the protagonist and the anti-hero. That is a subject for another post.)

I must admit, the group, as usual, was right. The reworked chapter is far stronger. It will likely need another editing pass, but I doubt it will need another wholesale makeover. It still has the elements I need for later in the story, but now it reads like something close to a finished work. There are passages that make me feel proud as a writer, including some that wouldn't exist if I hadn't been pushed into making these changes.

Now I need to get to work on their suggestions for chapters 1, 2, and 4.

Wednesday, April 8, 2009

The Purpose of the Opening Line

I was at ImagiCon a few weeks ago and one of the authors raised a rhetorical question. "What is the purpose of the first sentence of your story?" he asked, then replied, "To get people to read your second sentence."

I am, at best, ambivalent about this sentiment. Certainly the first sentence should not make people drop the book in disgust, but should the opening be a snare for readers?

I did not choose first sentence in Gods Among Men for others. I wrote the opening over and over, trying one starting point after another, until I finally found a formulation that felt right.

My final choice for the opening sentence introduces my central character and established a starting scene. It leads naturally into a first paragraph crafted to inform the astute reader what to expect from the whole story. The first paragraph is mirrored by the last paragraph of the entire multi-volume epic. Thus Gods Among Men is framed by two paragraphs designed to fit together. They form the beginning and the end, the alpha and omega.

Does my first sentence make readers want to read the second? I don't know. I do know it is the right starting point for the tale I want to tell. I have been told, on more than one occasion, that a different opening might be better. Perhaps, but replacing that paragraph, to me, undermines a structure important to the overall plot.

I can easily replace almost every other sentence or paragraph in Gods Among Men, I can rewrite whole chapters. But the opening paragraph, the opening sentence, is hard to change without disrupting something fundamental to the story.

Monday, April 6, 2009

A MacGuffin Is Not Something On McDonald’s Menu.

Alfred Hitchcock described the MacGuffin as an object around which the plot revolves, something the characters care about but which the audience doesn’t. The characters fight for the MacGuffin, betray each other for it, steal for it, kill for it, die for it. It is the One Ring, the Maltese Falcon, the secret plans vital to defeating the Nazi’s, the valuable necklace someone risks prison to acquire.

In my previous post I told of how I first started thinking about my major story, Gods Among Men.

One day I was having a daydream in which I envisioned a dwarf, dressed in armor, carrying a war-axe, creeping through an overgrown forest. Any player of role-playing games can see where this goes. The dwarf is part of a diverse party, there are monsters nearby and a fierce battle ensues. The party’s wizard is isolated, trapped by an Orc warrior, with no hope of escaping. In desperation he reaches into his satchel and…pulls out a .44 Magnum Revolver and shoots the Orc.

Nothing now remains of that original daydream except for the wizard’s satchel. Not the dwarf, orc, wizard, or gun, just the satchel that the gun came from.

Why the satchel? Without going into details of my plot and mythology or the strange path I took in developing both, making the satchel magical made other problems easier to solve. Giving it special properties with well-defined behaviors made plot twists possible that would have been difficult otherwise. The more important and powerful I made the satchel the easier it became for me to write the story.

Of course, once the satchel became a powerful magical item, it became valuable to the characters. Who has it at any given moment becomes important. If the hero loses the satchel, or the wrong person seizes it, that event creates dramatic tension.

Over many years that satchel became the focus of much of the action in Gods Among Men, became the glue that tied the various plot threads together. It went from a minor detail of a daydream to the item characters fight for, betray each other for, steal for, kill for, and die for.

That satchel became my MacGuffin.

Thursday, April 2, 2009

Where Does a Story Begin?

Where does a writer get their ideas from? For me, and I suspect for most writers, it begins with daydreams. ‘Begins’ is the key word there. What happens because of the daydream distinguishes audience from storyteller, storyteller from writer, and writer from author.

A daydream is our imagination, often our sub-conscious, telling us a micro story, a fragment of a scene. We are our own audience. We listen and watch as a scene plays out in our head, enjoy the moment, then go about our day. Usually the dream is forgotten almost as soon as it is over. We never cross the boundary from audience to storyteller.

A storyteller sees something in the daydream that makes them stop and pay attention to it. It may be no more than a flash of stray thought, but it is enough to wake the conscious mind and bring to bear its full faculties. There are questions to answer and details to flesh out. It is not enough for the storyteller to merely experience the fragment of the scene, they must expand out it until it is but one small part of a story arc.

For me, my major work, Gods Among Men, began decades ago when I was a teenage geek. I was an avid player of Dungeons & Dragons. One day I was having a daydream in which I envisioned a dwarf, dressed in armor, carrying a war-axe, creeping through an overgrown forest. Any player of role-playing games can see where this goes. The dwarf is part of a diverse party, there are monsters nearby and a fierce battle ensues. The party’s wizard is isolated, trapped by an Orc warrior, with no hope of escaping. In desperation he reaches into his satchel and…pulls out a .44 Magnum Revolver and shoots the Orc.

That was the moment I stopped and thought, Where the hell did that come from? How had a modern firearm ended up in a medieval fantasy world? Is it from the distant past? If so, how could both gun and bullets be in good working order and not rusted or otherwise degraded? How did the world change from one based on technology to one based on magic? How did the wizard get the gun? Where did he find bullets? How did he learn to use it? How and why did the gun end up in his satchel? Is there something special about the satchel itself?

These and a host of other questions began to plague me. I had to have answers that made sense to me. I began to fill in these details, to turn the scene into a consistent part of a larger story arc. I had crossed the line between audience and storyteller.

The jump from storyteller to writer is much harder. A writer takes the raw elements of story and translates them into words. What doesn’t work is thrown away, what does work is refined. Characters are developed, given motivations, and put in opposition to each other. Comedy, drama, and tragedy are included in careful measurements to move the plot forward. A beginning and ending for the story is found. The original daydream may be lost entirely or made unrecognizable to any but the writer.

I am now a writer. My work is incomplete, but I am writing it day by day, week by week. I know where it starts and how it ends. I know all the major plot points. I have defined the principle characters, what their motivations are, and determined their character arcs. I know who lives and who dies, whose dreams are fulfilled and whose are shattered.

The distinction between writer and author is simple to define, but is a jump harder to make than the one from storyteller to writer. An author has a completed work published and read by others. An author has readers that turn each page wondering what will happen next, an audience emotionally invested with the story. An audience that knows nothing about the origins of the story, of how the story was written in fits and starts over months or years. They only have the author's completed work before them. Whether they enjoy or hate it is a combination of their personal tastes combined with the author’s skill.

I am not yet an author. I have a first draft of the first book of my series. It has good elements and bad. It requires a lot of rewriting before it is ready for publishing. Because of the nature of my story, I will likely have to write at least some of the other books in the series before I have a realistic chance at publishing any of them. I fear I may have to write all seven books in the series, or at least the first four, because there are no other places where I can say, “Here is a completed story arc.”

I am not deterred. After all, what worth is victory that comes without obstacles? I will be an author some day. How this will come to pass I cannot say. It is a mystery. One I am dying to find out how it ends.

Sunday, March 29, 2009

In the Beginning...

Herein lies the history of the Magic City Writers and the purpose of this site.

In March of 2008 I attended the OmegaCon Science Fiction and Fantasy convention in Birmingham, Alabama -- the Magic City. OmegaCon was not very good overall, but it had numerous literary panels that, as an aspiring author, I found quite enlightening and inspiring. One in particular was on forming a writer's group. After the convention I formed a group as quickly as possible.

Without naming names, I was able to find a small number of like minded writer's and we began critiquing each other's works on a regular basis. We later advertised for new members under the name Magic City Writers.

In March of 2009, Birmingham was host to ImagiCon, a smaller but much better run Science Fiction and Fantasy convention. There I attended a lecture entitled The 4 C's. The focus of this seminar was on building a sense of community around your work, and they suggested starting a blog about your work.

Which brings us to this, the first post of The Magic City Writers Blog.

At least once a week I will try to post something about writing in general and Science Fiction and Fantasy writing in particular. I shall regularly focus upon my own works in progress and attempts to become published. Occasionally I shall include excerpts from my epic, multi-volume, story, Gods Among Men, with the hope that the post will inspire comments and discussion. I also encourage other members the Magic City Writers to post as often as they can.

I honestly have no idea where this may lead, but I hope the journey will be fun for all of us.

-- R.B. Davidson