Showing posts with label hero. Show all posts
Showing posts with label hero. Show all posts

Friday, November 5, 2010

NaNoWriMo Day Five

Welcome to Friday, and day five of writing that novel you have clunking around in your head. You haven't started yet? No worries. NaNoWriMo is pretty forgiving, and you can start anytime. I have a great hero song for you today, and creating a hero is an important step to writing a novel (at least in my world). Today's song is an Irish didy, an ode to the fallen soldier. It is hard to pronounce in Irish (aren't they usually?), and is called Seainneam Cliu Nam Fear Ur. In English, that is We Sing a Song of the Brave Lads, and it is sung by Capercaillie. I love the haunting qualities of the song, and the sad images it often brings up in my head. Enjoy, and keep your NaNoMoJo going.

Saturday, September 26, 2009

The essence of character analysis

There are certain things that make a story’s character unique. Whether it is the kinky hairstyle, the way they always chew a toothpick, or their unerring strive towards justice, there is something that makes them special. But, your person is more than just that one unique quality. They are many stones that build up the base of your character’s personality, even if only one or two of them are easily recognized. One of the best ways I have found to create (or flesh out) a character is to write up an analysis of their character, what makes them tick. Here is my personalized list of what I do when trying to flesh out a hero, heroine, bad guy, or sidekick for my stories.


    Physical Description
    - Full name, including nicknames, maiden names, and aliases
    - Height, weight, age, sex, and race
    - Hair color and style, eye color, face shape
    - Tattoos, body piercings, scars, moles, freckles
    - Clothing, makeup, and jewelry preferences
    - Physical movements or quirks
    - Talkative or silent? Morose or happy? Introvert or extrovert?

    Writing Description
    - What words would you use to describe the character?
    - What phrases would be good to associate with the character?
    - What objects are associated with the character?
    - What places are associated with the character?
    - Are there any manners or morays of the time the character is in that affect the traits of the character?

    Morality and Motivation
    - What is the character’s moral compass set to?
    - What is the character’s core motivation?
    - Will this character change throughout the story?
    - Will this change in the character also affect the moral compass?
    - How will this change affect the others?

    Action
    - Are the characters actions normally wise or unwise?
    - Does the character think before acting, or more spur-of-the-moment?
    - What is the effect of the character’s actions on others?
    - Does the character have special moves or ways of doing things?

    Author’s Preference
    - What do you like about the character?
    - What do you dislike about the character?
I hope this outline of a simple character analysis helps anyone who is having trouble making their characters real or unique. At the very least, I hope this spurs whoever reads this into making a character list of their own.

Friday, August 28, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 3

This post is part of an ongoing series about the central characters in my epic fantasy, Gods Among Men. Here are links to the earlier posts in this series.

Protagonist, Antagonist, Hero, Villain, Antihero, and AntiVillain
Protagonist: A Closer Look at Damon Roth
Antagonist: A Closer Look At Demiurge
The Nature of the Hero
Hero, Part 1: A Closer Look At Morel Rihtwis
Hero, Part 2: A Closer Look At Morel Rihtwis, Part 2
Hero, Part 3: A Closer Look At Tara Rihtwis
Hero, Part 4: A Closer Look At Tara Rihtwis
Antihero: A Closer Look At Artemis Arrowsmith
Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I continue with reviewing the character of Artemis Arrowsmith, the woman who fills the role of antihero in Gods Among Men .

In my previous two posts on Artemis I established the journey she took from being a stock, male, character with no well defined role to a female character central to the story. Last time I focused upon the elements that would become seeds for her back story, about how on the surface she would appear to be completely different from the story's protagonist, Damon Roth, but underneath would have a history and personality that made her his natural ally. I described how Artemis became the lens through which the reader sees Damon Roth.

Within that framework were details that had to be filled in. Details that took years for me to determine and which were inspired and influenced by a motley collection of sources including, but not limited to, Greek mythology, Dungeons & Dragons, Dances With Wolves, Babylon 5, cheesy science fiction heroines, and the seven deadly sins.

First came Dungeons & Dragons, which is where Artemis first began. She was inspired originally by the ranger character class. Rangers in D&D are fighters with specialized knowledge of certain types of creatures that heps them become experts at fighting and killing those creatures. I incorporated this feature of rangers into Artemis's personality by making her exceptionally knowledgeable of, and focused upon killing, Gogs; humanoid creatures that have a wolf-like appearance along with some characteristics of wolves.

I couldn't have Artemis intent upon killing Gogs unless she had a good reason for hating them. Killing for no reason is the act of a villain, and I was determined that Artemis would not be a villainous character. Finding a reason for her to hate Gogs drove me to flesh out these creatures as something more than big nasty wolf-like monster. At the same time, I also needed a way for Artemis to gain her special knowledge about them.

Around this time I watched the movie Dances With Wolves, in which Mary McDonnell plays the character Stands With A Fist. Her parents were killed by Indians when she was a young girl, and then she was raised by a different tribe of Indians.

There on the screen were answers for why Artemis hated Gogs and where her expertise of them came from. Artemis hates Gogs because they were responsible for someone she loved dying, and her knowledge came from a period where she was taken captive and lived among a Gog tribe.

This solution raised other problems. I had already decided that Artemis was an orphan raised by the Guild, a world-spanning empire. This part of her history was important because it paralleled Damon's own childhood and was integral to using Artemis as a way to explain Damon to the reader. i.e. Artemis could not be raised by the Gogs, nor could it be her parents that were killed by the Gogs.

The solution to this quandary came from a merging of ideas from the science-fiction television series Babylon 5 and the story from Greek mythology of Artemis and Actaeon.

In an episode of Babylon 5 there was a tender, romantic moment in which the character Marcus Cole sacrifices his life to save the life of the woman he loves, military officer Susan Ivanova. This prompted me to add a love interest for Artemis, someone she grew up knowing and fell in love with. I named him Marcus, a homage to the character who inspired him. I decided that Marcus and Artemis would have served in the military together and that he died fighting Gogs.

In Greek mythology, the goddess of the hunt, Artemis, catches the mortal Actaeon spying upon her. As punishment she has him torn apart by his own hounds. I already thought of the Gogs as related to wolves, which in turn are related to hounds. Once I thought of Actaeon being torn apart by hounds because of Artemis, it was easy to conceive of Marcus being killed by Gogs because of something Artemis did.

I combined these ideas and decided that Marcus and Artemis were, at some point in the past, sent to a remote fort. Because of something Artemis did, Gogs overran the fort, Marcus died, and Artemis was taken prisoner. There she would learn about Gogs in great detail before she managed to escape and make her way back to civilization. As a plot twist, I decided the Gog who captures her and holds her prisoner would be Widukind, the Gog I created based on the work I did while developing Morel Rihtwis's character arc. In developing his relationship with Artemis, Widukind in turn became an antivillain.

Over time, Artemis's grief over what happened to Marcus became transformed into bitterness, which in turn became a wrathful need for vengeance against those she believes have wronged her. In particular Gogs suffer her wrath, but as Gods Among Men unfolds others become the focus of her burning rage.

Wrath, of course, is one of the seven deadly sins. Rage became the character flaw that made Artemis violent, even bloodthirsty where Gogs are concerned. Her excessively violent nature makes her cross the line between hero and antihero. It also means that at some point she must pay a heavy personal price for committing the sin of wrath.

There were other influences that drove Artemis towards the character she is now. Germanic and Celtic mythology offered ways to resolve problems with the timeline of events in her life. Movies such The Deer Hunter made me ponder the psychological effects the violent events in Artemis's life would have upon her, which led me to consider the affects upon her relationships with those closest to her. Songs such as the Moody Blue's Gypsy (Of a Strange and Distant Time) and Bill Whelan's Highstep inspired particular scenes that, in turn, made me tweak her character so I could eventually include those scenes.

In many respects, Artemis Arrowsmith has become my favorite character. Her flaws become entangled with her strengths, her failings color her successes. Her importance in Gods Among Men and her ever growing complexity as a character made me alter other characters, facts about the world, and even plot elements so that they better fit what I needed and wanted from her character. Without her I couldn't begin to tell the story that I have worked on for so many years now.

Monday, August 24, 2009

Antihero: A Closer Look At Artemis Arrowsmith, Part 2

Today I shall continue reviewing the development of Artemis Arrowsmith, the character who has developed to fill the role of antihero in my epic fantasy, Gods Among Men. This is part of a larger series of posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, and includes posts about the nature of the hero, protagonists and antagonists, and multiple posts about the more heroic characters Morel and Tara Rihtwiz. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Last time I covered how I first included a male ranger-type character drawn from my Dungeons & Dragons (D&D) role-playing experiences, then evolved the character into being a female archer/hunter called Artemis Arrowsmith. Although I did discuss how the character underwent a sex-change and was renamed, I did not discuss the changes that occurred with her back story. That is because at this point in her evolution she had no back story to speak of.

To call Gods Among Men a large, complex tale is an understatement. It took a long time for me to understand what the story was, which made actually writing any of it rather difficult. For many years I was plagued by more problems than solutions and few of my vague thoughts made their way to written word.

Artemis was one of many characters included because I felt instinctively a need for certain archetypes common in fantasy and mythology. Over time, my thoughts on the plot began to coalesce and the real needs of the story became more clear. As that happened, some of the characters I first included were removed while others were altered, some quite dramatically.

The central character in Gods Among Men has always been Damon Roth. Part of my growth as a writer was understanding how making Damon Roth central to the story influences the development of other characters. To state this revelation in simple terms: all the other characters become defined by how they react and interact with Damon.

As originally conceived, Artemis was to be Damon's ally. For many years I kept her personality defined based upon stereotypical notions of what she should be like, and that made her impossible to write effectively. Once I realized Artemis needed a personality and history that made her a natural ally of Damon then she came into focus.

Thus began a slow mixing and matching of traits so that, upon first glance, Artemis would appear to be the exact opposite of Damon. He was a wizard, she was almost immune to magic. Damon was wealthy and lived in a grand manor, Artemis carried all her belonging in a backpack and had no permanent home. Damon was subtle, while Artemis was blunt. Damon planned everything he did with infinite care, while Artemis lived entirely in the moment, reacting instinctively to all that happened.

Underneath all these surface differences were the similarities that would bind them together. Both were exceptionally skilled, unusually intelligent, individuals who loved leading dangerous lives. Both were orphans, raised by the Guild, and inducted into service at a young age. Both had hurt those who cared for them, and both suffered guilt and regret over their actions. They each want redemption for their past sins. They want to be heroes, but both are willing to cross the moral lines that a true hero never would.

Then came the insight that firmly moved Artemis from merely an ally to a central character once and for all: Artemis is the lens through which the reader sees Damon Roth.

Damon needed to be mysterious; the reader must wonder about his motives and history and plans. Ergo, Artemis must ponder those questions. The reader should not trust Damon right away, therefore Artemis must not trust him right away. The reader should come to understand Damon overtime, so Artemis must come to understand him. Every question, every concern, every reaction I wanted the reader to have concerning Damon became the theme that ran through all of the scenes involving Artemis.

It was in this process that Artemis transitioned from a traditional heroic model of character to an antihero. As I explained in my post about Damon as the protagonist :
Damon Roth cannot be the hero because he does not embody heroic ideals. In his past he committed horrible acts for his own benefit. Acts which harmed many,including people he cared deeply about, though he was unable at that time to acknowledge those feelings even to himself. The important point of his character is that he is still doing this. He will again commit and cause atrocities that will harm many including those he cares for. ... The acts he commits in Gods Among Men, as terrible as they will be, are intended to save mankind, to save the world and everything on it. To avoid the death of every living thing on the planet he believes, truly believes, that he must follow a ruthless plan that leaves a path of death and destruction in his wake. Some must suffer so all may be saved.

If Damon is going to commit atrocities, and if Artemis is going to accept those acts as being required to achieve a greater good, then Artemis cannot be heroic in the classical sense. She must, on some level, be capable of rationalizing that certain amoral acts are required, and that is something a classical hero would never do. She is not a villain, because her acts do not spring from selfish desires, and she performs heroic deeds without thought of reward. She is flawed, and those flaws make her an antihero.

Friday, August 21, 2009

Antihero: A Closer Look At Artemis Arrowsmith

This is a continuation of earlier posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, as well as my exploration on the nature of the hero. I have previously talked about Damon Roth, the protagonist in Gods Among Men, and Demiurge, the antagonist, and why both fail to be either a hero or villain. I have multiple posts about Morel and Tara Rihtwiz, who fill the roles of classical and modern heroes respectively. Those posts can be found by following the links to parts 1, 2, 3, and 4.

Today I will focus upon Artemis Arrowsmith, a woman who has evolved into the role of the antihero. I begin by reviewing how I came to conceive of her character and the various twist and turns that led to her current incarnation.

In a previous post I described how I first conceived of the story that would become Gods Among Men. To recap, I was a teenage geek who loved playing Dungeons & Dragons (a.k.a D&D), and so my initial musing on the story revolved around stock characters drawn from my experiences with role-playing games.

A character-type central to D&D is the Ranger. A Ranger in D&D is a hunter, a tracker, a woodsman, a fighter who has special expertise fighting certain enemies. Back when I was teenager it was clear that the creators of D&D were basing their Ranger upon the character of Aragorn from The Lord Of The Rings, who himself was based upon archetypal hunter-heroes.

Initially, I added a ranger-type character to Gods Among Men without much thought. The story I was conceiving revolved around the wizard that became Damon Roth. When I was sketching out my original ideas, a common theme in D&D adventures were background details like, "A long time ago there was a wizard so-and-so and his ranger ally such-and-such that fought the great evil etc..." Another concept that could be directly traced back to The Lord Of The Rings and the relationship between Aragorn and Gandalf.

And so, once I began thinking of a wizard as the central character, I naturally decided he must have a ranger ally. Having no better idea than that, I created a male ranger, named him Smith (nickname Smitty), and tried to figure out where he fit into the story. I thought of him as a tough, experienced, deadly fighter who could dispatch enemies without a second thought.

I also thought of the ranger as the character that would balance the group of heroes. In my mind, the wizard would be in constant conflict with the knight figure (who became Morel) and with other characters I was starting to introduce into the story. My first draft of the ranger had him as a peacemaker that pulled each person's extremes back toward the center so they could complete their quest.

It took me a while to realize the contradiction inherent in this concept of the character: the killer that makes everyone want to be peaceful and happy together. I found the contradiction impossible to fully reconcile, and so began changing the character more and more.

Perhaps the first major change came when a former girlfriend read my early drafts and noted, "You don't have any female characters." This prompted me to look at my major characters and consider which ones would benefit from a sex-change. The ranger named Smith was the first to undergo the procedure. In the process, I dropped the horrible nickname Smitty and the non-descriptive name Smith and began looking for a better name.

Being a fan of all things mythological, when I began thinking of a female hunter I immediately thought of the Greek goddess, Artemis. I liked the symbolism, so I gave my huntress a bow and changed her name to Artemis.

Later I stumbled across the name Arrowsmith; it was the name of the central character in Sinclair Lewis's Pulitzer Prize winning novel, Arrowsmith. I immediately liked the name Arrowsmith because it underscored the archery aspect of the character and created a nice alliteration: Artemis Arrowsmith.

After a bit or research, I discovered the character in the Sinclair Lewis novel was a doctor torn between the demands of society and his own desires. I liked the symbolism there as well, so Artemis Arrowsmith became my new and improved ranger character.

In my next post I shall continue reviewing Artemis's development as a character and the various influences that affected my choices with her.

Friday, August 7, 2009

Hero, Part 4: A Closer Look At Tara Rihtwis, Part 2

This is part of my continuing exploration on the nature of heroism in literature, and of the role of the hero in my epic fantasy, Gods Among Men. Here are links to parts one , two and three. And here is a link to the post that started this overall series about the various roles characters play in literature.

Today I am going spend a little more time on Tara Rihtwis, daughter of Morel Rihtwis. In my last post about her I mentioned that she is derived from a different heroic model than is Morel. By this, I mean that Morel is closer to a classical mythological hero while Tara is closer to a modern style of hero.

I do not mean to imply Tara is an antihero, as that implies a character that does something good (i.e. "saves the day") but embodies non-heroic attributes such as greed, or a lack of mercy, or lust. A character such as James Bond or Dirty Harry would be examples of antiheroes.

Nor is Tara a tragic hero. A tragic hero is one like Hamlet, King Lear, or Achilles; someone who is primarily heroic but suffers from some major flaw. Tragic heroes have a defect in their character that overwhelms their otherwise noble intentions and leads to suffering. Tara suffers from no such deficiency.

The defining characteristic between the classical mythological hero and the modern hero is reluctance.

A classical hero has a destiny that they actively pursue, or are thrust into extraordinary events and quickly rise to the occasion. Characters such as King Arthur, Jame T. Kirk, Indiana Jones, and Luke Skywalker are all examples of heroes shaped by the classical mold.

Modern heroes are different in that their destiny isn't something they particularly want or desire. When thrust into an extraordinary circumstance their first instinct is to let someone else handle it, rising to the occasion only after it become clear they are the sole person capable of dealing with the situation. George Baily, from It's A Wonderful Life, is such a character. He sacrifices his own dreams and aspirations so that others won't suffer. He gives up all the things he wants to do because his moral center will not let him be selfish.

As an example of the difference between the classical and modern hero is how the character of Aragorn from The Lord Of the Rings is portrayed in the books versus the movies. In the books, he is the rightful heir to Gondor and has every intention of reclaiming his throne when the time is right. He wants and plans to be king, but delays in claiming his inheritance so he can prepare himself and work secretly against the dark lord Sauron. In the movies, however, he is uninterested in the kingship and only claims it when doing so becomes the one way for him to save the love of his life and the world at large. He is a reluctant hero.

Tara begins her journey in the mold of the classical hero. She dreams of being a hero like her father and eventually assuming the throne. She pursues this dream, but over time the cost to herself begin to mount. The price of her heroic dreams are more than she wishes to pay and she wants to let others carry that burden. By then, however, she cannot turn aside from her path without causing others to suffer. Her moral center will not allow this, so she accepts a life that is less than she wants so she can do more for mankind. At this point, she transitions from a classical hero to a modern one, and comes to represent the changes happening the world around her.

Friday, July 24, 2009

Hero, Part 3: A Closer Look At Tara Rihtwis

This is part of my continuing exploration on the nature of heroism in literature, and of the role of the hero in my epic fantasy, Gods Among Men. Here are links to parts one and two, and a link to the post that started this overall series about the various roles characters play in literature.

Today I am going into more detail on Tara Rihtwis, daughter of More Rihtwis. Tara's history is unique in my story in that She is the one major character who did not exist in my mind even as a concept when I first started writing Gods Among Men.

In the beginning I knew I wanted a wizard, who rather quickly became my protagonist Damon Roth; a knight/prince, who became one of my heroes, Morel; an archer/tracker/ranger, who became the antihero, Artemis Arrowsmith; an undead wizard, who became my antagonist, Demiurge; the evil warrior, who became my villain, Maelgar; and so on. I had defined roles that needed to be filled, and developed characters that met that need.

Tara was developed in a series of fits and starts. First I realized I needed someone innocent and inexperienced, someone who needed things explained to them. All of my initial major characters were worldly with many experiences involving dangerous and magical situations. As I wrote their scenes I often had times when something happened that would be obvious to them, but not to the reader. I needed someone the experienced characters had to explain things to so I, the writer, would have a reason to explain what was happening to the reader.

With that thought in mind, I created Morel's son, Tomas, and began developing his character. This brought my story to a screeching halt. Try as I might, I could not make Tomas into a character that worked as Morel's son. He was pedantic, two-dimensional, and wholly unbelievable. Worse yet, his interactions with Morel and others was boring to write and worse to read.

As I was struggling with this, and many other issues, I asked my girlfriend at the time to read over what I had written. After doing so, she had various good comments including, "You don't have any female characters."

This is an example of the blindness that can afflict a writer. I had thought of the characters before then just as what role they filled in the plot, not as to how their gender might affect their development. I had made all the characters male because I was a man and it made them easier for me to relate to.

Armed now with the knowledge that I was being stupid and sexist, I began looking for which major characters I could change from male to female.

I first changed Artemis Arrowsmith, my archer/tracker/ranger character, into a woman. She immediately became much more interesting and a slew of story lines opened up for her. I will detail those changes in a later post.

Casting about for another character to change, I spied dull, boring Tomas. I tried switching his sex like I had on Artemis. This did not work. The personal qualities I had given him were too deeply flawed for a gender change alone to salvage the situation. Tomas had to go.

Feeling sorry for Tomas, as writers will do for characters they have put a fair amount of time and effort into, I gave him some minor ability with magic and shuttled him off to become one of Damon's assistants. There, much to my surprise, surrounded by magic and books and all things arcana, he blossomed. The poor kid was never cut out to be a hero, he was a nerd. Who'd have thunk.

I was still stuck with needing an inexperienced character, and having one as a child of Morel still made sense, so I began crafting a daughter for him from scratch. I called her Tara as a shorthand note to myself.

Tara was the name of Scarlett O'Hara's plantation in Gone With The Wind. Scarlett was a willful, spoiled, debutante. The daughter of a rich, powerful, landowner who will do anything to keep her land and get what she wants. Whenever I read the name Tara I thought of Scarlett, which kept reminding me of some of the characteristics I wanted my new character to have when the reader first meets her.

Tara's impact on the other characters was felt almost at once. Morel developed a sense of humor and loved to tease her. Artemis became Tara's surrogate big sister, protector, and trainer. Maelgar, when he discovers who she is, see her as a way to trap or hurt Morel. Damon sees her as the hope of the future and tries to guide her toward the knowledge and experience she will need to succeed.

Tara became a character unlike the others in that she is not prepared for what is about to happen, but thinks she is. She boldly charges into dangerous situations that are far above her abilities to handle. Situations where she should die, but somehow survives through luck and skill and the intervention of those more powerful than herself. She discovers what it means to feel fear, and how to control it. She suffers, but does not falter. She learns the difference between being foolhardy and courageous.

In short, Tara starts out as an innocent and becomes a hero, though of a different mold than her father. Morel is a classical hero, but Tara is a more modern style of hero. As such she represents the changes that are happening in the world around her better than Morel, or anyone else, does.

In a later post I will delve more into the differences between her heroic model and Morel's. Until then, have fun.

Tuesday, July 21, 2009

Hero, Part 2: A Closer Look At Morel Rihtwis, Part 2

This is both a continuation of my last post, and of a series of posts about the roles of the protagonist, antagonist, hero, villain, antihero, and antivillain in a story, as well as my exploration on the nature of the hero. I have previously talked about the protagonist in Gods Among Men, Damon Roth, and the antagonist, Demiurge, and why both fail to be either a hero or villain. Today I will focus again upon Morel Rihtwis, an archetypal hero patterned upon classical mythological heroes.

When I started writing Gods Among Men I was heavily influenced by medieval imagery. This grew out of my love of the game Dungeons & Dragons, which itself was influences by medieval stories such as Le Morte d'Arthur, Beowulf, tales of Robin Hood, faerie tales, and even more modern works with a medieval flavor such as The Lord of The Rings.

Given this bias, I decided early that my hero would be a knight. I was young at the time, in college, and sought for a literary or historical figure I could pattern my knight upon. I considered Arthur, Lancelot, Gawain and other knights of the Round Table, but those thoughts led nowhere interesting. They worked against the emerging plot, and made the character hackneyed.

Then I thought of Charlemagne, Charles the Great, King of the Franks. He helped bring about the Carolingian Renaissance, a revival of art, religion, and culture. Through foreign conquests and internal reforms, Charlemagne helped define both Western Europe and the Middle Ages. He is counted as of the Nine Worthies; nine historical, scriptural, mythological or semi-legendary figures who came to personify the ideals of chivalry.

In Charlemagne I had a foundation for a character with a history as broad and deep as any of the Arthurian knights, and was as symbolically important as Arthur himself. In fact, Charlemagne formed a group of paladins who were analogous to the knights of the Round Table and form the basis for the French chansons de geste, "songs of heroic deeds". Charlemagne as a historical or literary character is directly associated with spiritual and cultural rebirth and renewal.

Charlemagne gave me a touchstone for the character that would eventually become Morel Rihtwis. Whenever I felt the need to give Morel more depth or expand his character, I could search though information about Charlemagne and find something useful.

Charlemagne had a brother, Carloman, who died, so I gave Morel a brother name Carloman who died.

Charlemagne had a group of loyal paladins, so Morel now had a group of loyal paladins. One of Charlemagne's paladins was Roland, who the Song of Roland is based upon. This inspired a subplot centered around Morel's battle with a dragon.

One of Charlemagne 's chief opponents was the Saxon leader Widukind, who Charlemagne converted to Christianity. This inspired a character of my own creation called Widukind, with whom Morel will argue morality and religion in order to convince Widukind to break his allegiance to the villain, Maelgar.

Morel is not Charlemagne. I made Morel into his own character with a unique history and story to tell. But Charlemagne is the point from which I began creating Morel; it is Charlemagne that I return to for inspiration on how I should further develop Morel's character. The history and legends surrounding Charlemagne helped me build Morel into a character that will be associated with spiritual and cultural rebirth and renewal.

Friday, July 17, 2009

Hero, Part 1: A Closer Look At Morel Rihtwis

This post is a continuation of my earlier posts about the roles of protagonist, antagonist, hero, villain, antihero, and antivillain, as well as my exploration on the nature of the hero. I have previously talked about the protagonist in Gods Among Men, Damon Roth, and the antagonist, Demiurge, and why both fail to be either a hero or villain. Today I will focus upon Morel Rihtwis, a man whose very name translates as moral, right, and wise.

Morel is an archetypal hero. Some of the characteristics that identify archetypal heroes are:
  1. Unusual circumstances of his birth
  2. Leaves family and lives with others.
  3. Traumatic event leads to quest.
  4. Special Weapon
  5. Supernatural help.
  6. Proves self on quest
  7. A journey that leads to an unhealable wound
  8. Atonement with father
  9. Spiritual apotheosis

Unusual circumstances of his birth
Morel is born into royalty, into one of the richest and most powerful families in the world. He begins life in the highest reaches of society with all of its advantages and disadvantages.

Leaves family and lives with others.
Morel's mother died before he was ten years old. His father was king of Zephyr and gone for most of Morel's childhood. Morel had a brother, Carloman, who was almost a decade his senior. Morel's earliest clear memory of Carloman is him leaving to join the military. Morel spent most of his childhood surrounded by tutors, trainers, and staff. When he was in his teens he joined the military as a prerequisite for one day inheriting Zephyr.

Traumatic event leads to quest.
Before Gods Among Men begins, Carloman, Morel's brother, dies in a senseless accident. Carloman was the heir apparent to the kingdom of Zephyr and the Rihtwis fortune. With his death, Morel becomes the heir apparent. Also, Morel arrives in the city of Guildtown, capital of the empire that Zephyr belongs to, shortly after the city has been attacked and its military defeated. These twin events, along with the responsibilities Morel feels as heir to a kingdom, forces him to follow Damon Roth. This sets Morel on a path to save his daughter, the kingdom of Zephyr, and the world as a whole.

Special Weapon
Morel wears armor forged from the hide of a dragon. This armor grants him superhuman strength and renders him almost impervious to magic. He also carries a sword forged by Damon Roth and Morel's distant ancestor, Gideon Rihtwis. This sword is unbreakable, never requires care or sharpening, and is capable of cleaving a person in two. Later, Morel will come into possession of a lance specially made to kill dragons.

Supernatural help.
Both the wizard Damon Roth and the False God referred to as the Lady aid Morel. In addition he will receive help from Elves. Damon saves Morels life and gives him the magical satchel that Morel will need as the story progresses. The Lady advises and protects his daughter, Tara, when he cannot. I have not yet decided how the Elves will aid him.

Proves self on quest
Remember when I mentioned that Morel will come into a possession of a lance specially made to kill dragons? He doesn't use it against a Komodo dragon. He fights a very large, very deadly, dragon in the prime of its life. In addition, Morel must also show his commitment to honor and duty despite personal costs. He risks his life on many occasions and dies, twice.

A journey that leads to an unhealable wound
Speaking of dying, Morel dies in the first book of the series. Fortunately, this is an epic fantasy in which death is not a career-ending injury. Damon restores Morel to life, but the wound Morel receives gives him problems for the rest of his life. Later, he battles Artemis Arrowsmith, is struck in the same place, and dies again.

Atonement with father
Morel is not close with his father, though he isn't estranged from him either. His father was absent for most of Morel's life, so the two really know each other through what they have heard from other people. Unknown to Morel, his father was involved in a dark deed that gave rise to the villain, Maelgar Tregadie. At some point this fact will be revealed to Morel, and there will be a reckoning.

Spiritual apotheosis
During his life Morel reaches a mythic stature that makes him almost universally admired. Even his foes hate him primarily for his virtues. He becomes the example others aspire to emulate, including his daughter, Tara. After Morel's death he is revered and mourned and cited as the person who embodied the best qualities of mankind.

Most of these qualities are shared by Damon Roth. What Damon is missing is what I believe is key to labeling someone as a hero: the moral center that guides and limits them. The limits placed upon a hero by themselves are, to me, a crucial element in their heroism. It is that moment when when the hero thinks, "I need to kill/hurt/steal/etc..., but I won't because its wrong."

This is the crucial distinction between Damon and Morel. Damon will do anything he believes is required to accomplish his goal. Morel will not. Morel is willing to accept failure as a consequence of doing what is moral and right, which makes him wise.

This subject is too big for a single post. I will continue with Morel for at least one more post, detailing some of the inspirations for his character. Later I will delve into his daughter, Tara, and explore other types of heroes and how they are represented in Gods Among Men.

Wednesday, July 15, 2009

The Nature of a Writer

As I read Brant's latest post, I couldn't help but think about my own writing. Brant's story has so many layers, it is like a big, tasty parfait. Knowing Brant as well as I do, I think that is a comment on him as well. He is a very complex but interesting person, and it shows clearly in his writing. The nature of the writer lends itself to the color of a story, no matter how hard that writer may try to keep it out. Think of the great satirical stories, like Gulliver's Travels. I highly doubt that could have been written by someone who loved the British. Or even V, which is a thinly veiled (at least to some people) look at Nationalist Socialism and how easily people are brainwashed by it.



I never thought my stories had that much subtext, but I did notice something about my own writing. Almost instictively, I like to attach some sort of moral to my stories. My first work in progress, Battle for Ondar, is a story about familial relationships, and how easily a country can collapse if its politicians don't keep it together. My current work-in-progress, Moonlit, shows how people with an infectious, incurable disease are still people, and what happens when society forgets that. I think these two examples say a lot about me as a writer and a person.



In reality, I like to think of myself as an environmentalist. I love nature, especially water-related nature, and keeping wild things wild. I also have - as my Dad calls it - a bleeding heart. I don't do very well in debates because I can see the other person's point-of-view. I almost always prefer the underdog or the sidekick in movies and television, not the main character. And I stand up for anyone who isn't there in an arguement. I love bad movies, romantic comedies, and sarcastic comedians. I have an impressive collection of shark movies alone, and every Mystery Science Theater 3000 episode I could get my hands on. I also am intensely interested in how people cope with major stress. A great example of this is how peasants in Europe coped during the Great Schism, when people actually thought that no one could get into heaven because there was no clear Pope (Catholics should know what I am referring to).



These things make up my character, and whether I like it or not, are going to show up in my work. I want to flesh out the characters to represent a single thought or ideal, and watch it play out in the plot of the story. So in Moonlit, I put a little of myself in Lyka, the heroine. She is a wildlife biologist who has lived a pretty sheltered life among her books and labwork and animals that don't talk. At the very beginning of the story, her life is thrown into the unknown. How will she deal with that? We don't know how she will deal with that yet, as I have only written about two chapters. I daresay that she will manage much the same way I might if I were thrown into a similar situation. Hopefully, that doesn't spell doom for too many of the book's characters...

Tuesday, July 14, 2009

The Nature of the Hero

Over the last few months I have come to realize that my story, Gods Among Men, has a subtext I did not originally intend. Implicit in the characters and their interactions is the question of what it means to be a hero or a villain. Given the parts of the story I have focused upon so far, I have written mostly about the characters I think of as heroes in one way or another.

I have always thought that some of my characters where "more pure" in their heroism than others. I am familiar with various mythic traditions and did weave ideas that appealed to me into various characters. Before now, however, I never tried to formally define the various types of heroism and how they applied to specific characters.

The formal concept of the hero can be traced to Greek mythology. The word hero originally meant the person was a demigod; the offspring of a mortal and a deity. At this point the word does not imply any moral virtue, merely parentage.

Looking back, I realize now that this idea influenced the development of my protagonist, Damon Roth, and his relationship to my antagonist, Demiurge.

An important step in Damon's true quest is to become the God Among Men. To achieve this goal, Damon must form a bond with Demiurge, a god-like being. The relationship Damon seeks with Demiurge is not dissimilar to that of a grown child with an aged, ailing, parent. Symbolically, Damon becomes Demiurge's child and in so doing become a demigod and hence a hero; at least by the criteria of classic Greek mythology. By becoming a hero, Damon steps closer to his true goal: redemption for his past sins and the salvation of his soul.

In later mythology, the concept of the hero became associated with other characteristics. Courage, self-sacrifice for the greater good, the willingness the face danger and almost certain death, and various moral qualities. The moral qualities become especially important. A hero in later works is often defined by the lines they will not cross, the acts they will not commit, even when everyone else says the acts are necessary or even required. A hero in later mythology is the person who risks all, including the safety of those closest to them, because their moral center demands it of them.

By this standard for heroism, Damon fails to become a modern hero. Yes, he has courage and will face danger and certain death. But he is also the ultimate pragmatist. If the surest way for him to achieve a goal is a dark deed, then he will cross that line with little hesitation. And, while he will ultimately sacrifice himself, it is not so much for the greater good but to complete his redemption. Mankind as a whole will benefit, but Damon's reason is a selfish one designed to benefit himself. To be a modern hero the end result is not sufficient; the means you use and the reasons behind your actions matter.

Damon wants to be a hero, but never can be. He can become a demigod, he can be a protagonist that provides the story with a direction and a plot, but his own moral failings keep him from being more.

In Gods Among Men the role of classical hero falls upon Morel Rihtwis, a man willing to sacrifice the world rather than let innocents suffer. A man of destiny who wants power solely so he can help others. He actively pursues greatness and seizes his destiny. He regrets the personal sacrifices he must make, but never seriously considers not making those sacrifices.

A more modern version of the hero is embodied by his daughter, Tara. She wants to follow in her father's footsteps, until she sees the cost she must bear to do so. At this point she would turn aside, except she comes to realize how many would suffer if she did so. She accepts her personal sacrifices for the betterment of all. Greatness is thrust upon her, her destiny is set by forces out of her control.

I will revisit this exploration of the concepts surrounding heroes and heroism in later posts. I plan on focusing more upon Morel and Tara and delving deeper into my motivations for how I have developed their characters. After that I will look also at other variants of heroes including Byronic heroes and antiheroes. After that I will turn my attention to the villains and antivillains in Gods Among Men and the mythic roots behind their characters.

Monday, June 29, 2009

Analysis of My Opening Paragraph: Part 3

Today I am continuing my narcissistic and self-indulgent analysis of my opening paragraph. In Part 1 of this analysis I established the pattern of focusing upon the symmetrical relationship between the opening and closing lines. I continued this pattern in Part 2 where I focused upon the second line and its relationship to the next to last sentence. Today I will continue first by looking at the third sentence and the matching second-to-last sentence. Assuming I don't bloviate too much, I will conclude by looking at the fourth, and middle, sentence in the paragraph.

For ease of reference, here again is the paragraph in question:
Damon Roth built a grand house. An extensive foundation supported mighty oak limbs that reached skyward, unwavering in their duty, holding soaring gables aloft through the centuries. Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. Color-stained eyes framed the world in a kaleidoscope of possibilities. Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a resplendent thicket of trees that concealed the mansion from the world. Only the central tower, covered in a spider-web of vines, was tall enough to break the barricade of trees. From there Wizard Roth changed himself by changing the world.
And the sentences I will be focusing on first are:
Wide windows were the manor’s great eyes, searching in all directions from behind a gothic countenance. ... Clear eyes actualized only one: a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away, and a
resplendent thicket of trees that concealed the mansion from the world.
In Part 1 of this analysis I established that the paragraph, and by implication the entire story, is about my protagonist, Damon Roth. I inform the reader that Gods Among Men is an epic fantasy whose central character is willing and capable of challenging the established order to achieve a personal goal.

In Part 2 I explained my use of personification to link to older literary genres, most notably Medieval, Renaissance, and Victorian. I established that everything said about the house as if it were a person is in fact a comment on Damon Roth.

With that thought in mind, consider the phrase, "Wide windows were the manor’s great eyes". The image of the manor's windows as eyes links to Damon's eyes. By implication this links to his vision of the world, both as he sees it now and how he thinks it should be.

This leads to "searching in all directions". On the surface it says the windows face in every direction from the house. Underneath, by personification, it implies Damon is searching for something. Saying he is searching in all directions carries hints of uncertainty. Does Damon really know what he is looking for? Would he recognize it if he found it? Does he have an idea where it might be, or is he flailing about hoping to stumble across what he wants?

In the sentence "from behind a gothic countenance" we again are given a visual image of the house as a European Gothic manor. This style of architecture begins in 12th-century and lasts into the 16th century, again pushing a Medieval and Renaissance image of the novel's culture. The sentence also continues the theme of linking to literary genres such as Victorian era Gothic novels.

Given that I am writing a fantasy novel, it is fair to assume that the Gothic reference links to Gothic horror. To be honest, I have always loved the imagery contained in well-written Gothic horror, so I will admit it does strongly influence the direction I am taking my story.

Gothic horror does not focus upon what I refer to as "horror porn", i.e. an excess of gore and violence. Rather it focuses upon psychological and physical terror, mystery, the supernatural, ghosts, haunted houses and Gothic architecture, castles, darkness, death, decay, madness, secrets, and hereditary curses. The characters of Gothic fiction tend toward being tyrants, villains, bandits, maniacs, Byronic heroes, persecuted maidens, femme fatales, madwomen, magicians, monsters, demons, angels, fallen angels, the beauty and the beast, revenants, ghosts, perambulating skeletons, the Wandering Jew, and the Devil himself.

All of these elements are ones I try, with varying degrees of success, to include in Gods Among Men. With the phrase "a gothic countenance" I am informing the reader of the types of characters and storylines that they may reasonably expect to see throughout the epic.

Moreover, and more specifically, this phrase is a comment upon Damon Roth. He is a Gothic character. In point of fact, he has many of the characteristics of a Byronic hero, though that will only become obvious as the story develops.

Moving on, the second to last sentence begins with "Clear eyes actualized only one". The eyes are the manor's windows, so clear eyes are the clear windows; i.e. those that are clear panes of glass. Symbolically they are Damon's eyes, his vision of the world as it is and should be.

With the word "actualized" a new dimension is added to the story. The word "actualize" literally means make something real and give it substance. Therefore "Clear eyes actualized only one" symbolically means "Damon's vision of how the world should be is clear and he will make that vision reality".

The first two parts of the remainder of the sentence are "a well-maintained garden of flowers and shrubs, a manicured lawn sloping gently away". This is an image of controlled beauty, of life, of an ordered world. Damon's plans are not to destroy, but to promote life. He is not seeking chaos, but to establish a new order.

The final portion of the sentence is "a resplendent thicket of trees that concealed the mansion from the world." As I said in Part 2 of this analysis:
Forests, particularly in Medieval and Renaissance literature, were often used as a metaphor for the world or mankind as a whole. Therefore this sentence establishes Damon's relationship to the world and the rest of humanity.
Ergo, since the mansion is concealed from the world so is Damon. He is alone, isolated, outside. He is separate from the world that surrounds him. He is unseen, and therefore unexpected.

I conclude now with the central sentence in the paragraph. The one with no symmetrical partner and which therefore stands alone. The sentence:
Color-stained eyes framed the world in a kaleidoscope of possibilities.
Once again I return to the image of the manor's windows as eyes. "Color stained eyes" literally means "windows stained with color" which in turn implies stained-glass windows. This is foreshadowing for later when Damon goes to his casting chamber and begins to cast as powerful spell. All the windows he passes before he gets to the casting chamber are clear glass, clear eyes. The casting chamber has stained-glass windows, eyes stained with color. This sentence becomes a comment upon Damon's use of magic to examine all the possibilities of what could be, of how the world might be. The word kaleidoscope carries special significance because it translates to mean "looking at beautiful forms". The sentence as a whole therefore means Damon uses his spells to examine all the possibilities for the way the world could be beautiful to him. From all these possibilities he chooses one, and forces the world to conform to that vision.

This brings us to the end of my analysis. There is more that I see in the paragraph, but I have already written far more about it that I originally intended to. Perhaps no one else will read this in its entirety, but this has been a useful exercise for me. Writing this analysis forced me to put into words the ideas I have never articulated well before. In any event, now when someone asks why I am reluctant to change this one paragraph I can point to this analysis and say, "Here are my reasons."

Tuesday, June 9, 2009

Pantzer versus Plotter

There are two basic schools of writing: Pantzing and Plotting.

Most of the writers I've talked to have been pantzers, meaning they write from the seat of their pants. They have no idea where the story is going until they have written it. At best, they have a few general moments they know they want to work towards, often they know how they want begin and end the story, but little more than that.

Pantzer's don't know who is going to live or die in their story at the beginning, or even who the central characters are, until the words are on the page. They don't know who will live and who will die. They often don't know who the heroes or villains are, or what they are fighting over, or why they care. Pantzers write sentence after sentence to discover the story they want to tell, then edit what they wrote so it reads well.

This, to me, is a bizarre way to write.

I am a plotter. That is, I need an outline before I can write. I need to know who the central characters are, what their goals are, what they will do to achieve those goals, and what they won't do. I need to know who lives and who dies, how they die, and who would be better off dead. I need to know what the conflict is over, how the characters break down into sides over the conflict, why it is important for each side to win, and what the result of any particular side's victory means to them and others. I need all of this and much more information; not in a vaguely defined way, but hard specifics I can write towards.

Pantzers have the advantage of speed. A pantzer can crank out a good size story in a year or two. I spent decades fleshing out the story for my epic, Gods Among Men, before I felt like I could really write much of it. I wrote a lot in those decades, but whenever I ran into a question I didn't already know the answer too I had to stop and spend days, weeks, and even months finding answers that satisfied me and worked with my central plot.

I think the result is worth the extra time it took. I can give detailed answers to almost any question about the world or the characters or the plot. More importantly; I like, really like, my plot, my characters, the story arc, the settings, and so on. I love the world I have created in my mind, with all of its flaws and including the parts of it that run against my personal ideology.

Currently, I am editing At The Lady's Behest Comes..., the first book in Gods Among Men. I hope to have it up to submission quality by late this year, though I fear that is optimistic. Looking forward, I believe I can create first drafts for the remainder of the story as fast as any pantzer could, maybe faster. Editing each book to make them publishable will take longer, of course, but I know where I am going and I have an outline to get there. That's a nice place for a plotter to be.

Thursday, May 21, 2009

Antagonist: A Closer Look At Demiurge

A while back I wrote abut the roles of protagonist, antagonist, hero, villain, antihero, and antivillain in my story, Gods Among Men. Today I will delve deeper into the role of antagonist and how my character, Demiurge, fills that role.

The antagonist is fundamentally a reactive character. It is the protagonist that initiates the action and drives the plot. The antagonist reacts to what the protagonist does. It is common for the antagonist to either be the hero or villain of the story, but Demiurge is neither.

Once, a very long time ago, Demiurge was a great hero. That was before he was killed in his war with The False Gods. In the final battle he was utterly destroyed, yet continued to exist. He is now a grotesque aberration, neither dead nor alive. He has no choice in this. The one thing he fundamentally cannot change is himself.

Demiurge's current relationship to most people is similar to our relationship with insects. If an insect annoys us we either make it go away or kill it. If an insect is doing something interesting we might watch it for awhile, but likely not interfere. Otherwise, we ignore insects. Few insects occupy our thoughts for more than a moment and all are soon forgotten.

It is this attitude that keep Demiurge from being hero or villain, antihero or antivillain. The mundane world means too little for him to either save or destroy it. He has no interest in causing harm, and makes no effort to stop tragedy.

Damon Roth, my protagonist, is another matter. Damon Roth at one point has something Demiurge does care about, and proceeds to play a shell game with it so Demiurge can't find it. What is it that Damon has that Demiurge wants? My MacGuffin, the satchel I wrote about in a previous post.

Damon Roth puts Demiurge in a unique position. Demiurge wants the satchel more than anything else in the whole of creation. He cannot ignore Damon like he does others. Nor can Demiurge kill him. Damon has arranged that if he dies Demiurge will never find the satchel. This allows Damon Roth to lure Demiurge into a battle of wits and wills, subtle manipulations and opaque strategies. A game of chess with everyone else as pawns to be used or discarded as the situation demands. A contest both know can only end in the destruction of one of them.

What does Damon Roth want from Demiurge? Demiurge is the God Among Men, and that is what Damon Roth needs to become if he is to save all life on the planet. The only way Damon can do this is to destroy Demiurge and steal his immense power, knowledge, and memories.

What Damon needs to accomplish this goal is in the satchel. He must have the satchel and be near a distracted Demiurge in order to succeed. He dare not let Demiurge near the satchel until he can guarantee these conditions.

The other character's in the story revolve around these two figures and their cosmic conflict. They follow one or the other for a variety of reasons. Their individual fates depend on which one is ultimately triumphant.

Thursday, May 14, 2009

Protagonist: A Closer Look at Damon Roth

In an earlier post I spoke about the various roles of protagonist, antagonist, hero, villain, antihero, and antivillain. In that post I spoke in general terms about how those roles are filled in my story, Gods Among Men. Today I will delve deeper into the role of protagonist and how my central character, Damon Roth, fills that role.

The protagonist is the central character around which all action revolves. He is the driver of the plot, he creates the situation that everyone else responds to. Often the protagonist is either the hero or the villain, but not in my story.

Damon Roth cannot be the hero because he does not embody heroic ideals. In his past he committed horrible acts for his own benefit. Acts which harmed many, including people he cared deeply about, though he was unable at that time to acknowledge those feelings even to himself. The important point of his character is that he is still doing this. He will again commit and cause atrocities that will harm many including those he cares for.

This makes him seem like the villain. However Damon is not a villain either, at least not now. In his past he was a villain. He committed evil acts to promote himself; to advance his power, wealth, and ambition. Now he is searching for redemption. The acts he commits in Gods Among Men, as terrible as they will be, are intended to save mankind, to save the world and everything on it. To avoid the death of every living thing on the planet he believes, truly believes, that he must follow a ruthless plan that leaves a path of death and destruction in his wake. Some must suffer so all may be saved.

Important in this distinction is the word, "believes".

Just because Damon believes his actions are required does not make it true. His goals are clear, and the threat real. The path he chooses to address this threat and achieve his goals are dictated by the man he was as well as the man he wants to be. If he is successful then mankind and the planet have a hope for survival, not a guarantee. And his failure does not mean the death of hope. His solution is one possible answer out of many. It is the answer he believes in, the one he has the skills and personality to achieve. It is this ambiguity that also prevents him from being either antihero or antivillain.

If his plan were the only hope, with his failure resulting in the inevitable death of all life on earth, then he would be an antihero. A savior who lacks heroic qualities. If his plan were flawed, or the threat non-existent, then he would be an antivillain. A destroyer with at least some noble qualities. Since neither of these conditions are met, he cannot be either antihero or antivillain.

In the end, Damon must face the ultimate test. Successfully saving the planet is not enough for him to achieve the redemption he seeks. If it were, then his actions are tainted by the same self-serving motivations that made him a villain in his youth. To redeem himself Damon Roth must eventually sacrifice himself. His quest requires him to commit an act that harms himself terribly, but guarantees the world is safe.

Gods Among Men opens at the moment when Damon first realizes he must make such a sacrifice. Everything that happens from that point forward hangs on his acceptance of that fact.

Damon cannot be classified as either good or bad, hero or villain, antihero or antivillain. He is a flawed person of tremendous abilities dealing with an immense problem in the only way he knows how. In the end it is the reasons for his actions and how he adheres to those convictions that will determine his true worth.

Tuesday, May 5, 2009

Protagonist, Antagonist, Hero, Villian, Antihero, and AntiVillian

Protagonist, antagonist, hero, villain, antihero, and antivillain are crucial elements of storytelling. At least some of these roles must be filled by one or more central characters or there is no story to tell. One character may fulfill several of these roles, or one role may be filled by several characters. For example, it is common for the protagonist to also be either the hero or the villain, and the antagonist to fill the opposite role.

Identifying which role particular characters play is crucial to how you define them, how you write them. When a character approaches a crucial decision, what they do is largely defined by the role they play. In Gods Among Men, I found it useful to deconstruct these elements into separate individuals.

My protagonist, Damon Roth, drives the plot, but is neither hero nor villain. He is opposed by the antagonist, Demiurge, who also is neither hero nor villain. They both are larger than life and pursue goals that cannot be labeled as good or evil. They will not hesitate to do good when it does not affect their plans, and they hesitate to do evil even when their plans demand it of them. People are pawns in a game they play, and the world’s fate depends on which one wins.

The hero role is filled first by Morel Rihtwis, a prince whose name literally means moral, right, and wise. Morel embodies nobility, and struggles with every decision to always make the morally right choice. Later his daughter Tara grows into the hero role.

My villain is Maelgar Tregadie, also called the Y’fel. He is filled with hate and a desire to see the world burn. His desire for power is inextricably tied to his lust to harm others, especially his father, Integras Tregadie. He believes Demiurge is the key to his success.

Artemis Arrowsmith is my antihero. She has been raised to be a soldier, a killer, and she is very good at it. She is driven by desires for vengeance, a bloodlust that leads her to commit atrocities against those who wronged her. But she is willing to sacrifice herself and those desires to save others. She is ruthless when she must be, but tries to walk away when she can. She aligns her fortune to Damon Roth.

The antivillain is Widukind. He is driven by honor above all else. He will not lie, nor cheat, nor steal, nor shy from danger. His word is sacrosanct and he would rather die than break it. He is deeply religious, and remains true to his faith throughout the story. He has no problem with sacking villages, killing the helpless, and committing atrocities for no reason other than he is following orders. His conscience bothers him, but not enough to make him stop. He follows Maelgar, believing him to be a prophet of his god, Demiurge.

There are many more characters in this large, complex tale, but this collection of people form a crucial core to Gods Among Men. Without them, there is no story to tell.

Sunday, April 12, 2009

I've Finished Editing Chapter Three, Again

I just finished one of the longest, hardest editing tasks I've ever undertaken.

Several months ago my writing group reviewed the third chapter of my epic, Gods Among Men, entitled …Warns the Ruling Circle,….

They weren't enamored. I received a long, long, list of recommended changes. I would like to have ignored their suggestions, but that would defeat the purpose of the group. Besides, they were right about the problems.

I spent a couple of months just staring at the list. Making the changes required to address the problems was a staggering challenge. It required snapping the chapter into pieces and reconstructing it almost from the ground up. Characters had to be reworked and scenes completely altered. Finally I bit the bullet and ripped the chapter into pieces and put it back together one word at a time.

For a minor chapter this would have been a tall order, and …Warns the Ruling Circle,…. is no minor chapter. It is the chapter where I introduce the characters who occupy the hero role in my story, and first reference the character who will be the principle villain. This chapter has to work.

(I know, "What was I doing in the first two chapters if not introducing the heros of villians?" I was introducing the protagonist and the anti-hero. That is a subject for another post.)

I must admit, the group, as usual, was right. The reworked chapter is far stronger. It will likely need another editing pass, but I doubt it will need another wholesale makeover. It still has the elements I need for later in the story, but now it reads like something close to a finished work. There are passages that make me feel proud as a writer, including some that wouldn't exist if I hadn't been pushed into making these changes.

Now I need to get to work on their suggestions for chapters 1, 2, and 4.